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path: root/components/script/dom/xrview.rs
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* Remove mozjs dep from malloc_size_of.Josh Matthews2019-05-021-0/+2
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* Remove viewMatrixManish Goregaokar2019-04-031-8/+0
| | | | | | Users are supposed to use `view.transform.inverse.matrix` The view matrix was incorrect anyway, we had forgotten to invert it, but that was okay since we transposed it by accident (due to euclid's use of the row-vector convention), and for 3DOF devices these transforms are mostly rotations so transposing instead of inverting doesn't lead to visible effects.
* Add XRView.transformManish Goregaokar2019-04-031-12/+18
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* Add XRPose.transformManish Goregaokar2019-04-031-1/+5
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* Switch XRSpace code to using rigid transformsManish Goregaokar2019-04-031-5/+4
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* Compute view matrix from viewer poseManish Goregaokar2019-03-261-4/+19
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* mark create_type_array as unsafe in vrframedata componentVladimir Iacob2019-01-061-2/+5
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* NonNull::new()Manish Goregaokar2019-01-031-2/+2
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* Fill in XR frame/pose/view implementationsManish Goregaokar2018-12-211-5/+41
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* Support fetching viewport infoManish Goregaokar2018-12-211-4/+21
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* Basic XRView interfaceManish Goregaokar2018-12-191-0/+30