/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::codegen::Bindings::GamepadButtonListBinding::GamepadButtonListMethods; use crate::dom::bindings::reflector::Reflector; use crate::dom::bindings::root::{Dom, DomRoot}; use crate::dom::gamepadbutton::GamepadButton; use dom_struct::dom_struct; // https://w3c.github.io/gamepad/#gamepadbutton-interface #[dom_struct] pub struct GamepadButtonList { reflector_: Reflector, list: Vec>, } // TODO: support gamepad discovery #[allow(dead_code)] impl GamepadButtonList { #[allow(unrooted_must_root)] fn new_inherited(list: &[&GamepadButton]) -> GamepadButtonList { GamepadButtonList { reflector_: Reflector::new(), list: list.iter().map(|button| Dom::from_ref(*button)).collect(), } } } impl GamepadButtonListMethods for GamepadButtonList { // https://w3c.github.io/gamepad/#dom-gamepad-buttons fn Length(&self) -> u32 { self.list.len() as u32 } // https://w3c.github.io/gamepad/#dom-gamepad-buttons fn Item(&self, index: u32) -> Option> { self.list .get(index as usize) .map(|button| DomRoot::from_ref(&**button)) } // https://w3c.github.io/gamepad/#dom-gamepad-buttons fn IndexedGetter(&self, index: u32) -> Option> { self.Item(index) } }