/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use dom::bindings::cell::DOMRefCell; use dom::bindings::codegen::Bindings::GamepadListBinding; use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods; use dom::bindings::js::{JS, Root}; use dom::bindings::reflector::{Reflector, reflect_dom_object}; use dom::gamepad::Gamepad; use dom::globalscope::GlobalScope; use dom_struct::dom_struct; // https://www.w3.org/TR/gamepad/ #[dom_struct] pub struct GamepadList { reflector_: Reflector, list: DOMRefCell>> } impl GamepadList { fn new_inherited(list: &[&Gamepad]) -> GamepadList { GamepadList { reflector_: Reflector::new(), list: DOMRefCell::new(list.iter().map(|g| JS::from_ref(&**g)).collect()) } } pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> Root { reflect_dom_object(box GamepadList::new_inherited(list), global, GamepadListBinding::Wrap) } pub fn add_if_not_exists(&self, gamepads: &[Root]) { for gamepad in gamepads { if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) { self.list.borrow_mut().push(JS::from_ref(&*gamepad)); // Ensure that the gamepad has the correct index gamepad.update_index(self.list.borrow().len() as i32 - 1); } } } } impl GamepadListMethods for GamepadList { // https://w3c.github.io/gamepad/#dom-navigator-getgamepads fn Length(&self) -> u32 { self.list.borrow().len() as u32 } // https://w3c.github.io/gamepad/#dom-navigator-getgamepads fn Item(&self, index: u32) -> Option> { self.list.borrow().get(index as usize).map(|gamepad| Root::from_ref(&**gamepad)) } // https://w3c.github.io/gamepad/#dom-navigator-getgamepads fn IndexedGetter(&self, index: u32) -> Option> { self.Item(index) } }