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path: root/components/script/dom/webglvertexarrayobjectoes.rs
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* Replaced failible boolean with an enumTobias Tschinkowitz2020-04-231-3/+3
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* Add initial support for VertexAttribI4*, VertexAttribIPointerIstvan2020-04-071-0/+4
| | | | Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
* Add trait DomObjectWrap to provide WRAP functionYUAN LYU2020-03-201-2/+0
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* Add VertexArrayObject support for WebGL2Istvan Miklos2020-03-131-231/+20
| | | | | | The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.
* Add accountable-refcell as optional build time featureKunal Mohan2020-01-081-3/+2
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* Use `#![register_tool]` instead of `#![register_attr]`Simon Sapin2019-11-151-1/+1
| | | | CC https://github.com/rust-lang/rust/issues/66079
* Don't panic if WebGL thread can't be reached during finalization.Josh Matthews2019-07-291-5/+9
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* Rustfmt has changed its default style :/Simon Sapin2018-12-281-3/+3
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* Update MPL license to https (part 3)Jan Andre Ikenmeyer2018-11-191-1/+1
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* Reorder importsPyfisch2018-11-061-2/+4
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* `cargo fix --edition`Simon Sapin2018-11-061-9/+9
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* Format script componentchansuke2018-09-191-7/+21
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* Allow binding the null buffer in vertexAttribPointer if offset is 0Anthony Ramine2018-08-301-3/+10
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* Always use a WebGLVertexArrayObject to handle vertex attribsAnthony Ramine2018-08-021-25/+234
| | | | This lets us clean up how buffers are reference-counted.
* Store a reference to the WebGLRenderingContext in WebGLObjectAnthony Ramine2018-07-241-13/+8
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* Rename BoundAttribBuffers to VertexAttribs and make it store a sliceAnthony Ramine2018-07-051-10/+16
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* Implement checks for vertex attribs enabled as arrays without a bound bufferAnthony Ramine2018-06-201-19/+9
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* Move WebGLVertexArrayObjectOES to script::domAnthony Ramine2018-05-241-0/+85
It's not a WebGL extension itself, it's just used by one.