From ced67af6b2519c577f7830ea76e0426ff44a9a2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?M=C3=A1ty=C3=A1s=20Mustoha?= Date: Fri, 6 Mar 2020 11:42:21 +0100 Subject: Add support for WebGL2 GetFragDataLocation Adds support for the `GetFragDataLocation` WebGL2 call. See: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7.7 --- components/script/dom/webglprogram.rs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'components/script/dom/webglprogram.rs') diff --git a/components/script/dom/webglprogram.rs b/components/script/dom/webglprogram.rs index 556573aae2e..4bb59fb1428 100644 --- a/components/script/dom/webglprogram.rs +++ b/components/script/dom/webglprogram.rs @@ -365,6 +365,30 @@ impl WebGLProgram { Ok(location) } + /// glGetFragDataLocation + pub fn get_frag_data_location(&self, name: DOMString) -> WebGLResult { + if !self.is_linked() || self.is_deleted() { + return Err(WebGLError::InvalidOperation); + } + + if !validate_glsl_name(&name)? { + return Ok(-1); + } + if name.starts_with("gl_") { + return Ok(-1); + } + + let (sender, receiver) = webgl_channel().unwrap(); + self.upcast::() + .context() + .send_command(WebGLCommand::GetFragDataLocation( + self.id, + name.into(), + sender, + )); + Ok(receiver.recv().unwrap()) + } + /// glGetUniformLocation pub fn get_uniform_location( &self, -- cgit v1.2.3