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path: root/components/script/dom/webglvertexarrayobjectoes.rs
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* Don't panic if WebGL thread can't be reached during finalization.Josh Matthews2019-07-291-5/+9
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* Rustfmt has changed its default style :/Simon Sapin2018-12-281-3/+3
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* Update MPL license to https (part 3)Jan Andre Ikenmeyer2018-11-191-1/+1
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* Reorder importsPyfisch2018-11-061-2/+4
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* `cargo fix --edition`Simon Sapin2018-11-061-9/+9
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* Format script componentchansuke2018-09-191-7/+21
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* Allow binding the null buffer in vertexAttribPointer if offset is 0Anthony Ramine2018-08-301-3/+10
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* Always use a WebGLVertexArrayObject to handle vertex attribsAnthony Ramine2018-08-021-25/+234
| | | | This lets us clean up how buffers are reference-counted.
* Store a reference to the WebGLRenderingContext in WebGLObjectAnthony Ramine2018-07-241-13/+8
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* Rename BoundAttribBuffers to VertexAttribs and make it store a sliceAnthony Ramine2018-07-051-10/+16
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* Implement checks for vertex attribs enabled as arrays without a bound bufferAnthony Ramine2018-06-201-19/+9
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* Move WebGLVertexArrayObjectOES to script::domAnthony Ramine2018-05-241-0/+85
It's not a WebGL extension itself, it's just used by one.