| Commit message (Collapse) | Author | Age | Files | Lines |
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See https://github.com/servo/webrender_traits/pull/62.
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This allows to cleanup resources earlier if they stop being used. Right
now all resources were cleaned up when the context was destroyed, this is
a slightly better approach.
We ignore the possible failure of the send() call, since we don't keep
track of these resources from the `WebGLRenderingContext` structure, so
a texture could be destroyed after the context and give us problems.
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This merges import blocks that were reported by tidy as unmerged.
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Now that JSRef<T> is gone, there is no need to have helper traits.
On components/script/*.rs:
# Remove imports.
/^ *use dom::[a-z]+::\{.*Helpers/ {
s/\{(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers, /\{/
s/, (Raw[^L]|[^L][^a])[a-zA-Z]+Helpers([,}])/\2/g
s/\{([a-zA-Z]+)\}/\1/
/\{\}/d
s/::self;$/;/
}
/^ *use dom::[a-z]+::\{?(Raw[^L]|[^L][^a])[a-zA-Z]+Helpers\}?;$/d
On components/script/dom/*.rs:
# Ignore layout things.
/^(pub )?(impl|trait).*Layout.* \{/,/^}$/ { P; D; }
# Delete helpers traits.
/^(pub )?trait ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? \{$/,/^\}$/D
# Patch private helpers.
/^impl.*Private.*Helpers/,/^\}$/ {
s/^impl<'a> Private([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for &'a ([^ ]+) \{$/impl \3 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
# Patch public helpers.
/^impl.*Helpers/,/^\}$/ {
s/^impl(<'a>)? ([^L][^ ]|L[^a])[^ ]+Helpers(<'a>)? for (&'a )?([^ ]+) \{$/impl \5 {/
/^ *(unsafe )?fn .*\(self.*[<&]'a/ {
s/&'a /\&/g
s/<'a, /</g
}
/^ *(unsafe )?fn .*\(&?self[,)]/s/(unsafe )?fn/pub &/
/^ *pub (unsafe )?fn /s/\(self([,)])/\(\&self\1/
}
The few error cases were then fixed by hand.
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closes #7357
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To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
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This improves the encapsulation and consistency in our WebGL
implementation.
Also allows to implement new methods such as `getShaderSource()`.
It will also allow us to use `delete()` in the destructors of them (note
that we will want to keep track of them from the context).
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This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
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