/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use app_units::Au; use style::logical_geometry::WritingMode; use style::values::specified::align::AlignFlags; use super::Fragment; use crate::geom::{LogicalVec2, PhysicalRect, PhysicalVec}; /// A reference to a Fragment which is shared between `HoistedAbsolutelyPositionedBox` /// and its placeholder `AbsoluteOrFixedPositionedFragment` in the original tree position. /// This will be used later in order to paint this hoisted box in tree order. pub(crate) struct HoistedSharedFragment { pub fragment: Option, /// The "static-position rect" of this absolutely positioned box. This is defined by the /// layout mode from which the box originates. /// /// See pub static_position_rect: PhysicalRect, /// The resolved alignment values used for aligning this absolutely positioned element /// if the "static-position rect" ends up being the "inset-modified containing block". /// These values are dependent on the layout mode (currently only interesting for /// flexbox). pub resolved_alignment: LogicalVec2, /// This is the [`WritingMode`] of the original parent of the element that created this /// hoisted absolutely-positioned fragment. This helps to interpret the offset for /// static positioning. If the writing mode is right-to-left or bottom-to-top, the static /// offset needs to be adjusted by the absolutely positioned element's inline size. pub original_parent_writing_mode: WritingMode, } impl HoistedSharedFragment { pub(crate) fn new( static_position_rect: PhysicalRect, resolved_alignment: LogicalVec2, original_parent_writing_mode: WritingMode, ) -> Self { HoistedSharedFragment { fragment: None, static_position_rect, resolved_alignment, original_parent_writing_mode, } } } impl HoistedSharedFragment { /// `inset: auto`-positioned elements do not know their precise position until after /// they're hoisted. This lets us adjust auto values after the fact. pub(crate) fn adjust_offsets(&mut self, offset: &PhysicalVec) { self.static_position_rect = self.static_position_rect.translate(*offset); } }