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path: root/components/script/task_source/gamepad.rs
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* Move non-gfx things out of `gfx_traits` and create a `base` crate (#32296)Martin Robinson2024-05-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | For a long time, `gfx_traits` has held a lot of things unrelated to graphics and also unrelated to the `gfx` crate (which is mostly about fonts). This is a cleanup which does a few things: 1. Move non `gfx` crate things out of `gfx_traits`. This is important in order to prevent dependency cycles with a different integration between layout, script, and fonts. 2. Rename the `msg` crate to `base`. It didn't really contain anything to do with messages and instead mostly holds ids, which are used across many different crates in Servo. This new crate will hold the *rare* data types that are widely used. Details: - All BackgroundHangMonitor-related things from base to a new `background_hang_monitor_api` crate. - Moved `TraversalDirection` to `script_traits` - Moved `Epoch`-related things from `gfx_traits` to `base`. - Moved `PrintTree` to base. This should be widely useful in Servo. - Moved `WebrenderApi` from `base` to `webrender_traits` and renamed it to `WebRenderFontApi`.
* clippy: Fix some clippy problems in `components/script` (#31778)Rosemary Ajayi2024-03-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * fix clippy problems in stylesheet * fix clippy problems in task_manager * fix clippy problems in task_queue * fix clippy problems in task_queue * fix clippy problems in file_reading * fix clippy problems in dom_manipulation * fix clippy problems in gamepad * fix clippy problems in networking * fix clippy problems in performance * fix clippy problems in port_message * fix clippy problems in port_message * fix clippy problems in timer * fix clippy problems in stylesheet * fix clippy problems * fix clippy problems * fix clippy problems
* Implement non-XR Gamepad discovery and input (#31200)Daniel Adams2024-02-171-0/+47
* Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout