From 1b4a3d8987077ce003ab0755b33663bda7f31935 Mon Sep 17 00:00:00 2001 From: Istvan Miklos Date: Thu, 5 Mar 2020 15:51:18 +0100 Subject: Add VertexArrayObject support for WebGL2 The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES. --- components/script/dom/webglvertexarrayobject.rs | 100 ++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 components/script/dom/webglvertexarrayobject.rs (limited to 'components/script/dom/webglvertexarrayobject.rs') diff --git a/components/script/dom/webglvertexarrayobject.rs b/components/script/dom/webglvertexarrayobject.rs new file mode 100644 index 00000000000..48355d05557 --- /dev/null +++ b/components/script/dom/webglvertexarrayobject.rs @@ -0,0 +1,100 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ + +use crate::dom::bindings::cell::Ref; +use crate::dom::bindings::codegen::Bindings::WebGLVertexArrayObjectBinding; +use crate::dom::bindings::reflector::{reflect_dom_object, DomObject}; +use crate::dom::bindings::root::{DomRoot, MutNullableDom}; +use crate::dom::vertexarrayobject::{VertexArrayObject, VertexAttribData}; +use crate::dom::webglbuffer::WebGLBuffer; +use crate::dom::webglobject::WebGLObject; +use crate::dom::webglrenderingcontext::WebGLRenderingContext; +use canvas_traits::webgl::{ActiveAttribInfo, WebGLResult, WebGLVertexArrayId}; +use dom_struct::dom_struct; + +#[dom_struct] +pub struct WebGLVertexArrayObject { + webgl_object_: WebGLObject, + array_object: VertexArrayObject, +} + +impl WebGLVertexArrayObject { + fn new_inherited(context: &WebGLRenderingContext, id: Option) -> Self { + Self { + webgl_object_: WebGLObject::new_inherited(context), + array_object: VertexArrayObject::new(context, id), + } + } + + pub fn new(context: &WebGLRenderingContext, id: Option) -> DomRoot { + reflect_dom_object( + Box::new(WebGLVertexArrayObject::new_inherited(context, id)), + &*context.global(), + WebGLVertexArrayObjectBinding::Wrap, + ) + } + + pub fn id(&self) -> Option { + self.array_object.id() + } + + pub fn is_deleted(&self) -> bool { + self.array_object.is_deleted() + } + + pub fn delete(&self, fallible: bool) { + self.array_object.delete(fallible); + } + + pub fn ever_bound(&self) -> bool { + self.array_object.ever_bound() + } + + pub fn set_ever_bound(&self) { + self.array_object.set_ever_bound(); + } + + pub fn element_array_buffer(&self) -> &MutNullableDom { + self.array_object.element_array_buffer() + } + + pub fn get_vertex_attrib(&self, index: u32) -> Option> { + self.array_object.get_vertex_attrib(index) + } + + pub fn vertex_attrib_pointer( + &self, + index: u32, + size: i32, + type_: u32, + normalized: bool, + stride: i32, + offset: i64, + ) -> WebGLResult<()> { + self.array_object + .vertex_attrib_pointer(index, size, type_, normalized, stride, offset) + } + + pub fn vertex_attrib_divisor(&self, index: u32, value: u32) { + self.array_object.vertex_attrib_divisor(index, value); + } + + pub fn enabled_vertex_attrib_array(&self, index: u32, value: bool) { + self.array_object.enabled_vertex_attrib_array(index, value); + } + + pub fn unbind_buffer(&self, buffer: &WebGLBuffer) { + self.array_object.unbind_buffer(buffer); + } + + pub fn validate_for_draw( + &self, + required_len: u32, + instance_count: u32, + active_attribs: &[ActiveAttribInfo], + ) -> WebGLResult<()> { + self.array_object + .validate_for_draw(required_len, instance_count, active_attribs) + } +} -- cgit v1.2.3