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path: root/components/script/dom/webglvertexarrayobject.rs
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* Strict import formatting (grouping and granularity) (#30325)Samson2023-09-111-2/+3
| | | | | * strict imports formatting * Reformat all imports
* Replaced failible boolean with an enumTobias Tschinkowitz2020-04-231-3/+3
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* Add initial support for VertexAttribI4*, VertexAttribIPointerIstvan2020-04-071-0/+4
| | | | Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
* Add trait DomObjectWrap to provide WRAP functionYUAN LYU2020-03-201-2/+0
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* Add VertexArrayObject support for WebGL2Istvan Miklos2020-03-131-0/+100
The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES.