/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ use azure::azure::AzFloat; use azure::azure_hl::SurfacePattern; use azure::azure_hl::{AntialiasMode, AsAzurePoint, CapStyle, CompositionOp, JoinStyle}; use azure::azure_hl::{ BackendType, DrawOptions, DrawTarget, Pattern, StrokeOptions, SurfaceFormat, }; use azure::azure_hl::{Color, ColorPattern, DrawSurfaceOptions, Filter, Path, PathBuilder}; use azure::azure_hl::{ExtendMode, GradientStop, LinearGradientPattern, RadialGradientPattern}; use canvas_traits::canvas::*; use cssparser::RGBA; use euclid::{Point2D, Rect, Size2D, Transform2D, Vector2D}; use ipc_channel::ipc::{IpcSender, IpcSharedMemory}; use num_traits::ToPrimitive; use std::mem; use std::sync::Arc; use webrender::api::DirtyRect; /// The canvas data stores a state machine for the current status of /// the path data and any relevant transformations that are /// applied to it. The Azure drawing API expects the path to be in /// userspace. However, when a path is being built but the canvas' /// transform changes, we choose to transform the path and perform /// further operations to it in device space. When it's time to /// draw the path, we convert it back to userspace and draw it /// with the correct transform applied. enum PathState { /// Path builder in user-space. If a transform has been applied /// but no further path operations have occurred, it is stored /// in the optional field. UserSpacePathBuilder(PathBuilder, Option>), /// Path builder in device-space. DeviceSpacePathBuilder(PathBuilder), /// Path in user-space. If a transform has been applied but /// but no further path operations have occurred, it is stored /// in the optional field. UserSpacePath(Path, Option>), } impl PathState { fn is_path(&self) -> bool { match *self { PathState::UserSpacePath(..) => true, PathState::UserSpacePathBuilder(..) | PathState::DeviceSpacePathBuilder(..) => false, } } fn path(&self) -> &Path { match *self { PathState::UserSpacePath(ref p, _) => p, PathState::UserSpacePathBuilder(..) | PathState::DeviceSpacePathBuilder(..) => { panic!("should have called ensure_path") }, } } } /// A wrapper around a stored PathBuilder and an optional transformation that should be /// applied to any points to ensure they are in the matching device space. struct PathBuilderRef<'a> { builder: &'a PathBuilder, transform: Transform2D, } impl<'a> PathBuilderRef<'a> { fn line_to(&self, pt: &Point2D) { let pt = self.transform.transform_point(pt); self.builder.line_to(pt); } fn move_to(&self, pt: &Point2D) { let pt = self.transform.transform_point(pt); self.builder.move_to(pt); } fn rect(&self, rect: &Rect) { let (first, second, third, fourth) = ( Point2D::new(rect.origin.x, rect.origin.y), Point2D::new(rect.origin.x + rect.size.width, rect.origin.y), Point2D::new( rect.origin.x + rect.size.width, rect.origin.y + rect.size.height, ), Point2D::new(rect.origin.x, rect.origin.y + rect.size.height), ); self.builder.move_to(self.transform.transform_point(&first)); self.builder .line_to(self.transform.transform_point(&second)); self.builder.line_to(self.transform.transform_point(&third)); self.builder .line_to(self.transform.transform_point(&fourth)); self.builder.close(); } fn quadratic_curve_to(&self, cp: &Point2D, endpoint: &Point2D) { self.builder.quadratic_curve_to( &self.transform.transform_point(cp), &self.transform.transform_point(endpoint), ) } fn bezier_curve_to( &self, cp1: &Point2D, cp2: &Point2D, endpoint: &Point2D, ) { self.builder.bezier_curve_to( &self.transform.transform_point(cp1), &self.transform.transform_point(cp2), &self.transform.transform_point(endpoint), ) } fn arc( &self, center: &Point2D, radius: AzFloat, start_angle: AzFloat, end_angle: AzFloat, ccw: bool, ) { let center = self.transform.transform_point(center); self.builder .arc(center, radius, start_angle, end_angle, ccw); } pub fn ellipse( &self, center: &Point2D, radius_x: AzFloat, radius_y: AzFloat, rotation_angle: AzFloat, start_angle: AzFloat, end_angle: AzFloat, ccw: bool, ) { let center = self.transform.transform_point(center); self.builder.ellipse( center, radius_x, radius_y, rotation_angle, start_angle, end_angle, ccw, ); } fn current_point(&self) -> Option> { let inverse = match self.transform.inverse() { Some(i) => i, None => return None, }; let current_point = self.builder.get_current_point(); Some(inverse.transform_point(&Point2D::new(current_point.x, current_point.y))) } } pub struct CanvasData<'a> { drawtarget: DrawTarget, path_state: Option, state: CanvasPaintState<'a>, saved_states: Vec>, webrender_api: webrender_api::RenderApi, image_key: Option, /// An old webrender image key that can be deleted when the next epoch ends. old_image_key: Option, /// An old webrender image key that can be deleted when the current epoch ends. very_old_image_key: Option, pub canvas_id: CanvasId, } impl<'a> CanvasData<'a> { pub fn new( size: Size2D, webrender_api_sender: webrender_api::RenderApiSender, antialias: AntialiasMode, canvas_id: CanvasId, ) -> CanvasData<'a> { let draw_target = CanvasData::create(size); let webrender_api = webrender_api_sender.create_api(); CanvasData { drawtarget: draw_target, path_state: None, state: CanvasPaintState::new(antialias), saved_states: vec![], webrender_api: webrender_api, image_key: None, old_image_key: None, very_old_image_key: None, canvas_id: canvas_id, } } pub fn draw_image( &self, image_data: Vec, image_size: Size2D, dest_rect: Rect, source_rect: Rect, smoothing_enabled: bool, ) { // We round up the floating pixel values to draw the pixels let source_rect = source_rect.ceil(); // It discards the extra pixels (if any) that won't be painted let image_data = if Rect::from_size(image_size).contains_rect(&source_rect) { pixels::rgba8_get_rect(&image_data, image_size.to_u32(), source_rect.to_u32()).into() } else { image_data.into() }; let writer = |draw_target: &DrawTarget| { write_image( &draw_target, image_data, source_rect.size, dest_rect, smoothing_enabled, self.state.draw_options.composition, self.state.draw_options.alpha, ); }; if self.need_to_draw_shadow() { let rect = Rect::new( Point2D::new(dest_rect.origin.x as f32, dest_rect.origin.y as f32), Size2D::new(dest_rect.size.width as f32, dest_rect.size.height as f32), ); self.draw_with_shadow(&rect, writer); } else { writer(&self.drawtarget); } } pub fn save_context_state(&mut self) { self.saved_states.push(self.state.clone()); } pub fn restore_context_state(&mut self) { if let Some(state) = self.saved_states.pop() { mem::replace(&mut self.state, state); self.drawtarget.set_transform(&self.state.transform); self.drawtarget.pop_clip(); } } pub fn fill_text(&self, text: String, x: f64, y: f64, max_width: Option) { error!( "Unimplemented canvas2d.fillText. Values received: {}, {}, {}, {:?}.", text, x, y, max_width ); } pub fn fill_rect(&self, rect: &Rect) { if is_zero_size_gradient(&self.state.fill_style) { return; // Paint nothing if gradient size is zero. } let draw_rect = Rect::new( rect.origin, match self.state.fill_style { Pattern::Surface(ref surface) => { let surface_size = surface.size(); match (surface.repeat_x, surface.repeat_y) { (true, true) => rect.size, (true, false) => Size2D::new(rect.size.width, surface_size.height as f32), (false, true) => Size2D::new(surface_size.width as f32, rect.size.height), (false, false) => { Size2D::new(surface_size.width as f32, surface_size.height as f32) }, } }, _ => rect.size, }, ); if self.need_to_draw_shadow() { self.draw_with_shadow(&draw_rect, |new_draw_target: &DrawTarget| { new_draw_target.fill_rect( &draw_rect, self.state.fill_style.to_pattern_ref(), Some(&self.state.draw_options), ); }); } else { self.drawtarget.fill_rect( &draw_rect, self.state.fill_style.to_pattern_ref(), Some(&self.state.draw_options), ); } } pub fn clear_rect(&self, rect: &Rect) { self.drawtarget.clear_rect(rect); } pub fn stroke_rect(&self, rect: &Rect) { if is_zero_size_gradient(&self.state.stroke_style) { return; // Paint nothing if gradient size is zero. } if self.need_to_draw_shadow() { self.draw_with_shadow(&rect, |new_draw_target: &DrawTarget| { new_draw_target.stroke_rect( rect, self.state.stroke_style.to_pattern_ref(), &self.state.stroke_opts, &self.state.draw_options, ); }); } else if rect.size.width == 0. || rect.size.height == 0. { let cap = match self.state.stroke_opts.line_join { JoinStyle::Round => CapStyle::Round, _ => CapStyle::Butt, }; let stroke_opts = StrokeOptions::new( self.state.stroke_opts.line_width, self.state.stroke_opts.line_join, cap, self.state.stroke_opts.miter_limit, self.state.stroke_opts.mDashPattern, ); self.drawtarget.stroke_line( rect.origin, rect.bottom_right(), self.state.stroke_style.to_pattern_ref(), &stroke_opts, &self.state.draw_options, ); } else { self.drawtarget.stroke_rect( rect, self.state.stroke_style.to_pattern_ref(), &self.state.stroke_opts, &self.state.draw_options, ); } } pub fn begin_path(&mut self) { // Erase any traces of previous paths that existed before this. self.path_state = None; } pub fn close_path(&mut self) { self.path_builder().builder.close(); } fn ensure_path(&mut self) { // If there's no record of any path yet, create a new builder in user-space. if self.path_state.is_none() { self.path_state = Some(PathState::UserSpacePathBuilder( self.drawtarget.create_path_builder(), None, )); } // If a user-space builder exists, create a finished path from it. let new_state = match *self.path_state.as_mut().unwrap() { PathState::UserSpacePathBuilder(ref builder, ref mut transform) => { Some((builder.finish(), transform.take())) }, PathState::DeviceSpacePathBuilder(..) | PathState::UserSpacePath(..) => None, }; if let Some((path, transform)) = new_state { self.path_state = Some(PathState::UserSpacePath(path, transform)); } // If a user-space path exists, create a device-space builder based on it if // any transform is present. let new_state = match *self.path_state.as_ref().unwrap() { PathState::UserSpacePath(ref path, Some(ref transform)) => { Some(path.transformed_copy_to_builder(transform)) }, PathState::UserSpacePath(..) | PathState::UserSpacePathBuilder(..) | PathState::DeviceSpacePathBuilder(..) => None, }; if let Some(builder) = new_state { self.path_state = Some(PathState::DeviceSpacePathBuilder(builder)); } // If a device-space builder is present, create a user-space path from its // finished path by inverting the initial transformation. let new_state = match self.path_state.as_ref().unwrap() { PathState::DeviceSpacePathBuilder(ref builder) => { let path = builder.finish(); let inverse = match self.drawtarget.get_transform().inverse() { Some(m) => m, None => { warn!("Couldn't invert canvas transformation."); return; }, }; let builder = path.transformed_copy_to_builder(&inverse); Some(builder.finish()) }, PathState::UserSpacePathBuilder(..) | PathState::UserSpacePath(..) => None, }; if let Some(path) = new_state { self.path_state = Some(PathState::UserSpacePath(path, None)); } assert!(self.path_state.as_ref().unwrap().is_path()) } fn path(&self) -> &Path { self.path_state .as_ref() .expect("Should have called ensure_path()") .path() } pub fn fill(&mut self) { if is_zero_size_gradient(&self.state.fill_style) { return; // Paint nothing if gradient size is zero. } self.ensure_path(); self.drawtarget.fill( &self.path(), self.state.fill_style.to_pattern_ref(), &self.state.draw_options, ); } pub fn stroke(&mut self) { if is_zero_size_gradient(&self.state.stroke_style) { return; // Paint nothing if gradient size is zero. } self.ensure_path(); self.drawtarget.stroke( &self.path(), self.state.stroke_style.to_pattern_ref(), &self.state.stroke_opts, &self.state.draw_options, ); } pub fn clip(&mut self) { self.ensure_path(); self.drawtarget.push_clip(&self.path()); } pub fn is_point_in_path( &mut self, x: f64, y: f64, _fill_rule: FillRule, chan: IpcSender, ) { self.ensure_path(); let result = match self.path_state.as_ref() { Some(PathState::UserSpacePath(ref path, ref transform)) => { let target_transform = self.drawtarget.get_transform(); let path_transform = transform.as_ref().unwrap_or(&target_transform); path.contains_point(x, y, path_transform) }, Some(_) | None => false, }; chan.send(result).unwrap(); } pub fn move_to(&mut self, point: &Point2D) { self.path_builder().move_to(point); } pub fn line_to(&mut self, point: &Point2D) { self.path_builder().line_to(point); } fn path_builder(&mut self) -> PathBuilderRef { if self.path_state.is_none() { self.path_state = Some(PathState::UserSpacePathBuilder( self.drawtarget.create_path_builder(), None, )); } // Rust is not pleased by returning a reference to a builder in some branches // and overwriting path_state in other ones. The following awkward use of duplicate // matches works around the resulting borrow errors. let new_state = { match self.path_state.as_ref().unwrap() { &PathState::UserSpacePathBuilder(_, None) | &PathState::DeviceSpacePathBuilder(_) => None, &PathState::UserSpacePathBuilder(ref builder, Some(ref transform)) => { let path = builder.finish(); Some(PathState::DeviceSpacePathBuilder( path.transformed_copy_to_builder(transform), )) }, &PathState::UserSpacePath(ref path, Some(ref transform)) => Some( PathState::DeviceSpacePathBuilder(path.transformed_copy_to_builder(transform)), ), &PathState::UserSpacePath(ref path, None) => Some(PathState::UserSpacePathBuilder( path.copy_to_builder(), None, )), } }; match new_state { // There's a new builder value that needs to be stored. Some(state) => self.path_state = Some(state), // There's an existing builder value that can be returned immediately. None => match self.path_state.as_ref().unwrap() { &PathState::UserSpacePathBuilder(ref builder, None) => { return PathBuilderRef { builder, transform: Transform2D::identity(), }; }, &PathState::DeviceSpacePathBuilder(ref builder) => { return PathBuilderRef { builder, transform: self.drawtarget.get_transform(), }; }, _ => unreachable!(), }, } match self.path_state.as_ref().unwrap() { &PathState::UserSpacePathBuilder(ref builder, None) => PathBuilderRef { builder, transform: Transform2D::identity(), }, &PathState::DeviceSpacePathBuilder(ref builder) => PathBuilderRef { builder, transform: self.drawtarget.get_transform(), }, &PathState::UserSpacePathBuilder(..) | &PathState::UserSpacePath(..) => unreachable!(), } } pub fn rect(&mut self, rect: &Rect) { self.path_builder().rect(rect); } pub fn quadratic_curve_to(&mut self, cp: &Point2D, endpoint: &Point2D) { self.path_builder().quadratic_curve_to(cp, endpoint); } pub fn bezier_curve_to( &mut self, cp1: &Point2D, cp2: &Point2D, endpoint: &Point2D, ) { self.path_builder().bezier_curve_to(cp1, cp2, endpoint); } pub fn arc( &mut self, center: &Point2D, radius: AzFloat, start_angle: AzFloat, end_angle: AzFloat, ccw: bool, ) { self.path_builder() .arc(center, radius, start_angle, end_angle, ccw); } pub fn arc_to(&mut self, cp1: &Point2D, cp2: &Point2D, radius: AzFloat) { let cp0 = match self.path_builder().current_point() { Some(p) => p.as_azure_point(), None => return, }; let cp1 = *cp1; let cp2 = *cp2; if (cp0.x == cp1.x && cp0.y == cp1.y) || cp1 == cp2 || radius == 0.0 { self.line_to(&cp1); return; } // if all three control points lie on a single straight line, // connect the first two by a straight line let direction = (cp2.x - cp1.x) * (cp0.y - cp1.y) + (cp2.y - cp1.y) * (cp1.x - cp0.x); if direction == 0.0 { self.line_to(&cp1); return; } // otherwise, draw the Arc let a2 = (cp0.x - cp1.x).powi(2) + (cp0.y - cp1.y).powi(2); let b2 = (cp1.x - cp2.x).powi(2) + (cp1.y - cp2.y).powi(2); let d = { let c2 = (cp0.x - cp2.x).powi(2) + (cp0.y - cp2.y).powi(2); let cosx = (a2 + b2 - c2) / (2.0 * (a2 * b2).sqrt()); let sinx = (1.0 - cosx.powi(2)).sqrt(); radius / ((1.0 - cosx) / sinx) }; // first tangent point let anx = (cp1.x - cp0.x) / a2.sqrt(); let any = (cp1.y - cp0.y) / a2.sqrt(); let tp1 = Point2D::new(cp1.x - anx * d, cp1.y - any * d); // second tangent point let bnx = (cp1.x - cp2.x) / b2.sqrt(); let bny = (cp1.y - cp2.y) / b2.sqrt(); let tp2 = Point2D::new(cp1.x - bnx * d, cp1.y - bny * d); // arc center and angles let anticlockwise = direction < 0.0; let cx = tp1.x + any * radius * if anticlockwise { 1.0 } else { -1.0 }; let cy = tp1.y - anx * radius * if anticlockwise { 1.0 } else { -1.0 }; let angle_start = (tp1.y - cy).atan2(tp1.x - cx); let angle_end = (tp2.y - cy).atan2(tp2.x - cx); self.line_to(&tp1); if [cx, cy, angle_start, angle_end] .iter() .all(|x| x.is_finite()) { self.arc( &Point2D::new(cx, cy), radius, angle_start, angle_end, anticlockwise, ); } } pub fn ellipse( &mut self, center: &Point2D, radius_x: AzFloat, radius_y: AzFloat, rotation_angle: AzFloat, start_angle: AzFloat, end_angle: AzFloat, ccw: bool, ) { self.path_builder().ellipse( center, radius_x, radius_y, rotation_angle, start_angle, end_angle, ccw, ); } pub fn set_fill_style(&mut self, style: FillOrStrokeStyle) { if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) { self.state.fill_style = pattern } } pub fn set_stroke_style(&mut self, style: FillOrStrokeStyle) { if let Some(pattern) = style.to_azure_pattern(&self.drawtarget) { self.state.stroke_style = pattern } } pub fn set_line_width(&mut self, width: f32) { self.state.stroke_opts.line_width = width; } pub fn set_line_cap(&mut self, cap: LineCapStyle) { self.state.stroke_opts.line_cap = cap.to_azure_style(); } pub fn set_line_join(&mut self, join: LineJoinStyle) { self.state.stroke_opts.line_join = join.to_azure_style(); } pub fn set_miter_limit(&mut self, limit: f32) { self.state.stroke_opts.miter_limit = limit; } pub fn set_transform(&mut self, transform: &Transform2D) { // If there is an in-progress path, store the existing transformation required // to move between device and user space. match self.path_state.as_mut() { None | Some(PathState::DeviceSpacePathBuilder(..)) => (), Some(PathState::UserSpacePathBuilder(_, ref mut transform)) | Some(PathState::UserSpacePath(_, ref mut transform)) => { if transform.is_none() { *transform = Some(self.drawtarget.get_transform()); } }, } self.state.transform = transform.clone(); self.drawtarget.set_transform(transform) } pub fn set_global_alpha(&mut self, alpha: f32) { self.state.draw_options.alpha = alpha; } pub fn set_global_composition(&mut self, op: CompositionOrBlending) { self.state .draw_options .set_composition_op(op.to_azure_style()); } pub fn create(size: Size2D) -> DrawTarget { // FIXME(nox): Why is the size made of i32 values? DrawTarget::new(BackendType::Skia, size.to_i32(), SurfaceFormat::B8G8R8A8) } pub fn recreate(&mut self, size: Size2D) { self.drawtarget = CanvasData::create(Size2D::new(size.width as u64, size.height as u64)); self.state = CanvasPaintState::new(self.state.draw_options.antialias); self.saved_states.clear(); // Webrender doesn't let images change size, so we clear the webrender image key. // TODO: there is an annying race condition here: the display list builder // might still be using the old image key. Really, we should be scheduling the image // for later deletion, not deleting it immediately. // https://github.com/servo/servo/issues/17534 if let Some(image_key) = self.image_key.take() { // If this executes, then we are in a new epoch since we last recreated the canvas, // so `old_image_key` must be `None`. debug_assert!(self.old_image_key.is_none()); self.old_image_key = Some(image_key); } } #[allow(unsafe_code)] pub fn send_pixels(&mut self, chan: IpcSender) { let data = IpcSharedMemory::from_bytes(unsafe { self.drawtarget.snapshot().get_data_surface().data() }); chan.send(data).unwrap(); } #[allow(unsafe_code)] pub fn send_data(&mut self, chan: IpcSender) { let size = self.drawtarget.get_size(); let descriptor = webrender_api::ImageDescriptor { size: webrender_api::DeviceIntSize::new(size.width, size.height), stride: None, format: webrender_api::ImageFormat::BGRA8, offset: 0, is_opaque: false, allow_mipmaps: false, }; let data = webrender_api::ImageData::Raw(Arc::new(unsafe { self.drawtarget.snapshot().get_data_surface().data().into() })); let mut txn = webrender_api::Transaction::new(); match self.image_key { Some(image_key) => { debug!("Updating image {:?}.", image_key); txn.update_image(image_key, descriptor, data, &DirtyRect::All); }, None => { self.image_key = Some(self.webrender_api.generate_image_key()); debug!("New image {:?}.", self.image_key); txn.add_image(self.image_key.unwrap(), descriptor, data, None); }, } if let Some(image_key) = mem::replace(&mut self.very_old_image_key, self.old_image_key.take()) { txn.delete_image(image_key); } self.webrender_api.update_resources(txn.resource_updates); let data = CanvasImageData { image_key: self.image_key.unwrap(), }; chan.send(data).unwrap(); } // https://html.spec.whatwg.org/multipage/#dom-context-2d-putimagedata pub fn put_image_data(&mut self, mut imagedata: Vec, rect: Rect) { assert_eq!(imagedata.len() % 4, 0); assert_eq!(rect.size.area() as usize, imagedata.len() / 4); pixels::rgba8_byte_swap_and_premultiply_inplace(&mut imagedata); let source_surface = self .drawtarget .create_source_surface_from_data( &imagedata, rect.size.to_i32(), rect.size.width as i32 * 4, SurfaceFormat::B8G8R8A8, ) .unwrap(); self.drawtarget.copy_surface( source_surface, Rect::from_size(rect.size.to_i32()), rect.origin.to_i32(), ); } pub fn set_shadow_offset_x(&mut self, value: f64) { self.state.shadow_offset_x = value; } pub fn set_shadow_offset_y(&mut self, value: f64) { self.state.shadow_offset_y = value; } pub fn set_shadow_blur(&mut self, value: f64) { self.state.shadow_blur = value; } pub fn set_shadow_color(&mut self, value: Color) { self.state.shadow_color = value; } // https://html.spec.whatwg.org/multipage/#when-shadows-are-drawn fn need_to_draw_shadow(&self) -> bool { self.state.shadow_color.a != 0.0f32 && (self.state.shadow_offset_x != 0.0f64 || self.state.shadow_offset_y != 0.0f64 || self.state.shadow_blur != 0.0f64) } fn create_draw_target_for_shadow(&self, source_rect: &Rect) -> DrawTarget { let draw_target = self.drawtarget.create_similar_draw_target( &Size2D::new( source_rect.size.width as i32, source_rect.size.height as i32, ), self.drawtarget.get_format(), ); let matrix = Transform2D::identity() .pre_translate(-source_rect.origin.to_vector().cast()) .pre_mul(&self.state.transform); draw_target.set_transform(&matrix); draw_target } fn draw_with_shadow(&self, rect: &Rect, draw_shadow_source: F) where F: FnOnce(&DrawTarget), { let shadow_src_rect = self.state.transform.transform_rect(rect); let new_draw_target = self.create_draw_target_for_shadow(&shadow_src_rect); draw_shadow_source(&new_draw_target); self.drawtarget.draw_surface_with_shadow( new_draw_target.snapshot(), &Point2D::new( shadow_src_rect.origin.x as AzFloat, shadow_src_rect.origin.y as AzFloat, ), &self.state.shadow_color, &Vector2D::new( self.state.shadow_offset_x as AzFloat, self.state.shadow_offset_y as AzFloat, ), (self.state.shadow_blur / 2.0f64) as AzFloat, self.state.draw_options.composition, ); } /// It reads image data from the canvas /// canvas_size: The size of the canvas we're reading from /// read_rect: The area of the canvas we want to read from #[allow(unsafe_code)] pub fn read_pixels(&self, read_rect: Rect, canvas_size: Size2D) -> Vec { let canvas_rect = Rect::from_size(canvas_size); if canvas_rect .intersection(&read_rect) .map_or(true, |rect| rect.is_empty()) { return vec![]; } let data_surface = self.drawtarget.snapshot().get_data_surface(); pixels::rgba8_get_rect( unsafe { data_surface.data() }, canvas_size.to_u32(), read_rect.to_u32(), ) .into_owned() } } impl<'a> Drop for CanvasData<'a> { fn drop(&mut self) { let mut txn = webrender_api::Transaction::new(); if let Some(image_key) = self.old_image_key.take() { txn.delete_image(image_key); } if let Some(image_key) = self.very_old_image_key.take() { txn.delete_image(image_key); } self.webrender_api.update_resources(txn.resource_updates); } } #[derive(Clone)] struct CanvasPaintState<'a> { draw_options: DrawOptions, fill_style: Pattern, stroke_style: Pattern, stroke_opts: StrokeOptions<'a>, /// The current 2D transform matrix. transform: Transform2D, shadow_offset_x: f64, shadow_offset_y: f64, shadow_blur: f64, shadow_color: Color, } impl<'a> CanvasPaintState<'a> { fn new(antialias: AntialiasMode) -> CanvasPaintState<'a> { CanvasPaintState { draw_options: DrawOptions::new(1.0, CompositionOp::Over, antialias), fill_style: Pattern::Color(ColorPattern::new(Color::black())), stroke_style: Pattern::Color(ColorPattern::new(Color::black())), stroke_opts: StrokeOptions::new( 1.0, JoinStyle::MiterOrBevel, CapStyle::Butt, 10.0, &[], ), transform: Transform2D::identity(), shadow_offset_x: 0.0, shadow_offset_y: 0.0, shadow_blur: 0.0, shadow_color: Color::transparent(), } } } fn is_zero_size_gradient(pattern: &Pattern) -> bool { if let &Pattern::LinearGradient(ref gradient) = pattern { if gradient.is_zero_size() { return true; } } false } /// It writes an image to the destination target /// draw_target: the destination target where the image_data will be copied /// image_data: Pixel information of the image to be written. It takes RGBA8 /// image_size: The size of the image to be written /// dest_rect: Area of the destination target where the pixels will be copied /// smoothing_enabled: It determines if smoothing is applied to the image result fn write_image( draw_target: &DrawTarget, image_data: Vec, image_size: Size2D, dest_rect: Rect, smoothing_enabled: bool, composition_op: CompositionOp, global_alpha: f32, ) { if image_data.is_empty() { return; } let image_rect = Rect::new(Point2D::zero(), image_size); // From spec https://html.spec.whatwg.org/multipage/#dom-context-2d-drawimage // When scaling up, if the imageSmoothingEnabled attribute is set to true, the user agent should attempt // to apply a smoothing algorithm to the image data when it is scaled. // Otherwise, the image must be rendered using nearest-neighbor interpolation. let filter = if smoothing_enabled { Filter::Linear } else { Filter::Point }; let image_size = image_size.to_i32(); let source_surface = draw_target .create_source_surface_from_data( &image_data, image_size, image_size.width * 4, SurfaceFormat::B8G8R8A8, ) .unwrap(); let draw_surface_options = DrawSurfaceOptions::new(filter, true); let draw_options = DrawOptions::new(global_alpha, composition_op, AntialiasMode::None); draw_target.draw_surface( source_surface, dest_rect.to_azure_style(), image_rect.to_azure_style(), draw_surface_options, draw_options, ); } pub trait PointToi32 { fn to_i32(&self) -> Point2D; } impl PointToi32 for Point2D { fn to_i32(&self) -> Point2D { Point2D::new(self.x.to_i32().unwrap(), self.y.to_i32().unwrap()) } } pub trait SizeToi32 { fn to_i32(&self) -> Size2D; } impl SizeToi32 for Size2D { fn to_i32(&self) -> Size2D { Size2D::new(self.width.to_i32().unwrap(), self.height.to_i32().unwrap()) } } pub trait RectToi32 { fn to_i32(&self) -> Rect; fn ceil(&self) -> Rect; } impl RectToi32 for Rect { fn to_i32(&self) -> Rect { Rect::new( Point2D::new( self.origin.x.to_i32().unwrap(), self.origin.y.to_i32().unwrap(), ), Size2D::new( self.size.width.to_i32().unwrap(), self.size.height.to_i32().unwrap(), ), ) } fn ceil(&self) -> Rect { Rect::new( Point2D::new(self.origin.x.ceil(), self.origin.y.ceil()), Size2D::new(self.size.width.ceil(), self.size.height.ceil()), ) } } pub trait ToAzureStyle { type Target; fn to_azure_style(self) -> Self::Target; } impl ToAzureStyle for Rect { type Target = Rect; fn to_azure_style(self) -> Rect { Rect::new( Point2D::new(self.origin.x as AzFloat, self.origin.y as AzFloat), Size2D::new(self.size.width as AzFloat, self.size.height as AzFloat), ) } } impl ToAzureStyle for LineCapStyle { type Target = CapStyle; fn to_azure_style(self) -> CapStyle { match self { LineCapStyle::Butt => CapStyle::Butt, LineCapStyle::Round => CapStyle::Round, LineCapStyle::Square => CapStyle::Square, } } } impl ToAzureStyle for LineJoinStyle { type Target = JoinStyle; fn to_azure_style(self) -> JoinStyle { match self { LineJoinStyle::Round => JoinStyle::Round, LineJoinStyle::Bevel => JoinStyle::Bevel, LineJoinStyle::Miter => JoinStyle::Miter, } } } impl ToAzureStyle for CompositionStyle { type Target = CompositionOp; fn to_azure_style(self) -> CompositionOp { match self { CompositionStyle::SrcIn => CompositionOp::In, CompositionStyle::SrcOut => CompositionOp::Out, CompositionStyle::SrcOver => CompositionOp::Over, CompositionStyle::SrcAtop => CompositionOp::Atop, CompositionStyle::DestIn => CompositionOp::DestIn, CompositionStyle::DestOut => CompositionOp::DestOut, CompositionStyle::DestOver => CompositionOp::DestOver, CompositionStyle::DestAtop => CompositionOp::DestAtop, CompositionStyle::Copy => CompositionOp::Source, CompositionStyle::Lighter => CompositionOp::Add, CompositionStyle::Xor => CompositionOp::Xor, } } } impl ToAzureStyle for BlendingStyle { type Target = CompositionOp; fn to_azure_style(self) -> CompositionOp { match self { BlendingStyle::Multiply => CompositionOp::Multiply, BlendingStyle::Screen => CompositionOp::Screen, BlendingStyle::Overlay => CompositionOp::Overlay, BlendingStyle::Darken => CompositionOp::Darken, BlendingStyle::Lighten => CompositionOp::Lighten, BlendingStyle::ColorDodge => CompositionOp::ColorDodge, BlendingStyle::ColorBurn => CompositionOp::ColorBurn, BlendingStyle::HardLight => CompositionOp::HardLight, BlendingStyle::SoftLight => CompositionOp::SoftLight, BlendingStyle::Difference => CompositionOp::Difference, BlendingStyle::Exclusion => CompositionOp::Exclusion, BlendingStyle::Hue => CompositionOp::Hue, BlendingStyle::Saturation => CompositionOp::Saturation, BlendingStyle::Color => CompositionOp::Color, BlendingStyle::Luminosity => CompositionOp::Luminosity, } } } impl ToAzureStyle for CompositionOrBlending { type Target = CompositionOp; fn to_azure_style(self) -> CompositionOp { match self { CompositionOrBlending::Composition(op) => op.to_azure_style(), CompositionOrBlending::Blending(op) => op.to_azure_style(), } } } pub trait ToAzurePattern { fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option; } impl ToAzurePattern for FillOrStrokeStyle { fn to_azure_pattern(&self, drawtarget: &DrawTarget) -> Option { Some(match *self { FillOrStrokeStyle::Color(ref color) => { Pattern::Color(ColorPattern::new(color.to_azure_style())) }, FillOrStrokeStyle::LinearGradient(ref linear_gradient_style) => { let gradient_stops: Vec = linear_gradient_style .stops .iter() .map(|s| GradientStop { offset: s.offset as AzFloat, color: s.color.to_azure_style(), }) .collect(); Pattern::LinearGradient(LinearGradientPattern::new( &Point2D::new( linear_gradient_style.x0 as AzFloat, linear_gradient_style.y0 as AzFloat, ), &Point2D::new( linear_gradient_style.x1 as AzFloat, linear_gradient_style.y1 as AzFloat, ), drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp), &Transform2D::identity(), )) }, FillOrStrokeStyle::RadialGradient(ref radial_gradient_style) => { let gradient_stops: Vec = radial_gradient_style .stops .iter() .map(|s| GradientStop { offset: s.offset as AzFloat, color: s.color.to_azure_style(), }) .collect(); Pattern::RadialGradient(RadialGradientPattern::new( &Point2D::new( radial_gradient_style.x0 as AzFloat, radial_gradient_style.y0 as AzFloat, ), &Point2D::new( radial_gradient_style.x1 as AzFloat, radial_gradient_style.y1 as AzFloat, ), radial_gradient_style.r0 as AzFloat, radial_gradient_style.r1 as AzFloat, drawtarget.create_gradient_stops(&gradient_stops, ExtendMode::Clamp), &Transform2D::identity(), )) }, FillOrStrokeStyle::Surface(ref surface_style) => { let source_surface = drawtarget.create_source_surface_from_data( &surface_style.surface_data, // FIXME(nox): Why are those i32 values? surface_style.surface_size.to_i32(), surface_style.surface_size.width as i32 * 4, SurfaceFormat::B8G8R8A8, )?; Pattern::Surface(SurfacePattern::new( source_surface.azure_source_surface, surface_style.repeat_x, surface_style.repeat_y, &Transform2D::identity(), )) }, }) } } impl ToAzureStyle for RGBA { type Target = Color; fn to_azure_style(self) -> Color { Color::rgba( self.red_f32() as AzFloat, self.green_f32() as AzFloat, self.blue_f32() as AzFloat, self.alpha_f32() as AzFloat, ) } }