/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! Communication with the compositor thread. use SendableFrameTree; use compositor::CompositingReason; use euclid::point::Point2D; use euclid::size::Size2D; use gfx_traits::{Epoch, FrameTreeId, LayerId, LayerProperties, PaintListener}; use ipc_channel::ipc::IpcSender; use layers::layers::{BufferRequest, LayerBufferSet}; use layers::platform::surface::{NativeDisplay, NativeSurface}; use msg::constellation_msg::{Image, Key, KeyModifiers, KeyState, PipelineId}; use profile_traits::mem; use profile_traits::time; use script_traits::{AnimationState, ConstellationMsg, EventResult}; use std::fmt::{Debug, Error, Formatter}; use std::sync::mpsc::{Receiver, Sender, channel}; use style_traits::cursor::Cursor; use style_traits::viewport::ViewportConstraints; use url::Url; use webrender; use webrender_traits; /// Sends messages to the compositor. This is a trait supplied by the port because the method used /// to communicate with the compositor may have to kick OS event loops awake, communicate cross- /// process, and so forth. pub trait CompositorProxy : 'static + Send { /// Sends a message to the compositor. fn send(&self, msg: Msg); /// Clones the compositor proxy. fn clone_compositor_proxy(&self) -> Box; } /// The port that the compositor receives messages on. As above, this is a trait supplied by the /// Servo port. pub trait CompositorReceiver : 'static { /// Receives the next message inbound for the compositor. This must not block. fn try_recv_compositor_msg(&mut self) -> Option; /// Synchronously waits for, and returns, the next message inbound for the compositor. fn recv_compositor_msg(&mut self) -> Msg; } /// A convenience implementation of `CompositorReceiver` for a plain old Rust `Receiver`. impl CompositorReceiver for Receiver { fn try_recv_compositor_msg(&mut self) -> Option { self.try_recv().ok() } fn recv_compositor_msg(&mut self) -> Msg { self.recv().unwrap() } } pub trait RenderListener { fn recomposite(&mut self, reason: CompositingReason); } impl RenderListener for Box { fn recomposite(&mut self, reason: CompositingReason) { self.send(Msg::Recomposite(reason)); } } /// Implementation of the abstract `PaintListener` interface. impl PaintListener for Box { fn native_display(&mut self) -> Option { let (chan, port) = channel(); self.send(Msg::GetNativeDisplay(chan)); // If the compositor is shutting down when a paint thread // is being created, the compositor won't respond to // this message, resulting in an eventual panic. Instead, // just return None in this case, since the paint thread // will exit shortly and never actually be requested // to paint buffers by the compositor. port.recv().unwrap_or(None) } fn assign_painted_buffers(&mut self, pipeline_id: PipelineId, epoch: Epoch, replies: Vec<(LayerId, Box)>, frame_tree_id: FrameTreeId) { self.send(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies, frame_tree_id)); } fn ignore_buffer_requests(&mut self, buffer_requests: Vec) { let mut native_surfaces = Vec::new(); for request in buffer_requests.into_iter() { if let Some(native_surface) = request.native_surface { native_surfaces.push(native_surface); } } if !native_surfaces.is_empty() { self.send(Msg::ReturnUnusedNativeSurfaces(native_surfaces)); } } fn initialize_layers_for_pipeline(&mut self, pipeline_id: PipelineId, properties: Vec, epoch: Epoch) { // FIXME(#2004, pcwalton): This assumes that the first layer determines the page size, and // that all other layers are immediate children of it. This is sufficient to handle // `position: fixed` but will not be sufficient to handle `overflow: scroll` or transforms. self.send(Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties)); } fn notify_paint_thread_exiting(&mut self, pipeline_id: PipelineId) { self.send(Msg::PaintThreadExited(pipeline_id)) } } /// Messages from the painting thread and the constellation thread to the compositor thread. pub enum Msg { /// Requests that the compositor shut down. Exit, /// Informs the compositor that the constellation has completed shutdown. /// Required because the constellation can have pending calls to make /// (e.g. SetFrameTree) at the time that we send it an ExitMsg. ShutdownComplete, /// Requests the compositor's graphics metadata. Graphics metadata is what the painter needs /// to create surfaces that the compositor can see. On Linux this is the X display; on Mac this /// is the pixel format. GetNativeDisplay(Sender>), /// Tells the compositor to create or update the layers for a pipeline if necessary /// (i.e. if no layer with that ID exists). InitializeLayersForPipeline(PipelineId, Epoch, Vec), /// Scroll a page in a window ScrollFragmentPoint(PipelineId, LayerId, Point2D, bool), /// Requests that the compositor assign the painted buffers to the given layers. AssignPaintedBuffers(PipelineId, Epoch, Vec<(LayerId, Box)>, FrameTreeId), /// Alerts the compositor that the current page has changed its title. ChangePageTitle(PipelineId, Option), /// Alerts the compositor that the current page has changed its URL. ChangePageUrl(PipelineId, Url), /// Alerts the compositor that the given pipeline has changed whether it is running animations. ChangeRunningAnimationsState(PipelineId, AnimationState), /// Replaces the current frame tree, typically called during main frame navigation. SetFrameTree(SendableFrameTree, IpcSender<()>), /// The load of a page has begun: (can go back, can go forward). LoadStart(bool, bool), /// The load of a page has completed: (can go back, can go forward, is root frame). LoadComplete(bool, bool, bool), /// We hit the delayed composition timeout. (See `delayed_composition.rs`.) DelayedCompositionTimeout(u64), /// Composite. Recomposite(CompositingReason), /// Sends an unconsumed key event back to the compositor. KeyEvent(Option, Key, KeyState, KeyModifiers), /// Script has handled a touch event, and either prevented or allowed default actions. TouchEventProcessed(EventResult), /// Changes the cursor. SetCursor(Cursor), /// Composite to a PNG file and return the Image over a passed channel. CreatePng(IpcSender>), /// Informs the compositor that the paint thread for the given pipeline has exited. PaintThreadExited(PipelineId), /// Alerts the compositor that the viewport has been constrained in some manner ViewportConstrained(PipelineId, ViewportConstraints), /// A reply to the compositor asking if the output image is stable. IsReadyToSaveImageReply(bool), /// A favicon was detected NewFavicon(Url), /// tag finished parsing HeadParsed, /// Signal that the paint thread ignored the paint requests that carried /// these native surfaces, so that they can be re-added to the surface cache. ReturnUnusedNativeSurfaces(Vec), /// Collect memory reports and send them back to the given mem::ReportsChan. CollectMemoryReports(mem::ReportsChan), /// A status message to be displayed by the browser chrome. Status(Option), /// Get Window Informations size and position GetClientWindow(IpcSender<(Size2D, Point2D)>), /// Move the window to a point MoveTo(Point2D), /// Resize the window to size ResizeTo(Size2D), /// Get scroll offset of a layer GetScrollOffset(PipelineId, LayerId, IpcSender>), /// Pipeline visibility changed PipelineVisibilityChanged(PipelineId, bool), /// WebRender has successfully processed a scroll. The boolean specifies whether a composite is /// needed. NewScrollFrameReady(bool), /// A pipeline was shut down. // This message acts as a synchronization point between the constellation, // when it shuts down a pipeline, to the compositor; when the compositor // sends a reply on the IpcSender, the constellation knows it's safe to // tear down the other threads associated with this pipeline. PipelineExited(PipelineId, IpcSender<()>), } impl Debug for Msg { fn fmt(&self, f: &mut Formatter) -> Result<(), Error> { match *self { Msg::Exit => write!(f, "Exit"), Msg::ShutdownComplete => write!(f, "ShutdownComplete"), Msg::GetNativeDisplay(..) => write!(f, "GetNativeDisplay"), Msg::InitializeLayersForPipeline(..) => write!(f, "InitializeLayersForPipeline"), Msg::ScrollFragmentPoint(..) => write!(f, "ScrollFragmentPoint"), Msg::AssignPaintedBuffers(..) => write!(f, "AssignPaintedBuffers"), Msg::ChangeRunningAnimationsState(..) => write!(f, "ChangeRunningAnimationsState"), Msg::ChangePageTitle(..) => write!(f, "ChangePageTitle"), Msg::ChangePageUrl(..) => write!(f, "ChangePageUrl"), Msg::SetFrameTree(..) => write!(f, "SetFrameTree"), Msg::LoadComplete(..) => write!(f, "LoadComplete"), Msg::LoadStart(..) => write!(f, "LoadStart"), Msg::DelayedCompositionTimeout(..) => write!(f, "DelayedCompositionTimeout"), Msg::Recomposite(..) => write!(f, "Recomposite"), Msg::KeyEvent(..) => write!(f, "KeyEvent"), Msg::TouchEventProcessed(..) => write!(f, "TouchEventProcessed"), Msg::SetCursor(..) => write!(f, "SetCursor"), Msg::CreatePng(..) => write!(f, "CreatePng"), Msg::PaintThreadExited(..) => write!(f, "PaintThreadExited"), Msg::ViewportConstrained(..) => write!(f, "ViewportConstrained"), Msg::IsReadyToSaveImageReply(..) => write!(f, "IsReadyToSaveImageReply"), Msg::NewFavicon(..) => write!(f, "NewFavicon"), Msg::HeadParsed => write!(f, "HeadParsed"), Msg::ReturnUnusedNativeSurfaces(..) => write!(f, "ReturnUnusedNativeSurfaces"), Msg::CollectMemoryReports(..) => write!(f, "CollectMemoryReports"), Msg::Status(..) => write!(f, "Status"), Msg::GetClientWindow(..) => write!(f, "GetClientWindow"), Msg::MoveTo(..) => write!(f, "MoveTo"), Msg::ResizeTo(..) => write!(f, "ResizeTo"), Msg::PipelineVisibilityChanged(..) => write!(f, "PipelineVisibilityChanged"), Msg::PipelineExited(..) => write!(f, "PipelineExited"), Msg::GetScrollOffset(..) => write!(f, "GetScrollOffset"), Msg::NewScrollFrameReady(..) => write!(f, "NewScrollFrameReady"), } } } /// Data used to construct a compositor. pub struct InitialCompositorState { /// A channel to the compositor. pub sender: Box, /// A port on which messages inbound to the compositor can be received. pub receiver: Box, /// A channel to the constellation. pub constellation_chan: Sender, /// A channel to the time profiler thread. pub time_profiler_chan: time::ProfilerChan, /// A channel to the memory profiler thread. pub mem_profiler_chan: mem::ProfilerChan, /// Instance of webrender API if enabled pub webrender: Option, pub webrender_api_sender: Option, }