| Commit message (Collapse) | Author | Age | Files | Lines |
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* applied mach fmt
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Refinements
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
Modified reflect_dom_object signature and all its calls
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
* fix function calls when parameter is passed up
Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
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Signed-off-by: Domenico Rizzo <domenico.rizzo@gmail.com>
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* strict imports formatting
* Reformat all imports
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Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls.
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The implementation was already in place for OpenGL ES.
My approach with this patch is to add support for WebGL2 by
sharing the implementation between the WebGL2 and GLES.
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