/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! Implements sequential traversals over the DOM and flow trees. use app_units::Au; use context::LayoutContext; use display_list_builder::DisplayListBuildState; use euclid::point::Point2D; use floats::SpeculatedFloatPlacement; use flow::{self, Flow, ImmutableFlowUtils, InorderFlowTraversal, MutableFlowUtils}; use flow::{PostorderFlowTraversal, PreorderFlowTraversal}; use flow::IS_ABSOLUTELY_POSITIONED; use fragment::FragmentBorderBoxIterator; use generated_content::ResolveGeneratedContent; use servo_config::opts; use style::servo::restyle_damage::{REFLOW, STORE_OVERFLOW}; use traversal::{AssignBSizes, AssignISizes, BubbleISizes, BuildDisplayList}; pub use style::sequential::traverse_dom; pub fn resolve_generated_content(root: &mut Flow, layout_context: &LayoutContext) { fn doit(flow: &mut Flow, level: u32, traversal: &mut ResolveGeneratedContent) { if !traversal.should_process(flow) { return } traversal.process(flow, level); for kid in flow::mut_base(flow).children.iter_mut() { doit(kid, level + 1, traversal) } } let mut traversal = ResolveGeneratedContent::new(&layout_context); doit(root, 0, &mut traversal) } pub fn traverse_flow_tree_preorder(root: &mut Flow, layout_context: &LayoutContext) { fn doit(flow: &mut Flow, assign_inline_sizes: AssignISizes, assign_block_sizes: AssignBSizes) { if assign_inline_sizes.should_process(flow) { assign_inline_sizes.process(flow); } for kid in flow::child_iter_mut(flow) { doit(kid, assign_inline_sizes, assign_block_sizes); } if assign_block_sizes.should_process(flow) { assign_block_sizes.process(flow); } } if opts::get().bubble_inline_sizes_separately { let bubble_inline_sizes = BubbleISizes { layout_context: &layout_context }; { let root: &mut Flow = root; root.traverse_postorder(&bubble_inline_sizes); } } let assign_inline_sizes = AssignISizes { layout_context: &layout_context }; let assign_block_sizes = AssignBSizes { layout_context: &layout_context }; doit(root, assign_inline_sizes, assign_block_sizes); } pub fn build_display_list_for_subtree<'a>(flow_root: &mut Flow, layout_context: &'a LayoutContext) -> DisplayListBuildState<'a> { let mut state = DisplayListBuildState::new(layout_context); flow_root.collect_stacking_contexts(&mut state); let mut build_display_list = BuildDisplayList { state: state }; build_display_list.traverse(flow_root); build_display_list.state } pub fn iterate_through_flow_tree_fragment_border_boxes(root: &mut Flow, iterator: &mut FragmentBorderBoxIterator) { fn doit(flow: &mut Flow, level: i32, iterator: &mut FragmentBorderBoxIterator, stacking_context_position: &Point2D) { flow.iterate_through_fragment_border_boxes(iterator, level, stacking_context_position); for kid in flow::mut_base(flow).child_iter_mut() { let stacking_context_position = if kid.is_block_flow() && kid.as_block().fragment.establishes_stacking_context() { let margin = Point2D::new(kid.as_block().fragment.margin.inline_start, Au(0)); *stacking_context_position + flow::base(kid).stacking_relative_position + margin } else { *stacking_context_position }; // FIXME(#2795): Get the real container size. doit(kid, level + 1, iterator, &stacking_context_position); } } doit(root, 0, iterator, &Point2D::zero()); } pub fn store_overflow(layout_context: &LayoutContext, flow: &mut Flow) { if !flow::base(flow).restyle_damage.contains(STORE_OVERFLOW) { return } for mut kid in flow::mut_base(flow).child_iter_mut() { store_overflow(layout_context, kid); } flow.store_overflow(layout_context); flow::mut_base(flow).restyle_damage.remove(STORE_OVERFLOW); } /// Guesses how much inline size will be taken up by floats on the left and right sides of the /// given flow. This is needed to speculatively calculate the inline sizes of block formatting /// contexts. The speculation typically succeeds, but if it doesn't we have to lay it out again. pub fn guess_float_placement(flow: &mut Flow) { if !flow::base(flow).restyle_damage.intersects(REFLOW) { return } let mut floats_in = SpeculatedFloatPlacement::compute_floats_in_for_first_child(flow); for kid in flow::mut_base(flow).child_iter_mut() { if flow::base(kid).flags.contains(IS_ABSOLUTELY_POSITIONED) { // Do not propagate floats in or out, but do propogate between kids. guess_float_placement(kid); } else { floats_in.compute_floats_in(kid); flow::mut_base(kid).speculated_float_placement_in = floats_in; guess_float_placement(kid); floats_in = flow::base(kid).speculated_float_placement_out; } } floats_in.compute_floats_out(flow); flow::mut_base(flow).speculated_float_placement_out = floats_in }