aboutsummaryrefslogtreecommitdiffstats
path: root/components/script/dom/webidls/WebGLVertexArrayObject.webidl
Commit message (Collapse)AuthorAgeFilesLines
* api: Flatten and simplify Servo preferences (#34966)Martin Robinson2025-01-141-1/+1
| | | | | | | | | | | | | | | | | | | Flatten and simplify Servo's preferences code. In addition, have both preferences and options passed in as arguments to `Servo::new()` and make sure not to use the globally set preferences in `servoshell` (as much as possible now). Instead of a complex procedural macro to generate preferences, just expose a very simple derive macro that adds string based getters and setters. - All command-line parsing is moved to servoshell. - There is no longer the concept of a missing preference. - Preferences no longer have to be part of the resources bundle because they now have reasonable default values. - servoshell specific preferences are no longer part of the preferences exposed by the Servo API. Signed-off-by: Martin Robinson <mrobinson@igalia.com>
* Add VertexArrayObject support for WebGL2Istvan Miklos2020-03-131-0/+11
The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.