| Commit message (Collapse) | Author | Age | Files | Lines |
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CompressedSubTexImage2D and re-enable individual webgl WPT tests.
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Replaced DOMString(...) by DOMString::from(...).
Replaced ....0 by String::from(...).
Removed any uses of .to_owner() in DOMString::from("...").
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This should make it somewhat easier to experiment with alternative
representations in the future. To reduce churn, this commit leaves the String
field public, though.
Also, this will allow us to use the default String type to represent the IDL
USVString type, which explicitly forbids unpaired surrogates, ans as such is
a better match to the Rust String type.
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Basically, instead of trying to check for specific kinds of statements,
just check the types of all local variables.
Also included are some commented-out proposals for some slightly more
aggressive lints which might be useful (but trigger a little too
frequently at the moment).
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This trait is used to hold onto the downcast and upcast functions of all
castable IDL interfaces. A castable IDL interface is one which either derives
from or is derived by other interfaces.
The deriving relation is represented by implementations of marker trait
DerivedFrom<T: Castable> generated in InheritTypes.
/^[ ]*use dom::bindings::codegen::InheritTypes::.*(Base|Cast|Derived)/ {
/::[a-zA-Z]+(Base|Cast|Derived);/d
s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
s/([{ ])[a-zA-Z]+(Base|Cast|Derived), /\1/g
s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
s/, [a-zA-Z]+(Base|Cast|Derived)([},])/\2/g
/\{([a-zA-Z]+(Base|Cast|Derived))?\};$/d
s/\{([a-zA-Z_]+)\};$/\1;/
}
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::from_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.upcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::from_ref\)/\(Castable::upcast::<\1>\)/g
s/([a-zA-Z]+)Cast::from_root/Root::upcast::<\1>/g
s/([a-zA-Z]+)Cast::from_layout_js\(\&([a-zA-Z_.]+)\)/\2.upcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.r\(\))?\)/\2.downcast::<\1>()/g
s/([a-zA-Z]+)Cast::to_ref\(\&?\**([a-zA-Z_]+)(\.[a-zA-Z_]+\(\))?\)/\2\3.downcast::<\1>()/g
s/\(([a-zA-Z]+)Cast::to_ref\)/\(Castable::downcast::<\1>\)/g
s/([a-zA-Z]+)Cast::to_root/Root::downcast::<\1>/g
s/([a-zA-Z]+)Cast::to_layout_js\(&?([a-zA-Z_.]+(\(\))?)\)/\2.downcast::<\1>()/g
s/\.is_document\(\)/.is::<Document>()/g
s/\.is_htmlanchorelement\(\)/.is::<HTMLAnchorElement>()/g
s/\.is_htmlappletelement\(\)/.is::<HTMLAppletElement>()/g
s/\.is_htmlareaelement\(\)/.is::<HTMLAreaElement>()/g
s/\.is_htmlbodyelement\(\)/.is::<HTMLBodyElement>()/g
s/\.is_htmlembedelement\(\)/.is::<HTMLEmbedElement>()/g
s/\.is_htmlfieldsetelement\(\)/.is::<HTMLFieldSetElement>()/g
s/\.is_htmlformelement\(\)/.is::<HTMLFormElement>()/g
s/\.is_htmlframesetelement\(\)/.is::<HTMLFrameSetElement>()/g
s/\.is_htmlhtmlelement\(\)/.is::<HTMLHtmlElement>()/g
s/\.is_htmlimageelement\(\)/.is::<HTMLImageElement>()/g
s/\.is_htmllegendelement\(\)/.is::<HTMLLegendElement>()/g
s/\.is_htmloptgroupelement\(\)/.is::<HTMLOptGroupElement>()/g
s/\.is_htmloptionelement\(\)/.is::<HTMLOptionElement>()/g
s/\.is_htmlscriptelement\(\)/.is::<HTMLScriptElement>()/g
s/\.is_htmltabledatacellelement\(\)/.is::<HTMLTableDataCellElement>()/g
s/\.is_htmltableheadercellelement\(\)/.is::<HTMLTableHeaderCellElement>()/g
s/\.is_htmltablerowelement\(\)/.is::<HTMLTableRowElement>()/g
s/\.is_htmltablesectionelement\(\)/.is::<HTMLTableSectionElement>()/g
s/\.is_htmltitleelement\(\)/.is::<HTMLTitleElement>()/g
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get() must always return a rooted value, because we have no way of
ensuring the value won't be invalidated. set() takes an &T because it's
convenient; there isn't any need to expose JS<T>.
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It's never correct to return a JS<T>. Maybe the lint should catch this?
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A copy of a JS<T> doesn't have the rooting properties of the original,
so it makes no sense for it to implement Copy.
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spec: https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15
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This merges import blocks that were reported by tidy as unmerged.
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Now that JSRef<T> is gone, there is no need to have helper traits.
On components/script/*.rs:
# Remove imports.
/^ *use dom::[a-z]+::\{.*Helpers/ {
s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
s/\{([a-zA-Z]+)\}/\1/
/\{\}/d
s/::self;$/;/
}
/^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d
On components/script/dom/*.rs:
# Ignore layout things.
/^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }
# Delete helpers traits.
/^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D
# Patch private helpers.
/^impl.*Private.*Helpers/,/^\}$/ {
s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
# Patch public helpers.
/^impl.*Helpers/,/^\}$/ {
s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
/^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
The few error cases were then fixed by hand.
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closes #7357
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Make handle_potential_webgl_error more ergonomic
https://github.com/servo/servo/issues/7358
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This commit implements WebGL's:
* cullFace
* frontFace
* enable
* disable
* depthMask
* colorMask
* clearDepth
* clearStencil
* depthFunc
* depthRange
* hint
* lineWidth
* pixelStorei
* polygonOffset
* texParameteri
* texParameterf
* texImage2D (partially)
It inlines a lot of OpenGL calls to keep the file
`components/canvas/webgl_paint_task.rs` as small as possible while
keeping readability.
It also improves error detection on previous calls, and sets node damage
on the canvas in the drawing calls.
It adds a `TexImage2D` reftest, even though it's not enabled because:
* WebGL paints the image when it loads (asynchronously), so the reftest doesn't wait for it and it finishes early
* If we change the source for the base64 src of the image it works as expected in non-headless mode, but the test harness locks
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webgl: Make context creation fallible. Fixes #6806
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To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
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This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
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* activeTexture
* blendColor
* blendFunc
* blendFuncSeparate
* blendEquation
* blendEquationSeparate
Blocked on gleam.
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This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
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This implements the `canvas`, `drawingBufferHeight` and
`drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial
version of `getParameter`.
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This commit also:
* Allows to return non-rootable dictionaries from
Codegen.
* Merges the two context types in an enum type.
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