/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ use dom::bindings::codegen::Bindings::EventBinding::EventBinding::EventMethods; use dom::bindings::codegen::Bindings::GamepadEventBinding; use dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods; use dom::bindings::error::Fallible; use dom::bindings::inheritance::Castable; use dom::bindings::reflector::{DomObject, reflect_dom_object}; use dom::bindings::root::{Dom, DomRoot}; use dom::bindings::str::DOMString; use dom::event::Event; use dom::gamepad::Gamepad; use dom::globalscope::GlobalScope; use dom::window::Window; use dom_struct::dom_struct; use servo_atoms::Atom; #[dom_struct] pub struct GamepadEvent { event: Event, gamepad: Dom, } pub enum GamepadEventType { Connected, Disconnected } impl GamepadEvent { fn new_inherited(gamepad: &Gamepad) -> GamepadEvent { GamepadEvent { event: Event::new_inherited(), gamepad: Dom::from_ref(gamepad), } } pub fn new(global: &GlobalScope, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad) -> DomRoot { let ev = reflect_dom_object( Box::new(GamepadEvent::new_inherited(&gamepad)), global, GamepadEventBinding::Wrap ); { let event = ev.upcast::(); event.init_event(type_, bubbles, cancelable); } ev } pub fn new_with_type(global: &GlobalScope, event_type: GamepadEventType, gamepad: &Gamepad) -> DomRoot { let name = match event_type { GamepadEventType::Connected => "gamepadconnected", GamepadEventType::Disconnected => "gamepaddisconnected" }; GamepadEvent::new(&global, name.into(), false, false, &gamepad) } // https://w3c.github.io/gamepad/#gamepadevent-interface pub fn Constructor(window: &Window, type_: DOMString, init: &GamepadEventBinding::GamepadEventInit) -> Fallible> { Ok(GamepadEvent::new(&window.global(), Atom::from(type_), init.parent.bubbles, init.parent.cancelable, &init.gamepad)) } } impl GamepadEventMethods for GamepadEvent { // https://w3c.github.io/gamepad/#gamepadevent-interface fn Gamepad(&self) -> DomRoot { DomRoot::from_ref(&*self.gamepad) } // https://dom.spec.whatwg.org/#dom-event-istrusted fn IsTrusted(&self) -> bool { self.event.IsTrusted() } }