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* Ensure iframe load event occurs if initial about:blank is recreated with ↵Josh Matthews2024-10-021-0/+2
| | | | document.open.
* Synchronously mark iframes as having pending loads when navigating a window ↵Josh Matthews2024-09-271-4/+3
| | | | proxy with a frame element.
* Store a pipeline that's being replaced in the load data.Josh Matthews2024-09-251-3/+3
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* Use existing window when navigating away from initial about:blank document.Josh Matthews2024-09-251-0/+9
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* Trace more functions by adding perfetto tracing events (#33417)atbrakhi2024-09-131-1/+1
| | | Signed-off-by: atbrakhi <atbrakhi@igalia.com>
* script: Create a `CrossProcessInstant` to enable serializable monotonic time ↵Martin Robinson2024-09-051-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (#33282) Up until now, Servo was using a very old version of time to get a cross-process monotonic timestamp (using `time::precise_time_ns()`). This change replaces the usage of old time with a new serializable monotonic time called `CrossProcessInstant` and uses it where `u64` timestamps were stored before. The standard library doesn't provide this functionality because it isn't something you can do reliably on all platforms. The idea is that we do our best and then fall back gracefully. This is a big change, because Servo was using `u64` timestamps all over the place some as raw values taken from `time::precise_time_ns()` and some as relative offsets from the "navigation start," which is a concept similar to DOM's `timeOrigin` (but not exactly the same). It's very difficult to fix this situation without fixing it everywhere as the `Instant` concept is supposed to be opaque. The good thing is that this change clears up all ambiguity when passing times as a `time::Duration` is unit agnostic and a `CrossProcessInstant` represents an absolute moment in time. The `time` version of `Duration` is used because it can both be negative and is also serializable. Good things: - No need too pass around `time` and `time_precise` any longer. `CrossProcessInstant` is also precise and monotonic. - The distinction between a time that is unset or at `0` (at some kind of timer epoch) is now gone. There still a lot of work to do to clean up timing, but this is the first step. In general, I've tried to preserve existing behavior, even when not spec compliant, as much as possible. I plan to submit followup PRs fixing some of the issues I've noticed. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* script: Stop using `time` in DOM timers (#33262)Martin Robinson2024-08-301-19/+3
| | | | | | This switches to using `std::time` types for DOM timer operations, which allows removing our custom time units in favor of `Duration`. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Gamepad: Implement GamepadHapticActuator (#32046)Daniel Adams2024-07-201-1/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Implement Servo side of GamepadHapticActuator Signed-off-by: Daniel Adams <msub2official@gmail.com> * Get build working Signed-off-by: Daniel Adams <msub2official@gmail.com> * Create effect handling on embedder side Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update tracing for GamepadHapticEffect Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update gilrs to point to commit with effect complete event Signed-off-by: Daniel Adams <msub2official@gmail.com> * Implement playing and preempting haptic effects Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update IDL to add trigger rumble Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update WPT expectations Signed-off-by: Daniel Adams <msub2official@gmail.com> * Handle stopping haptic effects from reset() Signed-off-by: Daniel Adams <msub2official@gmail.com> * ./mach fmt, fix test-tidy issues Signed-off-by: Daniel Adams <msub2official@gmail.com> * Add extra validity checks for trigger rumble Signed-off-by: Daniel Adams <msub2official@gmail.com> * Retrieve supported haptic effects from embedder Signed-off-by: Daniel Adams <msub2official@gmail.com> * Fix test expectations Signed-off-by: Daniel Adams <msub2official@gmail.com> * Add missing spec link, pin gilrs commit Signed-off-by: Daniel Adams <msub2official@gmail.com> * servoshell cargo formatting Signed-off-by: Daniel Adams <msub2official@gmail.com> * Fix Cargo.toml Signed-off-by: Daniel Adams <msub2official@gmail.com> * Additional comments, realm proof, naming Signed-off-by: Daniel Adams <msub2official@gmail.com> * ./mach fmt Signed-off-by: Daniel Adams <msub2official@gmail.com> * Update gilrs rev to gilrs-core 0.5.12 release Signed-off-by: Daniel Adams <msub2official@gmail.com> * Implement sequence ids for gamepad haptic promises Signed-off-by: Daniel Adams <msub2official@gmail.com> * Take playing effect promise instead of cloning Signed-off-by: Daniel Adams <msub2official@gmail.com> * Implement listener for reset function Signed-off-by: Daniel Adams <msub2official@gmail.com> * Fix Cargo.lock Signed-off-by: Daniel Adams <msub2official@gmail.com> * Restructure IPC listeners, add comments, handle visibility change Signed-off-by: Daniel Adams <msub2official@gmail.com> * Check that haptic effect still exists before handling ff completion event Signed-off-by: Daniel Adams <msub2official@gmail.com> * Visibility steps, add InRealm bindings for promises Signed-off-by: Daniel Adams <msub2official@gmail.com> * Add Gamepad EmbedderMsg arms to egl servo_glue Signed-off-by: Daniel Adams <msub2official@gmail.com> --------- Signed-off-by: Daniel Adams <msub2official@gmail.com>
* clippy: Fix warnings in `shared` and `config`, `fonts`, `layout`, and ↵Martin Robinson2024-07-041-1/+1
| | | | `layout_2020` components (#32674)
* script: Implement the `FontFaceSet` DOM API (#32576)Mukilan Thiyagarajan2024-06-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add a skeleton implementation of FontFaceSet interface with support for resolving the `document.fonts.ready` Promise when the loading of web fonts is completed. This change exposes new failures in the web platform tests. These were ERROR before the change because `document.fonts.ready` caused a `ReferenceError` causing the tests to be aborted and they now FAIL: - /css/CSS2/linebox/vertical-align-top-bottom-001.html - /css/css-flexbox/flex-one-sets-flex-basis-to-zero-px.html - /css/css-fonts/generic-family-keywords-001.html - /css/css-fonts/math-script-level-and-math-style/math-script-level-004.tentative.html - /css/css-fonts/math-script-level-and-math-style/math-script-level-002.tentative.html - /css/css-text/text-autospace/text-autospace-ligature-001.html - /css/css-values/calc-size/calc-size-width.tentative.html These were TIMEOUT before the change because `document.fonts.ready` was a ReferenceError and the tests were asynchronous (reftest-wait). These now FAIL because the assertions are now executed after fonts are loaded: - /css/css-fonts/matching/fixed-stretch-style-over-weight.html - /css/css-fonts/matching/range-descriptor-reversed.html - /css/css-fonts/matching/stretch-distance-over-weight-distance.html - /css/css-fonts/matching/style-ranges-over-weight-direction.html - /css/css-fonts/variations/variable-box-font.html - /css/css-fonts/variations/variable-gpos-m2b.html - /css/css-fonts/variations/variable-gsub.html - /css/css-fonts/variations/variable-opsz-size-adjust.html - /css/css-position/sticky/position-sticky-change-top.html - /css/css-position/sticky/position-sticky-fixed-ancestor.html - /css/css-position/sticky/position-sticky-flexbox.html - /css/css-position/sticky/position-sticky-grid.html - /css/css-position/sticky/position-sticky-inline.html - /css/css-position/sticky/position-sticky-rendering.html - /css/css-position/sticky/position-sticky-stacking-context.html - /css/css-position/sticky/position-sticky-table-td-left.html - /css/css-position/sticky/position-sticky-table-td-right.html - /css/css-position/sticky/position-sticky-table-tfoot-bottom.html - /css/css-position/sticky/position-sticky-table-th-right.html - /css/css-position/sticky/position-sticky-table-thead-top.html - /css/css-position/sticky/position-sticky-table-tr-bottom.html - /css/css-position/sticky/position-sticky-table-tr-top.html - /css/css-position/sticky/position-sticky-writing-modes.html - /css/css-pseudo/marker-intrinsic-contribution-001.html - /css/css-text/hyphens/hyphens-character.html These tests now PASS due to this patch: * FAIL -> PASS - /html/canvas/element/text/2d.text.draw.fill.maxWidth.fontface.html - /html/canvas/element/text/2d.text.measure.width.empty.html * TIMEOUT -> PASS - /css/css-fonts/variations/font-descriptor-range-reversed.html - /css/css-fonts/variations/variable-opsz.html - /css/css-position/sticky/position-sticky-table-th-left.html * ERROR -> PASS - /css/css-fonts/generic-family-keywords-002.html - /css/css-fonts/generic-family-keywords-003.html * These two tests only PASS in Layout 2020: - /css/CSS2/positioning/inline-static-position-001.html - /css/cssom-view/getBoundingClientRect-empty-inline.html These two tests have subtests that PASS intermittenttly: - /fetch/metadata/generated/css-font-face.sub.tentative.html - /css/css-fonts/generic-family-keywords-001.html These tests are new TIMEOUTS that used to FAIL because `documents.fonts.ready` was undefined: - /resource-timing/TAO-match.html - /resource-timing/content-type.html - /resource-timing/nextHopProtocol-is-tao-protected.https.html The failure in `/resize-observer/change-layout-in-error.html` could be due to an issue in the ResizeObserver implementation that is now exposed with this change, but this needs more investigation. Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Remove more IPC messages between script and layout (#32377)Martin Robinson2024-05-271-18/+7
| | | | | | Instead of bouncing messages from the compositor to script and then to layout, just have script call methods on Layout. Additionally, we do not need to send any followup messages to script for these messages. Instead just execute code after calling the method on Layout.
* fonts: Clean up messaging during web fonts loads (#32332)Martin Robinson2024-05-221-5/+0
| | | | | | | | | | | | Instead of sending a message to the script thread via IPC when a web font loads and then sending another, just give the `FontContext` a callback that send a single message to the script thread. This moves all the cache invalidation internally into `FontContext` as well. Additionally, the unused LayoutControlMessage::ExitNow enum variant is removed. Signed-off-by: Martin Robinson <mrobinson@igalia.com> Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* compositor: Move WebRender-ish messages and types to `webrender_traits` (#32315)Mukilan Thiyagarajan2024-05-201-246/+13
| | | | | | | | | | | | | | | | | | | | * Move WebRender related types to `webrender_traits` This refactor moves several WebRender related types from `compositing_traits`, `script_traits` and `net_traits` crates to the `webrender_traits` crate. This change also moves the `Image` type and associated function out of `net_traits` and into the `pixels` crate. Co-authored-by: Martin Robinson <mrobinson@igalia.com> Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com> * Move `script_traits::WebrenderIpcSender` to `webrender_traits::WebRenderScriptApi` --------- Signed-off-by: Mukilan Thiyagarajan <mukilan@igalia.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Move non-gfx things out of `gfx_traits` and create a `base` crate (#32296)Martin Robinson2024-05-171-6/+7
| | | | | | | | | | | | | | | | | | | | | | | For a long time, `gfx_traits` has held a lot of things unrelated to graphics and also unrelated to the `gfx` crate (which is mostly about fonts). This is a cleanup which does a few things: 1. Move non `gfx` crate things out of `gfx_traits`. This is important in order to prevent dependency cycles with a different integration between layout, script, and fonts. 2. Rename the `msg` crate to `base`. It didn't really contain anything to do with messages and instead mostly holds ids, which are used across many different crates in Servo. This new crate will hold the *rare* data types that are widely used. Details: - All BackgroundHangMonitor-related things from base to a new `background_hang_monitor_api` crate. - Moved `TraversalDirection` to `script_traits` - Moved `Epoch`-related things from `gfx_traits` to `base`. - Moved `PrintTree` to base. This should be widely useful in Servo. - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it to `WebRenderFontApi`.
* script: Start rework to better match the specification HTML event loop (#31505)Gregory Terzian2024-05-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix the HTML event-loop: add a update the rendering task add rendering task source sketch structure to update the rendering resize steps composition events fix warnings in rendering task source refactor handling of composition events: put window and doc for pipeline on top set script as user interacting in update the rendering task fmt add todos for other steps, put all compositor handling logic in one place update the rendering: evaluate media queries and report changes update the rendering: update animations and send events update the rendering: run animation frames update the rendering: order docs put rendering related info on documents map tidy update the rendering: add issue numbers to todos update the rendering: reflow as last step update the rendering: add todo for top layer removals note rendering opportunity when ticking animations for testing fix double borrow crash in css/basic-transition fix faster reversing of transitions test undo ordering of docs bypass not fully-active pipeline task throttling for rendering tasks ensure tasks are dequed from task queue prioritize update the rendering task remove servo media stuff from set activity tidy debug update the rendering: perform microtask checkpoint after task tidy-up only run evaluate media queries if resized re-add evaluation of media queries for each rendering task, re-prioritize rendering tasks, re-add microtask checkpoint for all sequential messages re-structure resize steps, and their interaction with evaluating media queries and reacting to environment changes update the rendering: remove reflow call at the end update webmessaging expectations update to FAIL /html/browsers/browsing-the-web/navigating-across-documents/initial-empty-document/load-pageshow-events-iframe-contentWindow.html update to FAIL load-pageshow-events-window-open.html add issue number for ordering of docs nits move batching of mouse move event to document info nits add doc for mouse move event index reset mouse move event index when taking pending compositor events fix replacing mouse move event nits * move update the rendering related data to document * move re-taking of tasks to try_recv * address nits * change task queue try_recv into take_tasks_and_recv, with nits * refactor process_pending_compositor_events * when updating the rendering, return early if script cannot continue running * use an instant for the last render opportunity time * nits * remove handle_tick_all_animations * use a vec for pending resize and compositor events * fix spec links * Fix a few other nits before landing --------- Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* webgpu: Refactor webgpu crate (#32255)Samson2024-05-081-1/+1
| | | | | | | * wgpu(_core) -> wgc * Refactor webgpu crate split lib.rs into multiple modules
* Rework “visible” to “throttled” in constellation + script + ↵Delan Azabani2024-03-221-7/+6
| | | | compositor (#31816)
* clippy: fix `result_unit_err` warnings (#31791)eri2024-03-211-3/+3
| | | | | | | | | | | | | | | | | * clippy: fix `result_unit_err` warnings * feat: fix result warnings in script * doc: document `generate_key` return type Co-authored-by: Martin Robinson <mrobinson@igalia.com> * feat: add back result to RangeRequestBounds::get_final Co-authored-by: Martin Robinson <mrobinson@igalia.com> --------- Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* dependencies: Upgrade to WebRender 0.64 (#31486)Martin Robinson2024-03-141-11/+23
| | | | | | | | | This brings the version of WebRender used in Servo up-to-date with Gecko upstream. The big change here is that HiDPI is no longer handled via WebRender. Instead this happens via a scale applied to the root layer in the compositor. In addition to this change, various changes are made to Servo to adapt to the new WebRender API. Co-authored-by: Mukilan Thiyagarajan <mukilan@igalia.com>
* clippy: Fix warnings in `components/shared` (#31627)eri2024-03-121-8/+8
| | | | | | | * clippy: fix warnings in `components/shared` * fix: formatting derive * fix: rename new to default
* Fix rustdoc errors in `components/shared` (#31582)Aarya Khandelwal2024-03-081-1/+1
| | | | | | | * Fixed error in documentation in components>shared>embedder>lib.rs * fixed documentation warning in compoenents>shared>net>request.rs * Fixed the documentation (URL issue) in components>shared>script>lib.rs
* script: Do not run layout in a thread (#31346)Martin Robinson2024-02-231-29/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * script: Do not run layout in a thread Instead of spawning a thread for layout that almost always runs synchronously with script, simply run layout in the script thread. This is a resurrection of #28708, taking just the bits that remove the layout thread. It's a complex change and thus is just a first step toward cleaning up the interface between script and layout. Messages are still passed from script to layout via a `process()` method and script proxies some messages to layout from other threads as well. Big changes: 1. Layout is created in the script thread on Document load, thus every live document is guaranteed to have a layout. This isn't completely hidden in the interface, but we can safely `unwrap()` on a Document's layout. 2. Layout configuration is abstracted away into a LayoutConfig struct and the LayoutFactory is a struct passed around by the Constellation. This is to avoid having to monomorphize the entire script thread for each layout. 3. Instead of having the Constellation block on the layout thread to figure out the current epoch and whether there are pending web fonts loading, updates are sent synchronously to the Constellation when rendering to a screenshot. This practically only used by the WPT. A couple tests start to fail, which is probably inevitable since removing the layout thread has introduced timing changes in "exit after load" and screenshot behavior. Co-authored-by: Josh Matthews <josh@joshmatthews.net> * Update test expectations * Fix some issues found during review * Clarify some comments * Address review comments --------- Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Implement non-XR Gamepad discovery and input (#31200)Daniel Adams2024-02-171-0/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
* rustdoc: Fix many rustdoc errors (#31147)Martin Robinson2024-01-221-4/+4
| | | | This fixes many rustdoc errors that occur due to raw URLs in rustdoc comments as well as unescaped Rust code that should be in backticks.
* constellation: notify embedder when events are hit-tested to browsers (#30841)Delan Azabani2023-12-121-1/+16
| | | | | | | | | | | * constellation: notify embedder when events are hit-tested to browsers * fix compile error in libsimpleservo * impl From<&CompositorEvent> for CompositorEventVariant * remove msg temporaries in Constellation::forward_event * use single wildcard arm in EventDelivered case in handle_servo_events
* Move `*_traits` and other shared types to `shared`Martin Robinson2023-11-031-0/+1314
This is the start of the organization of types that are in their own crates in order to break dependency cycles between other crates. The idea here is that putting these packages into their own directory is the first step toward cleaning them up. They have grown organically and it is difficult to explain to new folks where to put new shared types. Many of these crates contain more than traits or don't contain traits at all. Notably, `script_traits` isn't touched because it is vendored from Gecko. Eventually this will move to `third_party`.