/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use crate::dom::bindings::cell::{DomRefCell, Ref}; use crate::dom::bindings::codegen::Bindings::DOMMatrixBinding::{DOMMatrixInit, DOMMatrixMethods}; use crate::dom::bindings::codegen::Bindings::DOMMatrixReadOnlyBinding::DOMMatrixReadOnlyMethods; use crate::dom::bindings::codegen::Bindings::DOMPointBinding::DOMPointInit; use crate::dom::bindings::codegen::UnionTypes::StringOrUnrestrictedDoubleSequence; use crate::dom::bindings::error; use crate::dom::bindings::error::Fallible; use crate::dom::bindings::inheritance::Castable; use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, DomObject, Reflector}; use crate::dom::bindings::root::DomRoot; use crate::dom::dommatrix::DOMMatrix; use crate::dom::dompoint::DOMPoint; use crate::dom::globalscope::GlobalScope; use crate::dom::window::Window; use crate::script_runtime::JSContext; use cssparser::{Parser, ParserInput}; use dom_struct::dom_struct; use euclid::{default::Transform3D, Angle}; use js::jsapi::JSObject; use js::rust::{CustomAutoRooterGuard, HandleObject}; use js::typedarray::CreateWith; use js::typedarray::{Float32Array, Float64Array}; use std::cell::Cell; use std::f64; use std::ptr; use std::ptr::NonNull; use style::parser::ParserContext; #[dom_struct] #[allow(non_snake_case)] pub struct DOMMatrixReadOnly { reflector_: Reflector, matrix: DomRefCell>, is2D: Cell, } #[allow(non_snake_case)] impl DOMMatrixReadOnly { pub fn new(global: &GlobalScope, is2D: bool, matrix: Transform3D) -> DomRoot { Self::new_with_proto(global, None, is2D, matrix) } #[allow(unrooted_must_root)] fn new_with_proto( global: &GlobalScope, proto: Option, is2D: bool, matrix: Transform3D, ) -> DomRoot { let dommatrix = Self::new_inherited(is2D, matrix); reflect_dom_object_with_proto(Box::new(dommatrix), global, proto) } pub fn new_inherited(is2D: bool, matrix: Transform3D) -> Self { DOMMatrixReadOnly { reflector_: Reflector::new(), matrix: DomRefCell::new(matrix), is2D: Cell::new(is2D), } } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly pub fn Constructor( global: &GlobalScope, proto: Option, init: Option, ) -> Fallible> { if init.is_none() { return Ok(Self::new_with_proto( global, proto, true, Transform3D::identity(), )); } match init.unwrap() { StringOrUnrestrictedDoubleSequence::String(ref s) => { if global.downcast::().is_none() { return Err(error::Error::Type( "String constructor is only supported in the main thread.".to_owned(), )); } if s.is_empty() { return Ok(Self::new(global, true, Transform3D::identity())); } transform_to_matrix(s.to_string()) .map(|(is2D, matrix)| Self::new_with_proto(global, proto, is2D, matrix)) }, StringOrUnrestrictedDoubleSequence::UnrestrictedDoubleSequence(ref entries) => { entries_to_matrix(&entries[..]) .map(|(is2D, matrix)| Self::new_with_proto(global, proto, is2D, matrix)) }, } } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-frommatrix pub fn FromMatrix(global: &GlobalScope, other: &DOMMatrixInit) -> Fallible> { dommatrixinit_to_matrix(&other).map(|(is2D, matrix)| Self::new(global, is2D, matrix)) } pub fn matrix(&self) -> Ref> { self.matrix.borrow() } pub fn is2D(&self) -> bool { self.is2D.get() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11 pub fn set_m11(&self, value: f64) { self.matrix.borrow_mut().m11 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m12 pub fn set_m12(&self, value: f64) { self.matrix.borrow_mut().m12 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m13 pub fn set_m13(&self, value: f64) { self.matrix.borrow_mut().m13 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m14 pub fn set_m14(&self, value: f64) { self.matrix.borrow_mut().m14 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m21 pub fn set_m21(&self, value: f64) { self.matrix.borrow_mut().m21 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m22 pub fn set_m22(&self, value: f64) { self.matrix.borrow_mut().m22 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m23 pub fn set_m23(&self, value: f64) { self.matrix.borrow_mut().m23 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m24 pub fn set_m24(&self, value: f64) { self.matrix.borrow_mut().m24 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m31 pub fn set_m31(&self, value: f64) { self.matrix.borrow_mut().m31 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m32 pub fn set_m32(&self, value: f64) { self.matrix.borrow_mut().m32 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m33 pub fn set_m33(&self, value: f64) { self.matrix.borrow_mut().m33 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m34 pub fn set_m34(&self, value: f64) { self.matrix.borrow_mut().m34 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m41 pub fn set_m41(&self, value: f64) { self.matrix.borrow_mut().m41 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m42 pub fn set_m42(&self, value: f64) { self.matrix.borrow_mut().m42 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m43 pub fn set_m43(&self, value: f64) { self.matrix.borrow_mut().m43 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m44 pub fn set_m44(&self, value: f64) { self.matrix.borrow_mut().m44 = value; } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-multiplyself pub fn multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> { // Step 1. dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| { // Step 2. let mut matrix = self.matrix.borrow_mut(); *matrix = other_matrix.then(&matrix); // Step 3. if !is2D { self.is2D.set(false); } // Step 4 in DOMMatrix.MultiplySelf }) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-premultiplyself pub fn pre_multiply_self(&self, other: &DOMMatrixInit) -> Fallible<()> { // Step 1. dommatrixinit_to_matrix(&other).map(|(is2D, other_matrix)| { // Step 2. let mut matrix = self.matrix.borrow_mut(); *matrix = matrix.then(&other_matrix); // Step 3. if !is2D { self.is2D.set(false); } // Step 4 in DOMMatrix.PreMultiplySelf }) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-translateself pub fn translate_self(&self, tx: f64, ty: f64, tz: f64) { // Step 1. let translation = Transform3D::translation(tx, ty, tz); let mut matrix = self.matrix.borrow_mut(); *matrix = translation.then(&matrix); // Step 2. if tz != 0.0 { self.is2D.set(false); } // Step 3 in DOMMatrix.TranslateSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scaleself pub fn scale_self( &self, scaleX: f64, scaleY: Option, scaleZ: f64, mut originX: f64, mut originY: f64, mut originZ: f64, ) { // Step 1. self.translate_self(originX, originY, originZ); // Step 2. let scaleY = scaleY.unwrap_or(scaleX); // Step 3. { let scale3D = Transform3D::scale(scaleX, scaleY, scaleZ); let mut matrix = self.matrix.borrow_mut(); *matrix = scale3D.then(&matrix); } // Step 4. originX = -originX; originY = -originY; originZ = -originZ; // Step 5. self.translate_self(originX, originY, originZ); // Step 6. if scaleZ != 1.0 || originZ != 0.0 { self.is2D.set(false); } // Step 7 in DOMMatrix.ScaleSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-scale3dself pub fn scale_3d_self(&self, scale: f64, originX: f64, originY: f64, originZ: f64) { // Step 1. self.translate_self(originX, originY, originZ); // Step 2. { let scale3D = Transform3D::scale(scale, scale, scale); let mut matrix = self.matrix.borrow_mut(); *matrix = scale3D.then(&matrix); } // Step 3. self.translate_self(-originX, -originY, -originZ); // Step 4. if scale != 1.0 { self.is2D.set(false); } // Step 5 in DOMMatrix.Scale3dSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateself pub fn rotate_self(&self, mut rotX: f64, mut rotY: Option, mut rotZ: Option) { // Step 1. if rotY.is_none() && rotZ.is_none() { rotZ = Some(rotX); rotX = 0.0; rotY = Some(0.0); } // Step 2. let rotY = rotY.unwrap_or(0.0); // Step 3. let rotZ = rotZ.unwrap_or(0.0); // Step 4. if rotX != 0.0 || rotY != 0.0 { self.is2D.set(false); } if rotZ != 0.0 { // Step 5. let rotation = Transform3D::rotation(0.0, 0.0, 1.0, Angle::radians(rotZ.to_radians())); let mut matrix = self.matrix.borrow_mut(); *matrix = rotation.then(&matrix); } if rotY != 0.0 { // Step 6. let rotation = Transform3D::rotation(0.0, 1.0, 0.0, Angle::radians(rotY.to_radians())); let mut matrix = self.matrix.borrow_mut(); *matrix = rotation.then(&matrix); } if rotX != 0.0 { // Step 7. let rotation = Transform3D::rotation(1.0, 0.0, 0.0, Angle::radians(rotX.to_radians())); let mut matrix = self.matrix.borrow_mut(); *matrix = rotation.then(&matrix); } // Step 8 in DOMMatrix.RotateSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotatefromvectorself pub fn rotate_from_vector_self(&self, x: f64, y: f64) { // don't do anything when the rotation angle is zero or undefined if y != 0.0 || x < 0.0 { // Step 1. let rotZ = Angle::radians(f64::atan2(y, x)); let rotation = Transform3D::rotation(0.0, 0.0, 1.0, rotZ); let mut matrix = self.matrix.borrow_mut(); *matrix = rotation.then(&matrix); } // Step 2 in DOMMatrix.RotateFromVectorSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-rotateaxisangleself pub fn rotate_axis_angle_self(&self, x: f64, y: f64, z: f64, angle: f64) { // Step 1. let (norm_x, norm_y, norm_z) = normalize_point(x, y, z); // Beware: pass negated value until https://github.com/servo/euclid/issues/354 let rotation = Transform3D::rotation(norm_x, norm_y, norm_z, Angle::radians(angle.to_radians())); let mut matrix = self.matrix.borrow_mut(); *matrix = rotation.then(&matrix); // Step 2. if x != 0.0 || y != 0.0 { self.is2D.set(false); } // Step 3 in DOMMatrix.RotateAxisAngleSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewxself pub fn skew_x_self(&self, sx: f64) { // Step 1. let skew = Transform3D::skew(Angle::radians(sx.to_radians()), Angle::radians(0.0)); let mut matrix = self.matrix.borrow_mut(); *matrix = skew.then(&matrix); // Step 2 in DOMMatrix.SkewXSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-skewyself pub fn skew_y_self(&self, sy: f64) { // Step 1. let skew = Transform3D::skew(Angle::radians(0.0), Angle::radians(sy.to_radians())); let mut matrix = self.matrix.borrow_mut(); *matrix = skew.then(&matrix); // Step 2 in DOMMatrix.SkewYSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrix-invertself pub fn invert_self(&self) { let mut matrix = self.matrix.borrow_mut(); // Step 1. *matrix = matrix.inverse().unwrap_or_else(|| { // Step 2. self.is2D.set(false); Transform3D::new( f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, f64::NAN, ) }) // Step 3 in DOMMatrix.InvertSelf } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-fromfloat32array #[allow(unsafe_code)] pub fn FromFloat32Array( global: &GlobalScope, array: CustomAutoRooterGuard, ) -> Fallible> { let vec: Vec = array.to_vec().iter().map(|&x| x as f64).collect(); DOMMatrixReadOnly::Constructor( global, None, Some(StringOrUnrestrictedDoubleSequence::UnrestrictedDoubleSequence(vec)), ) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-fromfloat64array #[allow(unsafe_code)] pub fn FromFloat64Array( global: &GlobalScope, array: CustomAutoRooterGuard, ) -> Fallible> { let vec: Vec = array.to_vec(); DOMMatrixReadOnly::Constructor( global, None, Some(StringOrUnrestrictedDoubleSequence::UnrestrictedDoubleSequence(vec)), ) } } #[allow(non_snake_case)] impl DOMMatrixReadOnlyMethods for DOMMatrixReadOnly { // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m11 fn M11(&self) -> f64 { self.matrix.borrow().m11 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m12 fn M12(&self) -> f64 { self.matrix.borrow().m12 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m13 fn M13(&self) -> f64 { self.matrix.borrow().m13 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m14 fn M14(&self) -> f64 { self.matrix.borrow().m14 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m21 fn M21(&self) -> f64 { self.matrix.borrow().m21 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m22 fn M22(&self) -> f64 { self.matrix.borrow().m22 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m23 fn M23(&self) -> f64 { self.matrix.borrow().m23 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m24 fn M24(&self) -> f64 { self.matrix.borrow().m24 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m31 fn M31(&self) -> f64 { self.matrix.borrow().m31 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m32 fn M32(&self) -> f64 { self.matrix.borrow().m32 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m33 fn M33(&self) -> f64 { self.matrix.borrow().m33 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m34 fn M34(&self) -> f64 { self.matrix.borrow().m34 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m41 fn M41(&self) -> f64 { self.matrix.borrow().m41 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m42 fn M42(&self) -> f64 { self.matrix.borrow().m42 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m43 fn M43(&self) -> f64 { self.matrix.borrow().m43 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-m44 fn M44(&self) -> f64 { self.matrix.borrow().m44 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-a fn A(&self) -> f64 { self.M11() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-b fn B(&self) -> f64 { self.M12() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-c fn C(&self) -> f64 { self.M21() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-d fn D(&self) -> f64 { self.M22() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-e fn E(&self) -> f64 { self.M41() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-f fn F(&self) -> f64 { self.M42() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-is2d fn Is2D(&self) -> bool { self.is2D.get() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-isidentity fn IsIdentity(&self) -> bool { let matrix = self.matrix.borrow(); matrix.m12 == 0.0 && matrix.m13 == 0.0 && matrix.m14 == 0.0 && matrix.m21 == 0.0 && matrix.m23 == 0.0 && matrix.m24 == 0.0 && matrix.m31 == 0.0 && matrix.m32 == 0.0 && matrix.m34 == 0.0 && matrix.m41 == 0.0 && matrix.m42 == 0.0 && matrix.m43 == 0.0 && matrix.m11 == 1.0 && matrix.m22 == 1.0 && matrix.m33 == 1.0 && matrix.m44 == 1.0 } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-translate fn Translate(&self, tx: f64, ty: f64, tz: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).TranslateSelf(tx, ty, tz) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale fn Scale( &self, scaleX: f64, scaleY: Option, scaleZ: f64, originX: f64, originY: f64, originZ: f64, ) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self) .ScaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ) } // https://drafts.fxtf.org/geometry/#dom-dommatrixreadonly-scalenonuniform fn ScaleNonUniform(&self, scaleX: f64, scaleY: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).ScaleSelf( scaleX, Some(scaleY), 1.0, 0.0, 0.0, 0.0, ) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-scale3d fn Scale3d(&self, scale: f64, originX: f64, originY: f64, originZ: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).Scale3dSelf(scale, originX, originY, originZ) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotate fn Rotate(&self, rotX: f64, rotY: Option, rotZ: Option) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).RotateSelf(rotX, rotY, rotZ) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotatefromvector fn RotateFromVector(&self, x: f64, y: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).RotateFromVectorSelf(x, y) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-rotateaxisangle fn RotateAxisAngle(&self, x: f64, y: f64, z: f64, angle: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).RotateAxisAngleSelf(x, y, z, angle) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewx fn SkewX(&self, sx: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).SkewXSelf(sx) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-skewy fn SkewY(&self, sy: f64) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).SkewYSelf(sy) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-multiply fn Multiply(&self, other: &DOMMatrixInit) -> Fallible> { DOMMatrix::from_readonly(&self.global(), self).MultiplySelf(&other) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipx fn FlipX(&self) -> DomRoot { let is2D = self.is2D.get(); let flip = Transform3D::new( -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, ); let matrix = flip.then(&self.matrix.borrow()); DOMMatrix::new(&self.global(), is2D, matrix) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-flipy fn FlipY(&self) -> DomRoot { let is2D = self.is2D.get(); let flip = Transform3D::new( 1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, ); let matrix = flip.then(&self.matrix.borrow()); DOMMatrix::new(&self.global(), is2D, matrix) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-inverse fn Inverse(&self) -> DomRoot { DOMMatrix::from_readonly(&self.global(), self).InvertSelf() } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-transformpoint fn TransformPoint(&self, point: &DOMPointInit) -> DomRoot { // Euclid always normalizes the homogeneous coordinate which is usually the right // thing but may (?) not be compliant with the CSS matrix spec (or at least is // probably not the behavior web authors will expect even if it is mathematically // correct in the context of geometry computations). // Since this is the only place where this is needed, better implement it here // than in euclid (which does not have a notion of 4d points). let mat = self.matrix.borrow(); let x = point.x * mat.m11 + point.y * mat.m21 + point.z * mat.m31 + point.w * mat.m41; let y = point.x * mat.m12 + point.y * mat.m22 + point.z * mat.m32 + point.w * mat.m42; let z = point.x * mat.m13 + point.y * mat.m23 + point.z * mat.m33 + point.w * mat.m43; let w = point.x * mat.m14 + point.y * mat.m24 + point.z * mat.m34 + point.w * mat.m44; DOMPoint::new(&self.global(), x, y, z, w) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-tofloat32array #[allow(unsafe_code)] fn ToFloat32Array(&self, cx: JSContext) -> NonNull { let vec: Vec = self .matrix .borrow() .to_array() .iter() .map(|&x| x as f32) .collect(); unsafe { rooted!(in (*cx) let mut array = ptr::null_mut::()); let _ = Float32Array::create(*cx, CreateWith::Slice(&vec), array.handle_mut()).unwrap(); NonNull::new_unchecked(array.get()) } } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-tofloat64array #[allow(unsafe_code)] fn ToFloat64Array(&self, cx: JSContext) -> NonNull { let arr = self.matrix.borrow().to_array(); unsafe { rooted!(in (*cx) let mut array = ptr::null_mut::()); let _ = Float64Array::create(*cx, CreateWith::Slice(&arr), array.handle_mut()).unwrap(); NonNull::new_unchecked(array.get()) } } } // https://drafts.fxtf.org/geometry-1/#create-a-2d-matrix fn create_2d_matrix(entries: &[f64]) -> Transform3D { Transform3D::new( entries[0], entries[1], 0.0, 0.0, entries[2], entries[3], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, entries[4], entries[5], 0.0, 1.0, ) } // https://drafts.fxtf.org/geometry-1/#create-a-3d-matrix fn create_3d_matrix(entries: &[f64]) -> Transform3D { Transform3D::new( entries[0], entries[1], entries[2], entries[3], entries[4], entries[5], entries[6], entries[7], entries[8], entries[9], entries[10], entries[11], entries[12], entries[13], entries[14], entries[15], ) } // https://drafts.fxtf.org/geometry-1/#dom-dommatrixreadonly-dommatrixreadonly-numbersequence pub fn entries_to_matrix(entries: &[f64]) -> Fallible<(bool, Transform3D)> { if entries.len() == 6 { Ok((true, create_2d_matrix(&entries))) } else if entries.len() == 16 { Ok((false, create_3d_matrix(&entries))) } else { let err_msg = format!("Expected 6 or 16 entries, but found {}.", entries.len()); Err(error::Error::Type(err_msg.to_owned())) } } // https://drafts.fxtf.org/geometry-1/#validate-and-fixup pub fn dommatrixinit_to_matrix(dict: &DOMMatrixInit) -> Fallible<(bool, Transform3D)> { // Step 1. if dict.a.is_some() && dict.m11.is_some() && dict.a.unwrap() != dict.m11.unwrap() || dict.b.is_some() && dict.m12.is_some() && dict.b.unwrap() != dict.m12.unwrap() || dict.c.is_some() && dict.m21.is_some() && dict.c.unwrap() != dict.m21.unwrap() || dict.d.is_some() && dict.m22.is_some() && dict.d.unwrap() != dict.m22.unwrap() || dict.e.is_some() && dict.m41.is_some() && dict.e.unwrap() != dict.m41.unwrap() || dict.f.is_some() && dict.m42.is_some() && dict.f.unwrap() != dict.m42.unwrap() || dict.is2D.is_some() && dict.is2D.unwrap() && (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 || dict.m23 != 0.0 || dict.m43 != 0.0 || dict.m14 != 0.0 || dict.m24 != 0.0 || dict.m34 != 0.0 || dict.m33 != 1.0 || dict.m44 != 1.0) { Err(error::Error::Type("Invalid matrix initializer.".to_owned())) } else { let mut is_2d = dict.is2D; // Step 2. let m11 = dict.m11.unwrap_or(dict.a.unwrap_or(1.0)); // Step 3. let m12 = dict.m12.unwrap_or(dict.b.unwrap_or(0.0)); // Step 4. let m21 = dict.m21.unwrap_or(dict.c.unwrap_or(0.0)); // Step 5. let m22 = dict.m22.unwrap_or(dict.d.unwrap_or(1.0)); // Step 6. let m41 = dict.m41.unwrap_or(dict.e.unwrap_or(0.0)); // Step 7. let m42 = dict.m42.unwrap_or(dict.f.unwrap_or(0.0)); // Step 8. if is_2d.is_none() && (dict.m31 != 0.0 || dict.m32 != 0.0 || dict.m13 != 0.0 || dict.m23 != 0.0 || dict.m43 != 0.0 || dict.m14 != 0.0 || dict.m24 != 0.0 || dict.m34 != 0.0 || dict.m33 != 1.0 || dict.m44 != 1.0) { is_2d = Some(false); } // Step 9. if is_2d.is_none() { is_2d = Some(true); } let matrix = Transform3D::new( m11, m12, dict.m13, dict.m14, m21, m22, dict.m23, dict.m24, dict.m31, dict.m32, dict.m33, dict.m34, m41, m42, dict.m43, dict.m44, ); Ok((is_2d.unwrap(), matrix)) } } #[inline] fn normalize_point(x: f64, y: f64, z: f64) -> (f64, f64, f64) { let len = (x * x + y * y + z * z).sqrt(); if len == 0.0 { (0.0, 0.0, 0.0) } else { (x / len, y / len, z / len) } } pub fn transform_to_matrix(value: String) -> Fallible<(bool, Transform3D)> { use style::properties::longhands::transform; let mut input = ParserInput::new(&value); let mut parser = Parser::new(&mut input); let url = ::servo_url::ServoUrl::parse("about:blank").unwrap(); let context = ParserContext::new( ::style::stylesheets::Origin::Author, &url, Some(::style::stylesheets::CssRuleType::Style), ::style_traits::ParsingMode::DEFAULT, ::style::context::QuirksMode::NoQuirks, None, None, ); let transform = match parser.parse_entirely(|t| transform::parse(&context, t)) { Ok(result) => result, Err(..) => return Err(error::Error::Syntax), }; let (m, is_3d) = match transform.to_transform_3d_matrix_f64(None) { Ok(result) => result, Err(..) => return Err(error::Error::Syntax), }; Ok((!is_3d, m)) }