/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use dom_struct::dom_struct; use js::rust::HandleObject; use stylo_atoms::Atom; use crate::dom::bindings::codegen::Bindings::EventBinding::Event_Binding::EventMethods; use crate::dom::bindings::codegen::Bindings::GamepadEventBinding; use crate::dom::bindings::codegen::Bindings::GamepadEventBinding::GamepadEventMethods; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::inheritance::Castable; use crate::dom::bindings::reflector::reflect_dom_object_with_proto; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::bindings::str::DOMString; use crate::dom::event::Event; use crate::dom::gamepad::Gamepad; use crate::dom::window::Window; use crate::script_runtime::CanGc; #[dom_struct] pub(crate) struct GamepadEvent { event: Event, gamepad: Dom, } pub(crate) enum GamepadEventType { Connected, Disconnected, } impl GamepadEvent { fn new_inherited(gamepad: &Gamepad) -> GamepadEvent { GamepadEvent { event: Event::new_inherited(), gamepad: Dom::from_ref(gamepad), } } pub(crate) fn new( window: &Window, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad, can_gc: CanGc, ) -> DomRoot { Self::new_with_proto(window, None, type_, bubbles, cancelable, gamepad, can_gc) } fn new_with_proto( window: &Window, proto: Option, type_: Atom, bubbles: bool, cancelable: bool, gamepad: &Gamepad, can_gc: CanGc, ) -> DomRoot { let ev = reflect_dom_object_with_proto( Box::new(GamepadEvent::new_inherited(gamepad)), window, proto, can_gc, ); { let event = ev.upcast::(); event.init_event(type_, bubbles, cancelable); } ev } pub(crate) fn new_with_type( window: &Window, event_type: GamepadEventType, gamepad: &Gamepad, can_gc: CanGc, ) -> DomRoot { let name = match event_type { GamepadEventType::Connected => "gamepadconnected", GamepadEventType::Disconnected => "gamepaddisconnected", }; GamepadEvent::new(window, name.into(), false, false, gamepad, can_gc) } } impl GamepadEventMethods for GamepadEvent { // https://w3c.github.io/gamepad/#gamepadevent-interface fn Constructor( window: &Window, proto: Option, can_gc: CanGc, type_: DOMString, init: &GamepadEventBinding::GamepadEventInit, ) -> Fallible> { Ok(GamepadEvent::new_with_proto( window, proto, Atom::from(type_), init.parent.bubbles, init.parent.cancelable, &init.gamepad, can_gc, )) } // https://w3c.github.io/gamepad/#gamepadevent-interface fn Gamepad(&self) -> DomRoot { DomRoot::from_ref(&*self.gamepad) } // https://dom.spec.whatwg.org/#dom-event-istrusted fn IsTrusted(&self) -> bool { self.event.IsTrusted() } }