| Commit message (Collapse) | Author | Age | Files | Lines |
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This should make it somewhat easier to experiment with alternative
representations in the future. To reduce churn, this commit leaves the String
field public, though.
Also, this will allow us to use the default String type to represent the IDL
USVString type, which explicitly forbids unpaired surrogates, ans as such is
a better match to the Rust String type.
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The implementation wasn't really right, and we would rather just use
DOMRefCell anyway.
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This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.
We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
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This merges import blocks that were reported by tidy as unmerged.
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This commit adds angle-based validation and translation to WebGL
shaders.
The changes to the tex_image_2d test is neccessary (it was not valid
GLES 2.0 shader language).
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Now that JSRef<T> is gone, there is no need to have helper traits.
On components/script/*.rs:
# Remove imports.
/^ *use dom::[a-z]+::\{.*Helpers/ {
s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
s/\{([a-zA-Z]+)\}/\1/
/\{\}/d
s/::self;$/;/
}
/^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d
On components/script/dom/*.rs:
# Ignore layout things.
/^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }
# Delete helpers traits.
/^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D
# Patch private helpers.
/^impl.*Private.*Helpers/,/^\}$/ {
s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
# Patch public helpers.
/^impl.*Helpers/,/^\}$/ {
s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
/^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
The few error cases were then fixed by hand.
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closes #7357
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To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
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This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
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