/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use std::cell::OnceCell; use std::sync::Arc; use embedder_traits::Cursor; use euclid::{Point2D, SideOffsets2D, Size2D}; use fnv::FnvHashMap; use gfx::text::glyph::GlyphStore; use gfx_traits::WebRenderEpochToU16; use msg::constellation_msg::BrowsingContextId; use net_traits::image_cache::UsePlaceholder; use script_traits::compositor::{CompositorDisplayListInfo, ScrollSensitivity, ScrollTreeNodeId}; use servo_geometry::MaxRect; use style::color::{AbsoluteColor, ColorSpace}; use style::computed_values::text_decoration_style::T as ComputedTextDecorationStyle; use style::dom::OpaqueNode; use style::properties::longhands::visibility::computed_value::T as Visibility; use style::properties::ComputedValues; use style::values::computed::{BorderStyle, Color, Length, LengthPercentage, OutlineStyle}; use style::values::specified::text::TextDecorationLine; use style::values::specified::ui::CursorKind; use style_traits::CSSPixel; use webrender_api::{self as wr, units, BoxShadowClipMode, ClipChainId}; use wr::units::LayoutVector2D; use crate::context::LayoutContext; use crate::display_list::conversions::ToWebRender; use crate::display_list::stacking_context::StackingContextSection; use crate::fragment_tree::{ BackgroundMode, BoxFragment, Fragment, FragmentTree, Tag, TextFragment, }; use crate::geom::{LogicalRect, PhysicalPoint, PhysicalRect}; use crate::replaced::IntrinsicSizes; use crate::style_ext::ComputedValuesExt; mod background; mod conversions; mod gradient; mod stacking_context; use background::BackgroundPainter; pub use stacking_context::*; #[derive(Clone, Copy)] pub struct WebRenderImageInfo { pub width: u32, pub height: u32, pub key: Option, } // webrender's `ItemTag` is private. type ItemTag = (u64, u16); type HitInfo = Option; /// Where the information that's used to build display lists is stored. This /// includes both a [wr::DisplayListBuilder] for building up WebRender-specific /// display list information and a [CompositorDisplayListInfo] used to store /// information used by the compositor, such as a compositor-side scroll tree. pub struct DisplayList { /// The [wr::DisplayListBuilder] used to collect display list items. pub wr: wr::DisplayListBuilder, /// The information about the WebRender display list that the compositor /// consumes. This curerntly contains the out-of-band hit testing information /// data structure that the compositor uses to map hit tests to information /// about the item hit. pub compositor_info: CompositorDisplayListInfo, /// A count of the number of SpatialTree nodes pushed to the WebRender display /// list. This is merely to ensure that the currently-unused SpatialTreeItemKey /// produced for every SpatialTree node is unique. pub spatial_tree_count: u64, } impl DisplayList { /// Create a new [DisplayList] given the dimensions of the layout and the WebRender /// pipeline id. pub fn new( viewport_size: units::LayoutSize, content_size: units::LayoutSize, pipeline_id: wr::PipelineId, epoch: wr::Epoch, root_scroll_sensitivity: ScrollSensitivity, ) -> Self { Self { wr: wr::DisplayListBuilder::new(pipeline_id), compositor_info: CompositorDisplayListInfo::new( viewport_size, content_size, pipeline_id, epoch, root_scroll_sensitivity, ), spatial_tree_count: 0, } } pub fn define_clip_chain(&mut self, parent: ClipChainId, clips: I) -> ClipChainId where I: IntoIterator, I::IntoIter: ExactSizeIterator + Clone, { // WebRender has two different ways of expressing "no clip." ClipChainId::INVALID should be // used for primitives, but `None` is used for stacking contexts and clip chains. We convert // to the `Option` representation here. Just passing Some(ClipChainId::INVALID) // leads to a crash. let parent = match parent { ClipChainId::INVALID => None, parent => Some(parent), }; self.wr.define_clip_chain(parent, clips) } } pub(crate) struct DisplayListBuilder<'a> { /// The current [ScrollTreeNodeId] for this [DisplayListBuilder]. This /// allows only passing the builder instead passing the containing /// [stacking_context::StackingContextContent::Fragment] as an argument to display /// list building functions. current_scroll_node_id: ScrollTreeNodeId, /// The current [wr::ClipId] for this [DisplayListBuilder]. This allows /// only passing the builder instead passing the containing /// [stacking_context::StackingContextContent::Fragment] as an argument to display /// list building functions. current_clip_chain_id: ClipChainId, /// The [OpaqueNode] handle to the node used to paint the page background /// if the background was a canvas. element_for_canvas_background: OpaqueNode, /// A [LayoutContext] used to get information about the device pixel ratio /// and get handles to WebRender images. pub context: &'a LayoutContext<'a>, /// The [DisplayList] used to collect display list items and metadata. pub display_list: &'a mut DisplayList, /// A recording of the sizes of iframes encountered when building this /// display list. This information is forwarded to layout for the /// iframe so that its layout knows how large the initial containing block / /// viewport is. iframe_sizes: FnvHashMap>, /// Contentful paint i.e. whether the display list contains items of type /// text, image, non-white canvas or SVG). Used by metrics. /// See . is_contentful: bool, } impl DisplayList { pub fn build( &mut self, context: &LayoutContext, fragment_tree: &FragmentTree, root_stacking_context: &StackingContext, ) -> (FnvHashMap>, bool) { let mut builder = DisplayListBuilder { current_scroll_node_id: self.compositor_info.root_reference_frame_id, current_clip_chain_id: ClipChainId::INVALID, element_for_canvas_background: fragment_tree.canvas_background.from_element, is_contentful: false, context, display_list: self, iframe_sizes: FnvHashMap::default(), }; fragment_tree.build_display_list(&mut builder, root_stacking_context); (builder.iframe_sizes, builder.is_contentful) } } impl<'a> DisplayListBuilder<'a> { fn wr(&mut self) -> &mut wr::DisplayListBuilder { &mut self.display_list.wr } fn common_properties( &self, clip_rect: units::LayoutRect, style: &ComputedValues, ) -> wr::CommonItemProperties { // TODO(mrobinson): We should take advantage of this field to pass hit testing // information. This will allow us to avoid creating hit testing display items // for fragments that paint their entire border rectangle. wr::CommonItemProperties { clip_rect, spatial_id: self.current_scroll_node_id.spatial_id, clip_chain_id: self.current_clip_chain_id, flags: style.get_webrender_primitive_flags(), } } fn hit_info( &mut self, style: &ComputedValues, tag: Option, auto_cursor: Cursor, ) -> HitInfo { use style::computed_values::pointer_events::T as PointerEvents; let inherited_ui = style.get_inherited_ui(); if inherited_ui.pointer_events == PointerEvents::None { return None; } let hit_test_index = self.display_list.compositor_info.add_hit_test_info( tag?.node.0 as u64, Some(cursor(inherited_ui.cursor.keyword, auto_cursor)), self.current_scroll_node_id, ); Some(( hit_test_index as u64, self.display_list.compositor_info.epoch.as_u16(), )) } } impl Fragment { pub(crate) fn build_display_list( &self, builder: &mut DisplayListBuilder, containing_block: &PhysicalRect, section: StackingContextSection, ) { match self { Fragment::Box(b) | Fragment::Float(b) => match b.style.get_inherited_box().visibility { Visibility::Visible => { BuilderForBoxFragment::new(b, containing_block).build(builder, section) }, Visibility::Hidden => (), Visibility::Collapse => (), }, Fragment::AbsoluteOrFixedPositioned(_) => {}, Fragment::Positioning(positioning_fragment) => { if let Some(style) = positioning_fragment.style.as_ref() { let rect = positioning_fragment .rect .to_physical(style.writing_mode, containing_block) .translate(containing_block.origin.to_vector()); self.maybe_push_hit_test_for_style_and_tag( builder, style, positioning_fragment.base.tag, rect, Cursor::Default, ); } }, Fragment::Image(i) => match i.style.get_inherited_box().visibility { Visibility::Visible => { builder.is_contentful = true; let rect = i .rect .to_physical(i.style.writing_mode, containing_block) .translate(containing_block.origin.to_vector()); let common = builder.common_properties(rect.to_webrender(), &i.style); builder.wr().push_image( &common, rect.to_webrender(), image_rendering(i.style.get_inherited_box().image_rendering), wr::AlphaType::PremultipliedAlpha, i.image_key, wr::ColorF::WHITE, ); }, Visibility::Hidden => (), Visibility::Collapse => (), }, Fragment::IFrame(iframe) => match iframe.style.get_inherited_box().visibility { Visibility::Visible => { builder.is_contentful = true; let rect = iframe .rect .to_physical(iframe.style.writing_mode, containing_block) .translate(containing_block.origin.to_vector()); builder.iframe_sizes.insert( iframe.browsing_context_id, Size2D::new(rect.size.width.px(), rect.size.height.px()), ); let common = builder.common_properties(rect.to_webrender(), &iframe.style); builder.wr().push_iframe( rect.to_webrender(), common.clip_rect, &wr::SpaceAndClipInfo { spatial_id: common.spatial_id, clip_chain_id: common.clip_chain_id, }, iframe.pipeline_id.into(), true, ); }, Visibility::Hidden => (), Visibility::Collapse => (), }, Fragment::Text(t) => match t.parent_style.get_inherited_box().visibility { Visibility::Visible => { self.build_display_list_for_text_fragment(t, builder, containing_block) }, Visibility::Hidden => (), Visibility::Collapse => (), }, } } fn maybe_push_hit_test_for_style_and_tag( &self, builder: &mut DisplayListBuilder, style: &ComputedValues, tag: Option, rect: PhysicalRect, cursor: Cursor, ) { let hit_info = builder.hit_info(style, tag, cursor); let hit_info = match hit_info { Some(hit_info) => hit_info, None => return, }; let clip_chain_id = builder.current_clip_chain_id; let spatial_id = builder.current_scroll_node_id.spatial_id; builder.wr().push_hit_test( rect.to_webrender(), clip_chain_id, spatial_id, style.get_webrender_primitive_flags(), hit_info, ); } fn build_display_list_for_text_fragment( &self, fragment: &TextFragment, builder: &mut DisplayListBuilder, containing_block: &PhysicalRect, ) { // NB: The order of painting text components (CSS Text Decoration Module Level 3) is: // shadows, underline, overline, text, text-emphasis, and then line-through. builder.is_contentful = true; let rect = fragment .rect .to_physical(fragment.parent_style.writing_mode, containing_block) .translate(containing_block.origin.to_vector()); let mut baseline_origin = rect.origin; baseline_origin.y += Length::from(fragment.font_metrics.ascent); let glyphs = glyphs( &fragment.glyphs, baseline_origin, fragment.justification_adjustment, ); if glyphs.is_empty() { return; } self.maybe_push_hit_test_for_style_and_tag( builder, &fragment.parent_style, fragment.base.tag, rect, Cursor::Text, ); let color = fragment.parent_style.clone_color(); let font_metrics = &fragment.font_metrics; let dppx = builder.context.style_context.device_pixel_ratio().get(); let common = builder.common_properties(rect.to_webrender(), &fragment.parent_style); // Shadows. According to CSS-BACKGROUNDS, text shadows render in *reverse* order (front to // back). let shadows = &fragment.parent_style.get_inherited_text().text_shadow; for shadow in shadows.0.iter().rev() { builder.wr().push_shadow( &wr::SpaceAndClipInfo { spatial_id: common.spatial_id, clip_chain_id: common.clip_chain_id, }, wr::Shadow { offset: LayoutVector2D::new(shadow.horizontal.px(), shadow.vertical.px()), color: rgba(shadow.color.resolve_to_absolute(&color)), blur_radius: shadow.blur.px(), }, true, /* should_inflate */ ); } // Underline. if fragment .text_decoration_line .contains(TextDecorationLine::UNDERLINE) { let mut rect = rect; rect.origin.y += Length::from(font_metrics.ascent - font_metrics.underline_offset); rect.size.height = Length::new(font_metrics.underline_size.to_nearest_pixel(dppx)); self.build_display_list_for_text_decoration(fragment, builder, &rect, &color); } // Overline. if fragment .text_decoration_line .contains(TextDecorationLine::OVERLINE) { let mut rect = rect; rect.size.height = Length::new(font_metrics.underline_size.to_nearest_pixel(dppx)); self.build_display_list_for_text_decoration(fragment, builder, &rect, &color); } // Text. builder.wr().push_text( &common, rect.to_webrender(), &glyphs, fragment.font_key, rgba(color), None, ); // Line-through. if fragment .text_decoration_line .contains(TextDecorationLine::LINE_THROUGH) { let mut rect = rect; rect.origin.y += Length::from(font_metrics.ascent - font_metrics.strikeout_offset); rect.size.height = Length::new(font_metrics.strikeout_size.to_nearest_pixel(dppx)); self.build_display_list_for_text_decoration(fragment, builder, &rect, &color); } if !shadows.0.is_empty() { builder.wr().pop_all_shadows(); } } fn build_display_list_for_text_decoration( &self, fragment: &TextFragment, builder: &mut DisplayListBuilder, rect: &PhysicalRect, color: &AbsoluteColor, ) { let rect = rect.to_webrender(); let wavy_line_thickness = (0.33 * rect.size().height).ceil(); let text_decoration_color = fragment .parent_style .clone_text_decoration_color() .resolve_to_absolute(color); let text_decoration_style = fragment.parent_style.clone_text_decoration_style(); if text_decoration_style == ComputedTextDecorationStyle::MozNone { return; } builder.display_list.wr.push_line( &builder.common_properties(rect, &fragment.parent_style), &rect, wavy_line_thickness, wr::LineOrientation::Horizontal, &rgba(text_decoration_color), text_decoration_style.to_webrender(), ); // XXX(ferjm) support text-decoration-style: double } } struct BuilderForBoxFragment<'a> { fragment: &'a BoxFragment, containing_block: &'a PhysicalRect, border_rect: units::LayoutRect, padding_rect: OnceCell, content_rect: OnceCell, border_radius: wr::BorderRadius, border_edge_clip_chain_id: OnceCell>, padding_edge_clip_chain_id: OnceCell>, content_edge_clip_chain_id: OnceCell>, } impl<'a> BuilderForBoxFragment<'a> { fn new(fragment: &'a BoxFragment, containing_block: &'a PhysicalRect) -> Self { let border_rect: units::LayoutRect = fragment .border_rect() .to_physical(fragment.style.writing_mode, containing_block) .translate(containing_block.origin.to_vector()) .to_webrender(); let border_radius = { let resolve = |radius: &LengthPercentage, box_size: f32| { radius.percentage_relative_to(Length::new(box_size)).px() }; let corner = |corner: &style::values::computed::BorderCornerRadius| { Size2D::new( resolve(&corner.0.width.0, border_rect.size().width), resolve(&corner.0.height.0, border_rect.size().height), ) }; let b = fragment.style.get_border(); let mut radius = wr::BorderRadius { top_left: corner(&b.border_top_left_radius), top_right: corner(&b.border_top_right_radius), bottom_right: corner(&b.border_bottom_right_radius), bottom_left: corner(&b.border_bottom_left_radius), }; // Normalize radii that add up to > 100%. // https://www.w3.org/TR/css-backgrounds-3/#corner-overlap // > Let f = min(L_i/S_i), where i ∈ {top, right, bottom, left}, // > S_i is the sum of the two corresponding radii of the corners on side i, // > and L_top = L_bottom = the width of the box, // > and L_left = L_right = the height of the box. // > If f < 1, then all corner radii are reduced by multiplying them by f. let f = (border_rect.width() / (radius.top_left.width + radius.top_right.width)) .min(border_rect.width() / (radius.bottom_left.width + radius.bottom_right.width)) .min(border_rect.height() / (radius.top_left.height + radius.bottom_left.height)) .min(border_rect.height() / (radius.top_right.height + radius.bottom_right.height)); if f < 1.0 { radius.top_left *= f; radius.top_right *= f; radius.bottom_right *= f; radius.bottom_left *= f; } radius }; Self { fragment, containing_block, border_rect, border_radius, padding_rect: OnceCell::new(), content_rect: OnceCell::new(), border_edge_clip_chain_id: OnceCell::new(), padding_edge_clip_chain_id: OnceCell::new(), content_edge_clip_chain_id: OnceCell::new(), } } fn content_rect(&self) -> &units::LayoutRect { self.content_rect.get_or_init(|| { self.fragment .content_rect .to_physical(self.fragment.style.writing_mode, self.containing_block) .translate(self.containing_block.origin.to_vector()) .to_webrender() }) } fn padding_rect(&self) -> &units::LayoutRect { self.padding_rect.get_or_init(|| { self.fragment .padding_rect() .to_physical(self.fragment.style.writing_mode, self.containing_block) .translate(self.containing_block.origin.to_vector()) .to_webrender() }) } fn border_edge_clip(&self, builder: &mut DisplayListBuilder) -> Option { *self .border_edge_clip_chain_id .get_or_init(|| clip_for_radii(self.border_radius, self.border_rect, builder)) } fn padding_edge_clip(&self, builder: &mut DisplayListBuilder) -> Option { *self.padding_edge_clip_chain_id.get_or_init(|| { clip_for_radii( inner_radii( self.border_radius, self.fragment .border .to_physical(self.fragment.style.writing_mode) .to_webrender(), ), *self.padding_rect(), builder, ) }) } fn content_edge_clip(&self, builder: &mut DisplayListBuilder) -> Option { *self.content_edge_clip_chain_id.get_or_init(|| { clip_for_radii( inner_radii( self.border_radius, (&self.fragment.border + &self.fragment.padding) .to_physical(self.fragment.style.writing_mode) .to_webrender(), ), *self.content_rect(), builder, ) }) } fn build(&mut self, builder: &mut DisplayListBuilder, section: StackingContextSection) { if section == StackingContextSection::Outline { self.build_outline(builder); } else { self.build_hit_test(builder); self.build_background(builder); self.build_box_shadow(builder); self.build_border(builder); } } fn build_hit_test(&self, builder: &mut DisplayListBuilder) { let hit_info = builder.hit_info( &self.fragment.style, self.fragment.base.tag, Cursor::Default, ); let hit_info = match hit_info { Some(hit_info) => hit_info, None => return, }; let mut common = builder.common_properties(self.border_rect, &self.fragment.style); if let Some(clip_chain_id) = self.border_edge_clip(builder) { common.clip_chain_id = clip_chain_id; } builder.wr().push_hit_test( common.clip_rect, common.clip_chain_id, common.spatial_id, common.flags, hit_info, ); } fn build_background_for_painter( &mut self, builder: &mut DisplayListBuilder, painter: &BackgroundPainter, ) { let b = painter.style.get_background(); let background_color = painter.style.resolve_color(b.background_color.clone()); if background_color.alpha > 0.0 { // https://drafts.csswg.org/css-backgrounds/#background-color // “The background color is clipped according to the background-clip // value associated with the bottom-most background image layer.” let layer_index = b.background_image.0.len() - 1; let (bounds, common) = painter.painting_area(self, builder, layer_index); builder .wr() .push_rect(&common, *bounds, rgba(background_color)) } self.build_background_image(builder, painter); } fn build_background(&mut self, builder: &mut DisplayListBuilder) { if self .fragment .base .is_for_node(builder.element_for_canvas_background) { // This background is already painted for the canvas, don’t paint it again here. return; } // If this BoxFragment does not paint a background, do nothing. if let BackgroundMode::None = self.fragment.background_mode { return; } // Paint all extra backgrounds for this BoxFragment. These are painted first, as that's // the order that they are expected to be painted for table cells (where this feature // is used). if let BackgroundMode::Extra(ref extra_backgrounds) = self.fragment.background_mode { for extra_background in extra_backgrounds { let positioning_area: LogicalRect = extra_background.rect.clone().into(); let painter = BackgroundPainter { style: &extra_background.style, painting_area_override: None, positioning_area_override: Some( positioning_area .to_physical(self.fragment.style.writing_mode, self.containing_block) .translate(self.containing_block.origin.to_vector()) .to_webrender(), ), }; self.build_background_for_painter(builder, &painter); } } let painter = BackgroundPainter { style: &self.fragment.style, painting_area_override: None, positioning_area_override: None, }; self.build_background_for_painter(builder, &painter); } fn build_background_image( &mut self, builder: &mut DisplayListBuilder, painter: &BackgroundPainter, ) { use style::values::computed::image::Image; let style = painter.style; let b = style.get_background(); // Reverse because the property is top layer first, we want to paint bottom layer first. for (index, image) in b.background_image.0.iter().enumerate().rev() { match image { Image::None => {}, Image::Gradient(ref gradient) => { let intrinsic = IntrinsicSizes::empty(); if let Some(layer) = &background::layout_layer(self, painter, builder, index, intrinsic) { gradient::build(style, gradient, layer, builder) } }, Image::Url(ref image_url) => { // FIXME: images won’t always have in intrinsic width or // height when support for SVG is added, or a WebRender // `ImageKey`, for that matter. // // FIXME: It feels like this should take into account the pseudo // element and not just the node. let node = match self.fragment.base.tag { Some(tag) => tag.node, None => continue, }; let image_url = match image_url.url() { Some(url) => url.clone(), None => continue, }; let (width, height, key) = match builder.context.get_webrender_image_for_url( node, image_url.into(), UsePlaceholder::No, ) { Some(WebRenderImageInfo { width, height, key: Some(key), }) => (width, height, key), _ => continue, }; // FIXME: https://drafts.csswg.org/css-images-4/#the-image-resolution let dppx = 1.0; let intrinsic = IntrinsicSizes::from_width_and_height( width as f32 / dppx, height as f32 / dppx, ); if let Some(layer) = background::layout_layer(self, painter, builder, index, intrinsic) { let image_rendering = image_rendering(style.clone_image_rendering()); if layer.repeat { builder.wr().push_repeating_image( &layer.common, layer.bounds, layer.tile_size, layer.tile_spacing, image_rendering, wr::AlphaType::PremultipliedAlpha, key, wr::ColorF::WHITE, ) } else { builder.wr().push_image( &layer.common, layer.bounds, image_rendering, wr::AlphaType::PremultipliedAlpha, key, wr::ColorF::WHITE, ) } } }, Image::PaintWorklet(_) => { // TODO: Add support for PaintWorklet rendering. }, Image::ImageSet(..) | Image::CrossFade(..) => { unreachable!("Shouldn't be parsed on Servo for now") }, } } } fn build_border_side(&mut self, style: BorderStyle, color: Color) -> wr::BorderSide { wr::BorderSide { color: rgba(self.fragment.style.resolve_color(color)), style: match style { BorderStyle::None => wr::BorderStyle::None, BorderStyle::Solid => wr::BorderStyle::Solid, BorderStyle::Double => wr::BorderStyle::Double, BorderStyle::Dotted => wr::BorderStyle::Dotted, BorderStyle::Dashed => wr::BorderStyle::Dashed, BorderStyle::Hidden => wr::BorderStyle::Hidden, BorderStyle::Groove => wr::BorderStyle::Groove, BorderStyle::Ridge => wr::BorderStyle::Ridge, BorderStyle::Inset => wr::BorderStyle::Inset, BorderStyle::Outset => wr::BorderStyle::Outset, }, } } fn build_border(&mut self, builder: &mut DisplayListBuilder) { let border = self.fragment.style.get_border(); let border_widths = self .fragment .border .to_physical(self.fragment.style.writing_mode) .to_webrender(); if border_widths == SideOffsets2D::zero() { return; } let common = builder.common_properties(self.border_rect, &self.fragment.style); let details = wr::BorderDetails::Normal(wr::NormalBorder { top: self.build_border_side(border.border_top_style, border.border_top_color.clone()), right: self .build_border_side(border.border_right_style, border.border_right_color.clone()), bottom: self.build_border_side( border.border_bottom_style, border.border_bottom_color.clone(), ), left: self .build_border_side(border.border_left_style, border.border_left_color.clone()), radius: self.border_radius, do_aa: true, }); builder .wr() .push_border(&common, self.border_rect, border_widths, details) } fn build_outline(&mut self, builder: &mut DisplayListBuilder) { let outline = self.fragment.style.get_outline(); let width = outline.outline_width.to_f32_px(); if width == 0.0 { return; } let offset = outline .outline_offset .px() .max(-self.border_rect.width() / 2.0) .max(-self.border_rect.height() / 2.0) + width; let outline_rect = self.border_rect.inflate(offset, offset); let common = builder.common_properties(outline_rect, &self.fragment.style); let widths = SideOffsets2D::new_all_same(width); let style = match outline.outline_style { // TODO: treating 'auto' as 'solid' is allowed by the spec, // but we should do something better. OutlineStyle::Auto => BorderStyle::Solid, OutlineStyle::BorderStyle(s) => s, }; let side = self.build_border_side(style, outline.outline_color.clone()); let details = wr::BorderDetails::Normal(wr::NormalBorder { top: side, right: side, bottom: side, left: side, radius: offset_radii(self.border_radius, offset), do_aa: true, }); builder .wr() .push_border(&common, outline_rect, widths, details) } fn build_box_shadow(&self, builder: &mut DisplayListBuilder<'_>) { let box_shadows = &self.fragment.style.get_effects().box_shadow.0; if box_shadows.is_empty() { return; } // NB: According to CSS-BACKGROUNDS, box shadows render in *reverse* order (front to back). let border_rect = self.border_rect; let common = builder.common_properties(MaxRect::max_rect(), &self.fragment.style); for box_shadow in box_shadows.iter().rev() { let clip_mode = if box_shadow.inset { BoxShadowClipMode::Inset } else { BoxShadowClipMode::Outset }; builder.wr().push_box_shadow( &common, border_rect, LayoutVector2D::new( box_shadow.base.horizontal.px(), box_shadow.base.vertical.px(), ), rgba( self.fragment .style .resolve_color(box_shadow.base.color.clone()), ), box_shadow.base.blur.px(), box_shadow.spread.px(), self.border_radius, clip_mode, ); } } } fn rgba(color: AbsoluteColor) -> wr::ColorF { let rgba = color.to_color_space(ColorSpace::Srgb); wr::ColorF::new( rgba.components.0.clamp(0.0, 1.0), rgba.components.1.clamp(0.0, 1.0), rgba.components.2.clamp(0.0, 1.0), rgba.alpha, ) } fn glyphs( glyph_runs: &[Arc], mut baseline_origin: PhysicalPoint, justification_adjustment: Length, ) -> Vec { use gfx_traits::ByteIndex; use range::Range; let mut glyphs = vec![]; for run in glyph_runs { for glyph in run.iter_glyphs_for_byte_range(&Range::new(ByteIndex(0), run.len())) { if !run.is_whitespace() { let glyph_offset = glyph.offset().unwrap_or(Point2D::zero()); let point = units::LayoutPoint::new( baseline_origin.x.px() + glyph_offset.x.to_f32_px(), baseline_origin.y.px() + glyph_offset.y.to_f32_px(), ); let glyph = wr::GlyphInstance { index: glyph.id(), point, }; glyphs.push(glyph); } if glyph.char_is_word_separator() { baseline_origin.x += justification_adjustment; } baseline_origin.x += Length::from(glyph.advance()); } } glyphs } fn cursor(kind: CursorKind, auto_cursor: Cursor) -> Cursor { match kind { CursorKind::Auto => auto_cursor, CursorKind::None => Cursor::None, CursorKind::Default => Cursor::Default, CursorKind::Pointer => Cursor::Pointer, CursorKind::ContextMenu => Cursor::ContextMenu, CursorKind::Help => Cursor::Help, CursorKind::Progress => Cursor::Progress, CursorKind::Wait => Cursor::Wait, CursorKind::Cell => Cursor::Cell, CursorKind::Crosshair => Cursor::Crosshair, CursorKind::Text => Cursor::Text, CursorKind::VerticalText => Cursor::VerticalText, CursorKind::Alias => Cursor::Alias, CursorKind::Copy => Cursor::Copy, CursorKind::Move => Cursor::Move, CursorKind::NoDrop => Cursor::NoDrop, CursorKind::NotAllowed => Cursor::NotAllowed, CursorKind::Grab => Cursor::Grab, CursorKind::Grabbing => Cursor::Grabbing, CursorKind::EResize => Cursor::EResize, CursorKind::NResize => Cursor::NResize, CursorKind::NeResize => Cursor::NeResize, CursorKind::NwResize => Cursor::NwResize, CursorKind::SResize => Cursor::SResize, CursorKind::SeResize => Cursor::SeResize, CursorKind::SwResize => Cursor::SwResize, CursorKind::WResize => Cursor::WResize, CursorKind::EwResize => Cursor::EwResize, CursorKind::NsResize => Cursor::NsResize, CursorKind::NeswResize => Cursor::NeswResize, CursorKind::NwseResize => Cursor::NwseResize, CursorKind::ColResize => Cursor::ColResize, CursorKind::RowResize => Cursor::RowResize, CursorKind::AllScroll => Cursor::AllScroll, CursorKind::ZoomIn => Cursor::ZoomIn, CursorKind::ZoomOut => Cursor::ZoomOut, } } fn image_rendering(ir: style::computed_values::image_rendering::T) -> wr::ImageRendering { use style::computed_values::image_rendering::T as ImageRendering; match ir { ImageRendering::Auto => wr::ImageRendering::Auto, ImageRendering::CrispEdges => wr::ImageRendering::CrispEdges, ImageRendering::Pixelated => wr::ImageRendering::Pixelated, } } /// Radii for the padding edge or content edge fn inner_radii(mut radii: wr::BorderRadius, insets: units::LayoutSideOffsets) -> wr::BorderRadius { assert!(insets.left >= 0.0, "left inset must not be negative"); radii.top_left.width -= insets.left; radii.bottom_left.width -= insets.left; assert!(insets.right >= 0.0, "left inset must not be negative"); radii.top_right.width -= insets.right; radii.bottom_right.width -= insets.right; assert!(insets.top >= 0.0, "top inset must not be negative"); radii.top_left.height -= insets.top; radii.top_right.height -= insets.top; assert!(insets.bottom >= 0.0, "bottom inset must not be negative"); radii.bottom_left.height -= insets.bottom; radii.bottom_right.height -= insets.bottom; radii } fn offset_radii(mut radii: wr::BorderRadius, offset: f32) -> wr::BorderRadius { if offset == 0.0 { return radii; } if offset < 0.0 { return inner_radii(radii, units::LayoutSideOffsets::new_all_same(-offset)); } let expand = |radius: &mut f32| { // Expand the radius by the specified amount, but keeping sharp corners. // TODO: this behavior is not continuous, it's being discussed in the CSSWG: // https://github.com/w3c/csswg-drafts/issues/7103 if *radius > 0.0 { *radius += offset; } }; expand(&mut radii.top_left.width); expand(&mut radii.top_left.height); expand(&mut radii.top_right.width); expand(&mut radii.top_right.height); expand(&mut radii.bottom_right.width); expand(&mut radii.bottom_right.height); expand(&mut radii.bottom_left.width); expand(&mut radii.bottom_left.height); radii } fn clip_for_radii( radii: wr::BorderRadius, rect: units::LayoutRect, builder: &mut DisplayListBuilder, ) -> Option { if radii.is_zero() { None } else { let spatial_id = builder.current_scroll_node_id.spatial_id; let parent_clip_chain_id = builder.current_clip_chain_id; let new_clip_id = builder.wr().define_clip_rounded_rect( spatial_id, wr::ComplexClipRegion { rect, radii, mode: wr::ClipMode::Clip, }, ); Some( builder .display_list .define_clip_chain(parent_clip_chain_id, [new_clip_id]), ) } }