Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | make dom_struct derive HeapSizeOf, | João Oliveira | 2015-08-27 | 1 | -1/+0 | |
| | | | | closes #7357 | |||||
* | Measure heap memory usage for more types. Fixes #6951 | Bogdan Cuza | 2015-08-13 | 1 | -0/+2 | |
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* | script: Make most of 2D canvas and WebGL run over IPC. | Patrick Walton | 2015-07-25 | 1 | -6/+8 | |
| | | | | | | To actually make the multiprocess communication work, we'll need to reroute the task creation to the pipeline or the compositor. But this works as a first step. | |||||
* | address review comments | ecoal95 | 2015-07-06 | 1 | -2/+3 | |
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* | webgl: Refactor implementation to move logic inside the DOM interfaces | ecoal95 | 2015-07-06 | 1 | -5/+33 | |
| | | | | | | | | | | This improves the encapsulation and consistency in our WebGL implementation. Also allows to implement new methods such as `getShaderSource()`. It will also allow us to use `delete()` in the destructors of them (note that we will want to keep track of them from the context). | |||||
* | Upgrade to SM 39 | Michael Wu | 2015-06-19 | 1 | -5/+5 | |
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* | Implement new WebGL interfaces and methods | ecoal95 | 2015-06-06 | 1 | -0/+39 | |
This commit implements: * WebGLFramebuffer * WebGLRenderbuffer * WebGLTexture And adds the following methods to `WebGLRenderingContext`: * create{Texture,Framebuffer,Renderbuffer} * bind{Texture,Framebuffer,Renderbuffer} * destroy{Buffer,Texture,Framebuffer,Renderbuffer} Fixes: * WebGLUniform location shouldn't inherit from WebGLObject. Known Issues: * WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this Also refactors a huge part of the current implementation, to allow failing on creation of different WebGL objects. Blocked on https://github.com/servo/gleam/pull/22 A reftest for most of the added functionality is not doable right now, we need a few more functions in order to upload a texture, for example. |