| Commit message (Collapse) | Author | Age | Files | Lines |
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* strict imports formatting
* Reformat all imports
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* remove extern crate
* Update components/script_plugins/lib.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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Seems a remnant from #30101
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* remove event_loop_waker that is always None
* remove None event_loop_waker form InitialScriptState
* fix formatting
* remove None event_loop_waker from ScriptThread
* remove None EventLoopWaker from Window
* remove None and use of wake_after_send in webgl code
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* Add `no_trace` option to JSTraceable derive
* NoTrace wrapper
* Port some types to no_trace schematics
* Fixing my unsafe mistakes (not tracing traceables)
* Add docs & safety guards for no_trace
Safety guards (trait shenanigans) guarantees safety usage of `no_trace`
* Port canvas_traits to no_trace
* Port servo_media to no_trace
* Port net_traits to no_trace
* Port style to no_trace
* Port webgpu to no_trace
* Port script_traits to no_trace
* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace
* unrooted_must_root lint in seperate file
* Add trace_in_no_trace_lint as script_plugin
* Composable types in must_not_have_traceable
* Introduced HashMapTracedValues wrapper
* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`
* Port rest of servo's types to no_trace
* Port html5ever, euclid, mime and http to no_trace
* Port remaining externals to no_trace
* Port webxr and Arc<Mutex<_>>
* Fix spelling in notrace doc
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* bump base64 from 0.10 to 0.21
* Fix configuration of bitflags
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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eca0acf4598c173c71765b961bd2079c0bb48cd2 uncovered a bug in the way that
the scrolling area of `window` was calculated and broke scrolling on the
root element. This change does two things in order to fix that:
1. Does a partial revert of eca0acf4598c173c71765b961bd2079c0bb48cd2 in
order to get scrolling from script working again on the window
object.
2. Has the compositor always generate a frame for scrolls starting from
script and waits for them. This is speculative fix for flakiness in
root scrolling tests on CI.
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Before the code was only allowing `overflow: hidden` elements to scroll.
This fixes that issue and also clean up the code that deals with
detecting whether the body is a "potentially scrollable" in quirks mode.
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Scrolling from script should flow layout and send a display list to
WebRender. This allows all of the scroll nodes to exist in WebRender
before asking it to move the node.
See https://gist.github.com/paulirish/5d52fb081b3570c81e3a.
Fixes #29659.
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the type level
(8f7b0cff87f0eab921e13e6990d76e12935e8675)
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Use a stronger atomic guarantee when cancelling tasks
<!-- Please describe your changes on the following line: -->
In the context of https://github.com/servo/servo/issues/22507
Note that the "other side" of these operations is at https://github.com/servo/servo/blob/0b61cfc3ae803ac0f9deef937f890f83b24c9a35/components/script/task.rs#L102
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [ ] `./mach build -d` does not report any errors
- [ ] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)
<!-- Either: -->
- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because ___
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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Improve worker shutdown
<!-- Please describe your changes on the following line: -->
FIX #26548
FIX #25212
and also a step towards https://github.com/servo/servo/issues/26502
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [ ] `./mach build -d` does not report any errors
- [ ] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)
<!-- Either: -->
- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because ___
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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Instead of having `ScriptThread` handle rooting nodes, do this in
`Animations`. This makes it easier to know when it is appropriate to
root and unroot nodes instead of relying on a certain order of events.
This also allows reducing quite a bit the amount of unsafe code.
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This event is triggered when an animation iterates. This change also
moves iteration out of style calculation to an "update animations" which
is the next part of having animation event handling match the HTML spec.
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This is preparation for sharing this code with layout_2020 and
implementing selective off-the-main-thread animations.
We still look for nodes not in the flow tree in the layout thread.
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This is a small step toward fixing #19242. The main idea is that the
clock for animations should advance as the event loop ticks. We
accomplish this by moving the clock from layout and naming it the
"animation timeline" which is the spec language. This should fix
flakiness with animations and transitions tests where a reflow could
move animations forward while script was running.
This change also starts to break out transition and animation events
into their own data structure, because it's quite likely that the next
step in fixing #19242 is to no longer send these events through a
channel.
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This change corrects synchronization issues with animations, by
reworking the animation processing model to do a quick restyle and
incremental layout when ticking animations.
While this change adds overhead to animation ticks, the idea is that
this will be the fallback when synchronous behavior is required to
fulfill specification requirements. In the optimistic case, many
animations could be updated and applied off-the-main-thread and then
resynchronized when style information is queried by script.
Fixes #13865.
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This is triggered when an animation finishes. This is a high priority
because it allows us to start rooting nodes with animations in the
script thread.
This doesn't yet cause a lot of tests to pass because they rely on the
existence of `Document.getAnimations()` and the presence of
`animationstart` and animationiteration` events.
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Implementing createImageBitmap
<!-- Please describe your changes on the following line: -->
Implementing createImageBitmap method for canvas image source.
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #20650 (GitHub issue number if applicable)
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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Break the association between pipelines and browsing context actors.
Now there is one browsing context actor per actual browsing context,
and individual actors keep track of known pipelines as necessary.
There is also one console/performance/timeline/inspector/etc. actor
per browsing context.
This also centralizes more information in the browsing context actor.
Rather than duplicating state for the active pipeline in actors that
need to use it, each actor now remembers the name of its associated
browsing context actor and obtains that state whenever it's necessary.
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The previous Cell was a lie.
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webgl: Don't dirty canvas element while in immersive mode.
There are various WebGL APIs that are supposed to trigger a frame composite at the end of the event loop when they're used. We enforce this via dirtying the canvas element and ensuring that reflow occurs for normal content. This is redundant when we're using immersive mode and incurs extra work by the layout thread and compositor that inhibits the immersive rendering performance.
---
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix (part of) #26019
- [x] These changes do not require tests because we do not have infrastructure to test immersive mode on CI.
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Instead of Window
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