/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use std::cell::{Cell, Ref, RefCell}; use dom_struct::dom_struct; use html5ever::{LocalName, Prefix, local_name, namespace_url, ns}; use js::gc::RootedVec; use js::rust::HandleObject; use script_bindings::codegen::InheritTypes::{CharacterDataTypeId, NodeTypeId}; use crate::ScriptThread; use crate::dom::attr::Attr; use crate::dom::bindings::codegen::Bindings::HTMLSlotElementBinding::{ AssignedNodesOptions, HTMLSlotElementMethods, }; use crate::dom::bindings::codegen::Bindings::NodeBinding::{GetRootNodeOptions, NodeMethods}; use crate::dom::bindings::codegen::Bindings::ShadowRootBinding::ShadowRoot_Binding::ShadowRootMethods; use crate::dom::bindings::codegen::Bindings::ShadowRootBinding::{ ShadowRootMode, SlotAssignmentMode, }; use crate::dom::bindings::codegen::UnionTypes::ElementOrText; use crate::dom::bindings::inheritance::Castable; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::bindings::str::DOMString; use crate::dom::document::Document; use crate::dom::element::{AttributeMutation, Element}; use crate::dom::globalscope::GlobalScope; use crate::dom::htmlelement::HTMLElement; use crate::dom::mutationobserver::MutationObserver; use crate::dom::node::{Node, NodeDamage, NodeTraits, ShadowIncluding}; use crate::dom::virtualmethods::VirtualMethods; use crate::script_runtime::CanGc; /// #[dom_struct] pub(crate) struct HTMLSlotElement { htmlelement: HTMLElement, /// assigned_nodes: RefCell>, /// manually_assigned_nodes: RefCell>, /// Whether there is a queued signal change for this element /// /// Necessary to avoid triggering too many slotchange events is_in_agents_signal_slots: Cell, } impl HTMLSlotElementMethods for HTMLSlotElement { // https://html.spec.whatwg.org/multipage/#dom-slot-name make_getter!(Name, "name"); // https://html.spec.whatwg.org/multipage/#dom-slot-name make_atomic_setter!(SetName, "name"); /// fn AssignedNodes(&self, options: &AssignedNodesOptions) -> Vec> { // Step 1. If options["flatten"] is false, then return this's assigned nodes. if !options.flatten { return self .assigned_nodes .borrow() .iter() .map(|slottable| slottable.node()) .map(DomRoot::from_ref) .collect(); } // Step 2. Return the result of finding flattened slottables with this. rooted_vec!(let mut flattened_slottables); self.find_flattened_slottables(&mut flattened_slottables); flattened_slottables .iter() .map(|slottable| DomRoot::from_ref(slottable.node())) .collect() } /// fn AssignedElements(&self, options: &AssignedNodesOptions) -> Vec> { self.AssignedNodes(options) .into_iter() .flat_map(|node| node.downcast::().map(DomRoot::from_ref)) .collect() } /// fn Assign(&self, nodes: Vec) { let cx = GlobalScope::get_cx(); // Step 1. For each node of this's manually assigned nodes, set node's manual slot assignment to null. for slottable in self.manually_assigned_nodes.borrow().iter() { slottable.set_manual_slot_assignment(None); } // Step 2. Let nodesSet be a new ordered set. rooted_vec!(let mut nodes_set); // Step 3. For each node of nodes: for element_or_text in nodes.into_iter() { rooted!(in(*cx) let node = match element_or_text { ElementOrText::Element(element) => Slottable(Dom::from_ref(element.upcast())), ElementOrText::Text(text) => Slottable(Dom::from_ref(text.upcast())), }); // Step 3.1 If node's manual slot assignment refers to a slot, // then remove node from that slot's manually assigned nodes. if let Some(slot) = node.manual_slot_assignment() { let mut manually_assigned_nodes = slot.manually_assigned_nodes.borrow_mut(); if let Some(position) = manually_assigned_nodes .iter() .position(|value| *value == *node) { manually_assigned_nodes.remove(position); } } // Step 3.2 Set node's manual slot assignment to this. node.set_manual_slot_assignment(Some(self)); // Step 3.3 Append node to nodesSet. if !nodes_set.contains(&*node) { nodes_set.push(node.clone()); } } // Step 4. Set this's manually assigned nodes to nodesSet. *self.manually_assigned_nodes.borrow_mut() = nodes_set.iter().cloned().collect(); // Step 5. Run assign slottables for a tree for this's root. self.upcast::() .GetRootNode(&GetRootNodeOptions::empty()) .assign_slottables_for_a_tree(); } } /// /// /// The contained node is assumed to be either `Element` or `Text` /// /// This field is public to make it easy to construct slottables. /// As such, it is possible to put Nodes that are not slottables /// in there. Using a [Slottable] like this will quickly lead to /// a panic. #[derive(Clone, JSTraceable, MallocSizeOf, PartialEq)] #[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)] #[repr(transparent)] pub(crate) struct Slottable(pub Dom); /// Data shared between all [slottables](https://dom.spec.whatwg.org/#concept-slotable) /// /// Note that the [slottable name](https://dom.spec.whatwg.org/#slotable-name) is not /// part of this. While the spec says that all slottables have a name, only Element's /// can ever have a non-empty name, so they store it seperately #[derive(Default, JSTraceable, MallocSizeOf)] #[cfg_attr(crown, crown::unrooted_must_root_lint::must_root)] pub struct SlottableData { /// pub(crate) assigned_slot: Option>, /// pub(crate) manual_slot_assignment: Option>, } impl HTMLSlotElement { fn new_inherited( local_name: LocalName, prefix: Option, document: &Document, ) -> HTMLSlotElement { HTMLSlotElement { htmlelement: HTMLElement::new_inherited(local_name, prefix, document), assigned_nodes: Default::default(), manually_assigned_nodes: Default::default(), is_in_agents_signal_slots: Default::default(), } } #[cfg_attr(crown, allow(crown::unrooted_must_root))] pub(crate) fn new( local_name: LocalName, prefix: Option, document: &Document, proto: Option, can_gc: CanGc, ) -> DomRoot { Node::reflect_node_with_proto( Box::new(HTMLSlotElement::new_inherited(local_name, prefix, document)), document, proto, can_gc, ) } pub(crate) fn has_assigned_nodes(&self) -> bool { !self.assigned_nodes.borrow().is_empty() } /// fn find_flattened_slottables(&self, result: &mut RootedVec) { // Step 1. Let result be an empty list. debug_assert!(result.is_empty()); // Step 2. If slot’s root is not a shadow root, then return result. if self.upcast::().containing_shadow_root().is_none() { return; }; // Step 3. Let slottables be the result of finding slottables given slot. rooted_vec!(let mut slottables); self.find_slottables(&mut slottables); // Step 4. If slottables is the empty list, then append each slottable // child of slot, in tree order, to slottables. if slottables.is_empty() { for child in self.upcast::().children() { let is_slottable = matches!( child.type_id(), NodeTypeId::Element(_) | NodeTypeId::CharacterData(CharacterDataTypeId::Text(_)) ); if is_slottable { slottables.push(Slottable(child.as_traced())); } } } // Step 5. For each node in slottables: for slottable in slottables.iter() { // Step 5.1 If node is a slot whose root is a shadow root: match slottable.0.downcast::() { Some(slot_element) if slot_element .upcast::() .containing_shadow_root() .is_some() => { // Step 5.1.1 Let temporaryResult be the result of finding flattened slottables given node. rooted_vec!(let mut temporary_result); slot_element.find_flattened_slottables(&mut temporary_result); // Step 5.1.2 Append each slottable in temporaryResult, in order, to result. result.extend_from_slice(&temporary_result); }, // Step 5.2 Otherwise, append node to result. _ => { result.push(slottable.clone()); }, }; } // Step 6. Return result. } /// /// /// To avoid rooting shenanigans, this writes the returned slottables /// into the `result` argument fn find_slottables(&self, result: &mut RootedVec) { let cx = GlobalScope::get_cx(); // Step 1. Let result be an empty list. debug_assert!(result.is_empty()); // Step 2. Let root be slot’s root. // Step 3. If root is not a shadow root, then return result. let Some(root) = self.upcast::().containing_shadow_root() else { return; }; // Step 4. Let host be root’s host. let host = root.Host(); // Step 5. If root’s slot assignment is "manual": if root.SlotAssignment() == SlotAssignmentMode::Manual { // Step 5.1 Let result be « ». // NOTE: redundant. // Step 5.2 For each slottable slottable of slot’s manually assigned nodes, // if slottable’s parent is host, append slottable to result. for slottable in self.manually_assigned_nodes.borrow().iter() { if slottable .node() .GetParentNode() .is_some_and(|node| &*node == host.upcast::()) { result.push(slottable.clone()); } } } // Step 6. Otherwise, for each slottable child slottable of host, in tree order: else { for child in host.upcast::().children() { let is_slottable = matches!( child.type_id(), NodeTypeId::Element(_) | NodeTypeId::CharacterData(CharacterDataTypeId::Text(_)) ); if is_slottable { rooted!(in(*cx) let slottable = Slottable(child.as_traced())); // Step 6.1 Let foundSlot be the result of finding a slot given slottable. let found_slot = slottable.find_a_slot(false); // Step 6.2 If foundSlot is slot, then append slottable to result. if found_slot.is_some_and(|found_slot| &*found_slot == self) { result.push(slottable.clone()); } } } } // Step 7. Return result. } /// pub(crate) fn assign_slottables(&self) { // Step 1. Let slottables be the result of finding slottables for slot. rooted_vec!(let mut slottables); self.find_slottables(&mut slottables); // Step 2. If slottables and slot’s assigned nodes are not identical, // then run signal a slot change for slot. let slots_are_identical = self.assigned_nodes.borrow().iter().eq(slottables.iter()); if !slots_are_identical { self.signal_a_slot_change(); } // NOTE: This is not written in the spec, which is likely a bug (https://github.com/whatwg/dom/issues/1352) // If we don't disconnect the old slottables from this slot then they'll stay implictly // connected, which causes problems later on for slottable in self.assigned_nodes().iter() { slottable.set_assigned_slot(None); } // Step 3. Set slot’s assigned nodes to slottables. *self.assigned_nodes.borrow_mut() = slottables.iter().cloned().collect(); // Step 4. For each slottable in slottables, set slottable’s assigned slot to slot. for slottable in slottables.iter() { slottable.set_assigned_slot(Some(self)); } } /// pub(crate) fn signal_a_slot_change(&self) { self.upcast::().dirty(NodeDamage::OtherNodeDamage); if self.is_in_agents_signal_slots.get() { return; } self.is_in_agents_signal_slots.set(true); // Step 1. Append slot to slot’s relevant agent’s signal slots. ScriptThread::add_signal_slot(self); // Step 2. Queue a mutation observer microtask. MutationObserver::queue_mutation_observer_microtask(); } pub(crate) fn remove_from_signal_slots(&self) { debug_assert!(self.is_in_agents_signal_slots.get()); self.is_in_agents_signal_slots.set(false); } /// Returns the slot's assigned nodes if the root's slot assignment mode /// is "named", or the manually assigned nodes otherwise pub(crate) fn assigned_nodes(&self) -> Ref<'_, [Slottable]> { Ref::map(self.assigned_nodes.borrow(), Vec::as_slice) } } impl Slottable { /// pub(crate) fn find_a_slot(&self, open_flag: bool) -> Option> { // Step 1. If slottable’s parent is null, then return null. let parent = self.node().GetParentNode()?; // Step 2. Let shadow be slottable’s parent’s shadow root. // Step 3. If shadow is null, then return null. let shadow_root = parent .downcast::() .and_then(Element::shadow_root)?; // Step 4. If the open flag is set and shadow’s mode is not "open", then return null. if open_flag && shadow_root.Mode() != ShadowRootMode::Open { return None; } // Step 5. If shadow’s slot assignment is "manual", then return the slot in shadow’s descendants whose // manually assigned nodes contains slottable, if any; otherwise null. if shadow_root.SlotAssignment() == SlotAssignmentMode::Manual { for node in shadow_root .upcast::() .traverse_preorder(ShadowIncluding::No) { if let Some(slot) = node.downcast::() { if slot.manually_assigned_nodes.borrow().contains(self) { return Some(DomRoot::from_ref(slot)); } } } return None; } // Step 6. Return the first slot in tree order in shadow’s descendants whose // name is slottable’s name, if any; otherwise null. shadow_root.slot_for_name(&self.name()) } /// pub(crate) fn assign_a_slot(&self) { // Step 1. Let slot be the result of finding a slot with slottable. let slot = self.find_a_slot(false); // Step 2. If slot is non-null, then run assign slottables for slot. if let Some(slot) = slot { slot.assign_slottables(); } } fn node(&self) -> &Node { &self.0 } pub(crate) fn assigned_slot(&self) -> Option> { self.node().assigned_slot() } pub(crate) fn set_assigned_slot(&self, assigned_slot: Option<&HTMLSlotElement>) { self.node().set_assigned_slot(assigned_slot); } pub(crate) fn set_manual_slot_assignment( &self, manually_assigned_slot: Option<&HTMLSlotElement>, ) { self.node() .set_manual_slot_assignment(manually_assigned_slot); } pub(crate) fn manual_slot_assignment(&self) -> Option> { self.node().manual_slot_assignment() } fn name(&self) -> DOMString { // NOTE: Only elements have non-empty names let Some(element) = self.0.downcast::() else { return DOMString::new(); }; element.get_string_attribute(&local_name!("slot")) } } impl VirtualMethods for HTMLSlotElement { fn super_type(&self) -> Option<&dyn VirtualMethods> { Some(self.upcast::() as &dyn VirtualMethods) } /// fn attribute_mutated(&self, attr: &Attr, mutation: AttributeMutation, can_gc: CanGc) { self.super_type() .unwrap() .attribute_mutated(attr, mutation, can_gc); if attr.local_name() == &local_name!("name") && attr.namespace() == &ns!() { if let Some(shadow_root) = self.containing_shadow_root() { // Shadow roots keep a list of slot descendants, so we need to tell it // about our name change let old_value = match mutation { AttributeMutation::Set(old) => old .map(|value| value.to_string().into()) .unwrap_or_default(), AttributeMutation::Removed => attr.value().to_string().into(), }; shadow_root.unregister_slot(old_value, self); shadow_root.register_slot(self); } // Changing the name might cause slot assignments to change self.upcast::() .GetRootNode(&GetRootNodeOptions::empty()) .assign_slottables_for_a_tree() } } fn bind_to_tree(&self, context: &super::node::BindContext, can_gc: CanGc) { if let Some(s) = self.super_type() { s.bind_to_tree(context, can_gc); } if !context.tree_is_in_a_shadow_tree { return; } self.containing_shadow_root() .expect("not in a shadow tree") .register_slot(self); } fn unbind_from_tree(&self, context: &super::node::UnbindContext, can_gc: CanGc) { if let Some(s) = self.super_type() { s.unbind_from_tree(context, can_gc); } if let Some(shadow_root) = self.containing_shadow_root() { shadow_root.unregister_slot(self.Name(), self); } } } impl js::gc::Rootable for Slottable {} impl js::gc::Initialize for Slottable { #[allow(unsafe_code)] #[cfg_attr(crown, allow(crown::unrooted_must_root))] unsafe fn initial() -> Option { None } }