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* Update MPL license to https (part 2)Jan Andre Ikenmeyer2018-11-191-1/+1
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* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-0/+1
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* Partial fix for #12415: expose WebGL interfacesScott Trinh2016-10-111-1/+0
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* Explicitly expose everything everywhere.Ms2ger2016-07-121-0/+1
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* Add/format license headers for WebIDLsCorey Farwell2015-07-261-0/+3
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* Implement new WebGL interfaces and methodsecoal952015-06-061-0/+7
This commit implements: * WebGLFramebuffer * WebGLRenderbuffer * WebGLTexture And adds the following methods to `WebGLRenderingContext`: * create{Texture,Framebuffer,Renderbuffer} * bind{Texture,Framebuffer,Renderbuffer} * destroy{Buffer,Texture,Framebuffer,Renderbuffer} Fixes: * WebGLUniform location shouldn't inherit from WebGLObject. Known Issues: * WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this Also refactors a huge part of the current implementation, to allow failing on creation of different WebGL objects. Blocked on https://github.com/servo/gleam/pull/22 A reftest for most of the added functionality is not doable right now, we need a few more functions in order to upload a texture, for example.