/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ //! Communication with the compositor task. pub use windowing; pub use constellation::SendableFrameTree; use compositor; use headless; use windowing::{WindowEvent, WindowMethods}; use euclid::point::Point2D; use euclid::rect::Rect; use ipc_channel::ipc::{IpcReceiver, IpcSender}; use layers::layers::{BufferRequest, LayerBufferSet}; use layers::platform::surface::{NativeDisplay, NativeSurface}; use msg::compositor_msg::{Epoch, LayerId, LayerProperties, FrameTreeId}; use msg::compositor_msg::{PaintListener, ScriptToCompositorMsg}; use msg::constellation_msg::{AnimationState, ConstellationChan, PipelineId}; use msg::constellation_msg::{Key, KeyState, KeyModifiers}; use png; use profile_traits::mem; use profile_traits::time; use std::fmt::{Error, Formatter, Debug}; use std::rc::Rc; use std::sync::mpsc::{channel, Sender, Receiver}; use style::viewport::ViewportConstraints; use url::Url; use util::cursor::Cursor; /// Sends messages to the compositor. This is a trait supplied by the port because the method used /// to communicate with the compositor may have to kick OS event loops awake, communicate cross- /// process, and so forth. pub trait CompositorProxy : 'static + Send { /// Sends a message to the compositor. fn send(&self, msg: Msg); /// Clones the compositor proxy. fn clone_compositor_proxy(&self) -> Box; } /// The port that the compositor receives messages on. As above, this is a trait supplied by the /// Servo port. pub trait CompositorReceiver : 'static { /// Receives the next message inbound for the compositor. This must not block. fn try_recv_compositor_msg(&mut self) -> Option; /// Synchronously waits for, and returns, the next message inbound for the compositor. fn recv_compositor_msg(&mut self) -> Msg; } /// A convenience implementation of `CompositorReceiver` for a plain old Rust `Receiver`. impl CompositorReceiver for Receiver { fn try_recv_compositor_msg(&mut self) -> Option { match self.try_recv() { Ok(msg) => Some(msg), Err(_) => None, } } fn recv_compositor_msg(&mut self) -> Msg { self.recv().unwrap() } } pub fn run_script_listener_thread(compositor_proxy: Box, receiver: IpcReceiver) { while let Ok(msg) = receiver.recv() { match msg { ScriptToCompositorMsg::ScrollFragmentPoint(pipeline_id, layer_id, point) => { compositor_proxy.send(Msg::ScrollFragmentPoint(pipeline_id, layer_id, point)); } ScriptToCompositorMsg::Exit => { let (chan, port) = channel(); compositor_proxy.send(Msg::Exit(chan)); port.recv().unwrap(); } ScriptToCompositorMsg::SetTitle(pipeline_id, title) => { compositor_proxy.send(Msg::ChangePageTitle(pipeline_id, title)) } ScriptToCompositorMsg::SendKeyEvent(key, key_state, key_modifiers) => { compositor_proxy.send(Msg::KeyEvent(key, key_state, key_modifiers)) } } } } /// Implementation of the abstract `PaintListener` interface. impl PaintListener for Box { fn native_display(&mut self) -> Option { let (chan, port) = channel(); self.send(Msg::GetNativeDisplay(chan)); // If the compositor is shutting down when a paint task // is being created, the compositor won't respond to // this message, resulting in an eventual panic. Instead, // just return None in this case, since the paint task // will exit shortly and never actually be requested // to paint buffers by the compositor. port.recv().unwrap_or(None) } fn assign_painted_buffers(&mut self, pipeline_id: PipelineId, epoch: Epoch, replies: Vec<(LayerId, Box)>, frame_tree_id: FrameTreeId) { self.send(Msg::AssignPaintedBuffers(pipeline_id, epoch, replies, frame_tree_id)); } fn ignore_buffer_requests(&mut self, buffer_requests: Vec) { let mut native_surfaces = Vec::new(); for request in buffer_requests.into_iter() { if let Some(native_surface) = request.native_surface { native_surfaces.push(native_surface); } } if !native_surfaces.is_empty() { self.send(Msg::ReturnUnusedNativeSurfaces(native_surfaces)); } } fn initialize_layers_for_pipeline(&mut self, pipeline_id: PipelineId, properties: Vec, epoch: Epoch) { // FIXME(#2004, pcwalton): This assumes that the first layer determines the page size, and // that all other layers are immediate children of it. This is sufficient to handle // `position: fixed` but will not be sufficient to handle `overflow: scroll` or transforms. self.send(Msg::InitializeLayersForPipeline(pipeline_id, epoch, properties)); } fn notify_paint_task_exiting(&mut self, pipeline_id: PipelineId) { self.send(Msg::PaintTaskExited(pipeline_id)) } } /// Messages from the painting task and the constellation task to the compositor task. pub enum Msg { /// Requests that the compositor shut down. Exit(Sender<()>), /// Informs the compositor that the constellation has completed shutdown. /// Required because the constellation can have pending calls to make /// (e.g. SetFrameTree) at the time that we send it an ExitMsg. ShutdownComplete, /// Requests the compositor's graphics metadata. Graphics metadata is what the painter needs /// to create surfaces that the compositor can see. On Linux this is the X display; on Mac this /// is the pixel format. /// /// The headless compositor returns `None`. GetNativeDisplay(Sender>), /// Tells the compositor to create or update the layers for a pipeline if necessary /// (i.e. if no layer with that ID exists). InitializeLayersForPipeline(PipelineId, Epoch, Vec), /// Alerts the compositor that the specified layer's rect has changed. SetLayerRect(PipelineId, LayerId, Rect), /// Scroll a page in a window ScrollFragmentPoint(PipelineId, LayerId, Point2D), /// Requests that the compositor assign the painted buffers to the given layers. AssignPaintedBuffers(PipelineId, Epoch, Vec<(LayerId, Box)>, FrameTreeId), /// Alerts the compositor that the current page has changed its title. ChangePageTitle(PipelineId, Option), /// Alerts the compositor that the current page has changed its URL. ChangePageUrl(PipelineId, Url), /// Alerts the compositor that the given pipeline has changed whether it is running animations. ChangeRunningAnimationsState(PipelineId, AnimationState), /// Replaces the current frame tree, typically called during main frame navigation. SetFrameTree(SendableFrameTree, Sender<()>, ConstellationChan), /// The load of a page has begun: (can go back, can go forward). LoadStart(bool, bool), /// The load of a page has completed: (can go back, can go forward). LoadComplete(bool, bool), /// Indicates that the scrolling timeout with the given starting timestamp has happened and a /// composite should happen. (See the `scrolling` module.) ScrollTimeout(u64), RecompositeAfterScroll, /// Sends an unconsumed key event back to the compositor. KeyEvent(Key, KeyState, KeyModifiers), /// Changes the cursor. SetCursor(Cursor), /// Composite to a PNG file and return the Image over a passed channel. CreatePng(IpcSender>), /// Informs the compositor that the paint task for the given pipeline has exited. PaintTaskExited(PipelineId), /// Alerts the compositor that the viewport has been constrained in some manner ViewportConstrained(PipelineId, ViewportConstraints), /// A reply to the compositor asking if the output image is stable. IsReadyToSaveImageReply(bool), /// A favicon was detected NewFavicon(Url), /// tag finished parsing HeadParsed, /// Signal that the paint task ignored the paint requests that carried /// these native surfaces, so that they can be re-added to the surface cache. ReturnUnusedNativeSurfaces(Vec), /// Collect memory reports and send them back to the given mem::ReportsChan. CollectMemoryReports(mem::ReportsChan), /// A status message to be displayed by the browser chrome. Status(Option), } impl Debug for Msg { fn fmt(&self, f: &mut Formatter) -> Result<(), Error> { match *self { Msg::Exit(..) => write!(f, "Exit"), Msg::ShutdownComplete(..) => write!(f, "ShutdownComplete"), Msg::GetNativeDisplay(..) => write!(f, "GetNativeDisplay"), Msg::InitializeLayersForPipeline(..) => write!(f, "InitializeLayersForPipeline"), Msg::SetLayerRect(..) => write!(f, "SetLayerRect"), Msg::ScrollFragmentPoint(..) => write!(f, "ScrollFragmentPoint"), Msg::AssignPaintedBuffers(..) => write!(f, "AssignPaintedBuffers"), Msg::ChangeRunningAnimationsState(..) => write!(f, "ChangeRunningAnimationsState"), Msg::ChangePageTitle(..) => write!(f, "ChangePageTitle"), Msg::ChangePageUrl(..) => write!(f, "ChangePageUrl"), Msg::SetFrameTree(..) => write!(f, "SetFrameTree"), Msg::LoadComplete(..) => write!(f, "LoadComplete"), Msg::LoadStart(..) => write!(f, "LoadStart"), Msg::ScrollTimeout(..) => write!(f, "ScrollTimeout"), Msg::RecompositeAfterScroll => write!(f, "RecompositeAfterScroll"), Msg::KeyEvent(..) => write!(f, "KeyEvent"), Msg::SetCursor(..) => write!(f, "SetCursor"), Msg::CreatePng(..) => write!(f, "CreatePng"), Msg::PaintTaskExited(..) => write!(f, "PaintTaskExited"), Msg::ViewportConstrained(..) => write!(f, "ViewportConstrained"), Msg::IsReadyToSaveImageReply(..) => write!(f, "IsReadyToSaveImageReply"), Msg::NewFavicon(..) => write!(f, "NewFavicon"), Msg::HeadParsed => write!(f, "HeadParsed"), Msg::ReturnUnusedNativeSurfaces(..) => write!(f, "ReturnUnusedNativeSurfaces"), Msg::CollectMemoryReports(..) => write!(f, "CollectMemoryReports"), Msg::Status(..) => write!(f, "Status"), } } } pub struct CompositorTask; impl CompositorTask { pub fn create(window: Option>, sender: Box, receiver: Box, constellation_chan: ConstellationChan, time_profiler_chan: time::ProfilerChan, mem_profiler_chan: mem::ProfilerChan) -> Box where Window: WindowMethods + 'static { match window { Some(window) => { box compositor::IOCompositor::create(window, sender, receiver, constellation_chan, time_profiler_chan, mem_profiler_chan) as Box } None => { box headless::NullCompositor::create(receiver, constellation_chan, time_profiler_chan, mem_profiler_chan) as Box } } } } pub trait CompositorEventListener { fn handle_events(&mut self, events: Vec) -> bool; fn repaint_synchronously(&mut self); fn shutdown(&mut self); fn pinch_zoom_level(&self) -> f32; /// Requests that the compositor send the title for the main frame as soon as possible. fn get_title_for_main_frame(&self); }