/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use std::ptr; use std::ptr::NonNull; use dom_struct::dom_struct; use js::jsapi::{Heap, JSObject}; use js::typedarray::{CreateWith, Float32Array}; use crate::dom::bindings::codegen::Bindings::GamepadPoseBinding::GamepadPoseMethods; use crate::dom::bindings::reflector::{reflect_dom_object, Reflector}; use crate::dom::bindings::root::DomRoot; use crate::dom::globalscope::GlobalScope; use crate::script_runtime::JSContext; #[dom_struct] pub struct GamepadPose { reflector_: Reflector, #[ignore_malloc_size_of = "mozjs"] position: Heap<*mut JSObject>, #[ignore_malloc_size_of = "mozjs"] orientation: Heap<*mut JSObject>, #[ignore_malloc_size_of = "mozjs"] linear_vel: Heap<*mut JSObject>, #[ignore_malloc_size_of = "mozjs"] angular_vel: Heap<*mut JSObject>, #[ignore_malloc_size_of = "mozjs"] linear_acc: Heap<*mut JSObject>, #[ignore_malloc_size_of = "mozjs"] angular_acc: Heap<*mut JSObject>, } // TODO: support gamepad discovery #[allow(dead_code)] #[allow(unsafe_code)] fn update_or_create_typed_array(cx: JSContext, src: Option<&[f32]>, dst: &Heap<*mut JSObject>) { match src { Some(data) => { if dst.get().is_null() { rooted!(in (*cx) let mut array = ptr::null_mut::()); let _ = unsafe { Float32Array::create(*cx, CreateWith::Slice(data), array.handle_mut()) }; (*dst).set(array.get()); } else { typedarray!(in(*cx) let array: Float32Array = dst.get()); if let Ok(mut array) = array { unsafe { array.update(data) }; } } }, None => { if !dst.get().is_null() { dst.set(ptr::null_mut()); } }, } } #[inline] #[allow(unsafe_code)] fn heap_to_option(heap: &Heap<*mut JSObject>) -> Option> { let js_object = heap.get(); if js_object.is_null() { None } else { unsafe { Some(NonNull::new_unchecked(js_object)) } } } // TODO: support gamepad discovery #[allow(dead_code)] impl GamepadPose { fn new_inherited() -> GamepadPose { GamepadPose { reflector_: Reflector::new(), position: Heap::default(), orientation: Heap::default(), linear_vel: Heap::default(), angular_vel: Heap::default(), linear_acc: Heap::default(), angular_acc: Heap::default(), } } pub fn new(global: &GlobalScope) -> DomRoot { reflect_dom_object(Box::new(GamepadPose::new_inherited()), global) } } impl GamepadPoseMethods for GamepadPose { // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-position fn GetPosition(&self, _cx: JSContext) -> Option> { heap_to_option(&self.position) } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-hasposition fn HasPosition(&self) -> bool { !self.position.get().is_null() } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearvelocity fn GetLinearVelocity(&self, _cx: JSContext) -> Option> { heap_to_option(&self.linear_vel) } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-linearacceleration fn GetLinearAcceleration(&self, _cx: JSContext) -> Option> { heap_to_option(&self.linear_acc) } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation fn GetOrientation(&self, _cx: JSContext) -> Option> { heap_to_option(&self.orientation) } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-orientation fn HasOrientation(&self) -> bool { !self.orientation.get().is_null() } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularvelocity fn GetAngularVelocity(&self, _cx: JSContext) -> Option> { heap_to_option(&self.angular_vel) } // https://w3c.github.io/gamepad/extensions.html#dom-gamepadpose-angularacceleration fn GetAngularAcceleration(&self, _cx: JSContext) -> Option> { heap_to_option(&self.angular_acc) } }