/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! CSS transitions and animations. use flow::{self, Flow}; use gfx::display_list::OpaqueNode; use incremental::RestyleDamage; use msg::constellation_msg::{ConstellationChan, PipelineId}; use script_traits::{AnimationState, LayoutMsg as ConstellationMsg}; use std::collections::HashMap; use std::collections::hash_map::Entry; use std::sync::mpsc::Receiver; use style::animation::{Animation, update_style_for_animation}; use time; /// Processes any new animations that were discovered after style recalculation. /// Also expire any old animations that have completed, inserting them into `expired_animations`. pub fn update_animation_state(constellation_chan: &ConstellationChan, running_animations: &mut HashMap>, expired_animations: &mut HashMap>, new_animations_receiver: &Receiver, pipeline_id: PipelineId) { let mut new_running_animations = Vec::new(); while let Ok(animation) = new_animations_receiver.try_recv() { new_running_animations.push(animation) } if running_animations.is_empty() && new_running_animations.is_empty() { // Nothing to do. Return early so we don't flood the compositor with // `ChangeRunningAnimationsState` messages. return } // Expire old running animations. let now = time::precise_time_s(); let mut keys_to_remove = Vec::new(); for (key, running_animations) in running_animations.iter_mut() { let mut animations_still_running = vec![]; for running_animation in running_animations.drain(..) { if now < running_animation.end_time { animations_still_running.push(running_animation); continue } match expired_animations.entry(*key) { Entry::Vacant(entry) => { entry.insert(vec![running_animation]); } Entry::Occupied(mut entry) => entry.get_mut().push(running_animation), } } if animations_still_running.len() == 0 { keys_to_remove.push(*key); } else { *running_animations = animations_still_running } } for key in keys_to_remove { running_animations.remove(&key).unwrap(); } // Add new running animations. for new_running_animation in new_running_animations { match running_animations.entry(new_running_animation.node) { Entry::Vacant(entry) => { entry.insert(vec![new_running_animation]); } Entry::Occupied(mut entry) => entry.get_mut().push(new_running_animation), } } let animation_state; if running_animations.is_empty() { animation_state = AnimationState::NoAnimationsPresent; } else { animation_state = AnimationState::AnimationsPresent; } constellation_chan.0 .send(ConstellationMsg::ChangeRunningAnimationsState(pipeline_id, animation_state)) .unwrap(); } /// Recalculates style for a set of animations. This does *not* run with the DOM lock held. pub fn recalc_style_for_animations(flow: &mut Flow, animations: &HashMap>) { let mut damage = RestyleDamage::empty(); flow.mutate_fragments(&mut |fragment| { if let Some(ref animations) = animations.get(&fragment.node) { for animation in *animations { update_style_for_animation(animation, &mut fragment.style, Some(&mut damage)); } } }); let base = flow::mut_base(flow); base.restyle_damage.insert(damage); for kid in base.children.iter_mut() { recalc_style_for_animations(kid, animations) } }