Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Allow binding the null buffer in vertexAttribPointer if offset is 0 | Anthony Ramine | 2018-08-30 | 1 | -3/+10 |
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* | Always use a WebGLVertexArrayObject to handle vertex attribs | Anthony Ramine | 2018-08-02 | 1 | -25/+234 |
| | | | | This lets us clean up how buffers are reference-counted. | ||||
* | Store a reference to the WebGLRenderingContext in WebGLObject | Anthony Ramine | 2018-07-24 | 1 | -13/+8 |
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* | Rename BoundAttribBuffers to VertexAttribs and make it store a slice | Anthony Ramine | 2018-07-05 | 1 | -10/+16 |
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* | Implement checks for vertex attribs enabled as arrays without a bound buffer | Anthony Ramine | 2018-06-20 | 1 | -19/+9 |
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* | Move WebGLVertexArrayObjectOES to script::dom | Anthony Ramine | 2018-05-24 | 1 | -0/+85 |
It's not a WebGL extension itself, it's just used by one. |