| Commit message (Collapse) | Author | Age | Files | Lines |
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* Use 2024 style edition
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
* Reformat all code
Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
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Signed-off-by: Simon Wülker <simon.wuelker@arcor.de>
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Signed-off-by: Auguste Baum <auguste.apple@gmail.com>
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* script: Move Reflector to script_bindings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Extract global() helper from DomObject into new trait. Move DomObject and related traits to script_bindings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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* script: Restrict reexport visibility of DOM types.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Mass pub->pub(crate) conversion.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* script: Hide existing dead code warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy warnings.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix unit tests.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Fix clippy.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* More formatting.
Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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Signed-off-by: Josh Matthews <josh@joshmatthews.net>
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* applied mach fmt
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Refinements
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Modified reflect_dom_object signature and all its calls
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
* fix function calls when parameter is passed up
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
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Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
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* strict imports formatting
* Reformat all imports
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Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
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The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
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