/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
#![allow(rustdoc::private_intra_doc_links)]
//! # HTML Tables (╯°□°)╯︵ ┻━┻
//!
//! This implementation is based on the [table section of the HTML 5 Specification][1],
//! the draft [CSS Table Module Level! 3][2] and the [LayoutNG implementation of tables][3] in Blink.
//! In general, the draft specification differs greatly from what other browsers do, so we
//! generally follow LayoutNG when in question.
//!
//! [1]: https://html.spec.whatwg.org/multipage/#tables
//! [2]: https://drafts.csswg.org/css-tables
//! [3]: https://source.chromium.org/chromium/chromium/src/third_party/+/main:blink/renderer/core/layout/table
//!
//! Table layout is divided into two phases:
//!
//! 1. Box Tree Construction
//! 2. Fragment Tree Construction
//!
//! ## Box Tree Construction
//!
//! During box tree construction, table layout (`construct.rs`) will traverse the DOM and construct
//! the basic box tree representation of a table, using the structs defined in this file ([`Table`],
//! [`TableTrackGroup`], [`TableTrack`], etc). When processing the DOM, elements are handled
//! differently depending on their `display` value. For instance, an element with `display:
//! table-cell` is treated as a table cell. HTML table elements like `
` and `` are
//! assigned the corresponding display value from the user agent stylesheet.
//!
//! Every [`Table`] holds an array of [`TableSlot`]. A [`TableSlot`] represents either a cell, a cell
//! location occupied by a cell originating from another place in the table, or is empty. In
//! addition, when there are table model errors, a slot may spanned by more than one cell.
//!
//! During processing, the box tree construction agorithm will also fix up table structure, for
//! instance, creating anonymous rows for lone table cells and putting non-table content into
//! anonymous cells. In addition, flow layout will collect table elements outside of tables and create
//! anonymous tables for them.
//!
//! After processing, box tree construction does a fix up pass on tables, converting rowspan=0 into
//! definite rowspan values and making sure that rowspan and celspan values are not larger than the
//! table itself. Finally, row groups may be reordered to enforce the fact that the first ``
//! comes before ` | ` which comes before the first ``.
//!
//! ## Fragment Tree Construction
//!
//! Fragment tree construction involves calculating the size and positioning of all table elements,
//! given their style, content, and cell and row spans. This happens both during intrinsic inline
//! size computation as well as layout into Fragments. In both of these cases, measurement and
//! layout is done by [`layout::TableLayout`], though for intrinsic size computation only a partial
//! layout is done.
//!
//! In general, we follow the following steps when laying out table content:
//!
//! 1. Compute track constrainedness and has originating cells
//! 2. Compute cell measures
//! 3. Compute column measures
//! 4. Compute intrinsic inline sizes for columns and the table
//! 5. Compute the final table inline size
//! 6. Distribute size to columns
//! 7. Do first pass cell layout
//! 8. Do row layout
//! 9. Compute table height and final row sizes
//! 10. Create fragments for table elements (columns, column groups, rows, row groups, cells)
//!
//! For intrinsic size computation this process stops at step 4.
mod construct;
mod layout;
use std::ops::Range;
use app_units::Au;
use atomic_refcell::AtomicRef;
pub(crate) use construct::AnonymousTableContent;
pub use construct::TableBuilder;
use euclid::{Point2D, Size2D, UnknownUnit, Vector2D};
use malloc_size_of_derive::MallocSizeOf;
use servo_arc::Arc;
use style::properties::ComputedValues;
use style::properties::style_structs::Font;
use style_traits::dom::OpaqueNode;
use super::flow::BlockFormattingContext;
use crate::cell::ArcRefCell;
use crate::flow::BlockContainer;
use crate::formatting_contexts::IndependentFormattingContext;
use crate::fragment_tree::{BaseFragmentInfo, Fragment};
use crate::geom::PhysicalVec;
use crate::layout_box_base::LayoutBoxBase;
use crate::style_ext::BorderStyleColor;
use crate::table::layout::TableLayout;
pub type TableSize = Size2D;
#[derive(Debug, MallocSizeOf)]
pub struct Table {
/// The style of this table. These are the properties that apply to the "wrapper" ie the element
/// that contains both the grid and the captions. Not all properties are actually used on the
/// wrapper though, such as background and borders, which apply to the grid.
#[conditional_malloc_size_of]
style: Arc,
/// The style of this table's grid. This is an anonymous style based on the table's style, but
/// eliminating all the properties handled by the "wrapper."
#[conditional_malloc_size_of]
grid_style: Arc,
/// The [`BaseFragmentInfo`] for this table's grid. This is necessary so that when the
/// grid has a background image, it can be associated with the table's node.
grid_base_fragment_info: BaseFragmentInfo,
/// The captions for this table.
pub captions: Vec>,
/// The column groups for this table.
pub column_groups: Vec>,
/// The columns of this table defined by ` | display: table-column-group`
/// and ` | display: table-column` elements as well as `display: table-column`.
pub columns: Vec>,
/// The rows groups for this table defined by ``, ``, and ``.
pub row_groups: Vec>,
/// The rows of this table defined by `` or `display: table-row` elements.
pub rows: Vec>,
/// The content of the slots of this table.
pub slots: Vec>,
/// The size of this table.
pub size: TableSize,
/// Whether or not this Table is anonymous.
anonymous: bool,
/// Whether percentage columns are taken into account during inline content sizes calculation.
percentage_columns_allowed_for_inline_content_sizes: bool,
}
impl Table {
pub(crate) fn new(
style: Arc,
grid_style: Arc,
base_fragment_info: BaseFragmentInfo,
percentage_columns_allowed_for_inline_content_sizes: bool,
) -> Self {
Self {
style,
grid_style,
grid_base_fragment_info: base_fragment_info,
captions: Vec::new(),
column_groups: Vec::new(),
columns: Vec::new(),
row_groups: Vec::new(),
rows: Vec::new(),
slots: Vec::new(),
size: TableSize::zero(),
anonymous: false,
percentage_columns_allowed_for_inline_content_sizes,
}
}
/// Return the slot at the given coordinates, if it exists in the table, otherwise
/// return None.
fn get_slot(&self, coords: TableSlotCoordinates) -> Option<&TableSlot> {
self.slots.get(coords.y)?.get(coords.x)
}
fn resolve_first_cell_coords(
&self,
coords: TableSlotCoordinates,
) -> Option {
match self.get_slot(coords) {
Some(&TableSlot::Cell(_)) => Some(coords),
Some(TableSlot::Spanned(offsets)) => Some(coords - offsets[0]),
_ => None,
}
}
fn resolve_first_cell(
&self,
coords: TableSlotCoordinates,
) -> Option> {
let resolved_coords = self.resolve_first_cell_coords(coords)?;
let slot = self.get_slot(resolved_coords);
match slot {
Some(TableSlot::Cell(cell)) => Some(cell.borrow()),
_ => unreachable!(
"Spanned slot should not point to an empty cell or another spanned slot."
),
}
}
}
type TableSlotCoordinates = Point2D;
pub type TableSlotOffset = Vector2D;
#[derive(Debug, MallocSizeOf)]
pub struct TableSlotCell {
/// The [`LayoutBoxBase`] of this table cell.
base: LayoutBoxBase,
/// The contents of this cell, with its own layout.
contents: BlockFormattingContext,
/// Number of columns that the cell is to span. Must be greater than zero.
colspan: usize,
/// Number of rows that the cell is to span. Zero means that the cell is to span all
/// the remaining rows in the row group.
rowspan: usize,
}
impl TableSlotCell {
pub fn mock_for_testing(id: usize, colspan: usize, rowspan: usize) -> Self {
Self {
base: LayoutBoxBase::new(
BaseFragmentInfo::new_for_node(OpaqueNode(id)),
ComputedValues::initial_values_with_font_override(Font::initial_values()).to_arc(),
),
contents: BlockFormattingContext {
contents: BlockContainer::BlockLevelBoxes(Vec::new()),
contains_floats: false,
},
colspan,
rowspan,
}
}
/// Get the node id of this cell's [`BaseFragmentInfo`]. This is used for unit tests.
pub fn node_id(&self) -> usize {
self.base.base_fragment_info.tag.map_or(0, |tag| tag.node.0)
}
}
/// A single table slot. It may be an actual cell, or a reference
/// to a previous cell that is spanned here
///
/// In case of table model errors, it may be multiple references
#[derive(MallocSizeOf)]
pub enum TableSlot {
/// A table cell, with a colspan and a rowspan.
Cell(ArcRefCell),
/// This slot is spanned by one or more multiple cells earlier in the table, which are
/// found at the given negative coordinate offsets. The vector is in the order of most
/// recent to earliest cell.
///
/// If there is more than one cell that spans a slot, this is a table model error, but
/// we still keep track of it. See
///
Spanned(Vec),
/// An empty spot in the table. This can happen when there is a gap in columns between
/// cells that are defined and one which should exist because of cell with a rowspan
/// from a previous row.
Empty,
}
impl std::fmt::Debug for TableSlot {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Cell(_) => f.debug_tuple("Cell").finish(),
Self::Spanned(spanned) => f.debug_tuple("Spanned").field(spanned).finish(),
Self::Empty => write!(f, "Empty"),
}
}
}
impl TableSlot {
fn new_spanned(offset: TableSlotOffset) -> Self {
Self::Spanned(vec![offset])
}
}
/// A row or column of a table.
#[derive(Debug, MallocSizeOf)]
pub struct TableTrack {
/// The [`LayoutBoxBase`] of this [`TableTrack`].
base: LayoutBoxBase,
/// The index of the table row or column group parent in the table's list of row or column
/// groups.
group_index: Option,
/// Whether or not this [`TableTrack`] was anonymous, for instance created due to
/// a `span` attribute set on a parent ``.
is_anonymous: bool,
}
#[derive(Debug, MallocSizeOf, PartialEq)]
pub enum TableTrackGroupType {
HeaderGroup,
FooterGroup,
RowGroup,
ColumnGroup,
}
#[derive(Debug, MallocSizeOf)]
pub struct TableTrackGroup {
/// The [`LayoutBoxBase`] of this [`TableTrackGroup`].
base: LayoutBoxBase,
/// The type of this [`TableTrackGroup`].
group_type: TableTrackGroupType,
/// The range of tracks in this [`TableTrackGroup`].
track_range: Range,
}
impl TableTrackGroup {
pub(super) fn is_empty(&self) -> bool {
self.track_range.is_empty()
}
}
#[derive(Debug, MallocSizeOf)]
pub struct TableCaption {
/// The contents of this cell, with its own layout.
context: IndependentFormattingContext,
}
/// A calculated collapsed border.
#[derive(Clone, Debug, Default, MallocSizeOf, PartialEq)]
pub(crate) struct CollapsedBorder {
pub style_color: BorderStyleColor,
pub width: Au,
}
/// Represents a piecewise sequence of collapsed borders along a line.
pub(crate) type CollapsedBorderLine = Vec;
#[derive(Clone, Debug, MallocSizeOf)]
pub(crate) struct SpecificTableGridInfo {
pub collapsed_borders: PhysicalVec>,
pub track_sizes: PhysicalVec>,
}
pub(crate) struct TableLayoutStyle<'a> {
table: &'a Table,
layout: Option<&'a TableLayout<'a>>,
}
/// Table parts that are stored in the DOM. This is used in order to map from
/// the DOM to the box tree and will eventually be important for incremental
/// layout.
pub(crate) enum TableLevelBox {
Caption(ArcRefCell),
Cell(ArcRefCell),
#[allow(dead_code)]
TrackGroup(ArcRefCell),
#[allow(dead_code)]
Track(ArcRefCell),
}
impl TableLevelBox {
pub(crate) fn invalidate_cached_fragment(&self) {
match self {
TableLevelBox::Caption(caption) => {
caption.borrow().context.base.invalidate_cached_fragment();
},
TableLevelBox::Cell(cell) => {
cell.borrow().base.invalidate_cached_fragment();
},
TableLevelBox::TrackGroup(track_group) => {
track_group.borrow().base.invalidate_cached_fragment()
},
TableLevelBox::Track(track) => track.borrow().base.invalidate_cached_fragment(),
}
}
pub(crate) fn fragments(&self) -> Vec {
match self {
TableLevelBox::Caption(caption) => caption.borrow().context.base.fragments(),
TableLevelBox::Cell(cell) => cell.borrow().base.fragments(),
TableLevelBox::TrackGroup(track_group) => track_group.borrow().base.fragments(),
TableLevelBox::Track(track) => track.borrow().base.fragments(),
}
}
}