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path: root/components/shared/compositing/constellation_msg.rs
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* Move non-gfx things out of `gfx_traits` and create a `base` crate (#32296)Martin Robinson2024-05-171-5/+3
| | | | | | | | | | | | | | | | | | | | | | | For a long time, `gfx_traits` has held a lot of things unrelated to graphics and also unrelated to the `gfx` crate (which is mostly about fonts). This is a cleanup which does a few things: 1. Move non `gfx` crate things out of `gfx_traits`. This is important in order to prevent dependency cycles with a different integration between layout, script, and fonts. 2. Rename the `msg` crate to `base`. It didn't really contain anything to do with messages and instead mostly holds ids, which are used across many different crates in Servo. This new crate will hold the *rare* data types that are widely used. Details: - All BackgroundHangMonitor-related things from base to a new `background_hang_monitor_api` crate. - Moved `TraversalDirection` to `script_traits` - Moved `Epoch`-related things from `gfx_traits` to `base`. - Moved `PrintTree` to base. This should be widely useful in Servo. - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it to `WebRenderFontApi`.
* Remove unused import (#32192)Taym Haddadi2024-04-301-1/+0
| | | Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Update WebView variants of ConstellationMsg (#32163)Ngo Iok Ui (Wu Yu Wei)2024-04-291-12/+3
| | | | | | | * Add ConstellationMsg::WebViewOpened * Remove unused variants * Send the message on first webview as well
* Initial internal support for multiple webviews (#31417)Ngo Iok Ui (Wu Yu Wei)2024-04-031-8/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add multiple concurrent top-level browsing contexts Co-authored-by: Delan Azabani <dazabani@igalia.com> * Rename variables and comments There are some variable and comments still use browser as names. This commit renames them to webview. * Update log message from web view to webview * Revert offscreen_framebuffer_id rename * Rename all web view to webview * Cargo fmt * Fix viewport/event/clear coordinates when multiview is disabled * Only deprecate things when multiview is enabled * Update WebViewManger with shown and invisible sets Replace visible_webviews and native_window_is_visible with shown_webviews and invisible_webviews. Add 4 more methods to set them accordingly. The behavior of is_effectively_visible will return true if the wbview is in shown_webviews set but not in invisible_webviews. * Update variant behaviors * Rename WebViewVisibilityChanged to MarkWebViewInvisible * Fix unit test by marking id 3 visible again * Update MarkWebViewInvisible and add UnmarkWebViewInvisible * Update format and doc comments * Clean up doc comments * Address style and naming changes * Rename UpdateWebView to UpdateFrameTreeForWebView * constellation: send frame tree unconditionally over focus and feature * Clarify shown and invisible sets in constellation WebViewManager * Eliminate forward_to_constellation!() * Actually remove the unused macro * Don’t gate compositor changes on multiview feature flag * Update todo in mouse event dispatch * Pass all visible webview ids in a single ReadyToPresent message * Fix compile and lint errors * servoshell: fix gap between minibrowser toolbar and webview * Fix failure in /_mozilla/mozilla/window_resizeTo.html * Fix compile warnings * Remove stray dbg!() * Remove confusing “effectively visible” logic (see #31815, #31816) * Allow embedder to show/hide/raise webviews without ipc * Update root pipeline only when painting order actually changes * Stop gating old focus and SetFrameTree behaviour behind Cargo feature * Use webview_id and WebViewId in webview-related code * Improve logging of webview-related embedder events * Allow webview Show and Raise events to optionally hide all others * Don’t do anything in response to WebViewPaintingOrder * Remove WebViewPaintingOrder, since its payload is unreliable * On MoveResizeWebView, only update root pipeline if rect changed * Rename IOCompositor methods for clarity * compositor: add event tracing; log webview ops even without ipc * Add temporary debug logging * Add more temporary debug logging * Remove temporary logging in compositor * Remove temporary debug logging * Add temporary debug logging, but defer I/O until panic * Capture a backtrace with each crash log entry * Proper error handling without panicking in WebViewManager * Clean up imports in constellation --------- Co-authored-by: Delan Azabani <dazabani@igalia.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Rework “visible” to “throttled” in embedder-to-constellation + ↵Delan Azabani2024-03-211-3/+3
| | | | jniapi (#31815)
* Implement non-XR Gamepad discovery and input (#31200)Daniel Adams2024-02-171-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
* constellation: focusing and closing webviews (#30842)Delan Azabani2024-01-241-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * constellation: focusing, closing, and native window visibility * rename “browser” to “webview”, “unfocus” to “blur” * remove native window visibility from constellation * rename more “browser” to “webview” * guard clauses * don’t automatically focus when no webviews are focused * comment spec steps for window.close() * use format interpolation Co-authored-by: Martin Robinson <mrobinson@igalia.com> * fix formatting * rename “Webview” to “WebView” in types and type parameters * remove unused method * fix libsimpleservo --------- Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Move `*_traits` and other shared types to `shared`Martin Robinson2023-11-031-0/+120
This is the start of the organization of types that are in their own crates in order to break dependency cycles between other crates. The idea here is that putting these packages into their own directory is the first step toward cleaning them up. They have grown organically and it is difficult to explain to new folks where to put new shared types. Many of these crates contain more than traits or don't contain traits at all. Notably, `script_traits` isn't touched because it is vendored from Gecko. Eventually this will move to `third_party`.