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path: root/components/script/dom/webglprogram.rs
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* Rename MutNullableJS<T> to MutNullableDom<T>Anthony Ramine2017-09-261-3/+3
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
* Revert "Auto merge of #18114 - emilio:revert-webgl-refactor, r=nox"Anthony Ramine2017-08-161-29/+27
* Revert "Auto merge of #17891 - MortimerGoro:webgl_move, r=glennw,emilio"Emilio Cobos Álvarez2017-08-161-27/+29
* Improve WebGL architecture.Imanol Fernandez2017-08-151-29/+27
* Upgrade to the latest version of WebRenderMartin Robinson2017-07-131-10/+9
* Make #[dom_struct] a proc_macro attributeAnthony Ramine2017-02-241-0/+1
* Remove HeapGCValueAnthony Ramine2016-12-121-3/+3
* Rename `Reflectable` to `DomObject`.Corey Farwell2016-12-081-1/+1
* Expose WebGL-related interfaces only in WindowAnthony Ramine2016-11-301-7/+7
* update depsGregory2016-11-221-8/+9
* Rename Reflectable::global_scope to globalAnthony Ramine2016-10-061-2/+2
* Introduce Reflectable::global_scopeAnthony Ramine2016-10-061-2/+2
* Make reflect_dom_object take a &GlobalScopeAnthony Ramine2016-10-061-5/+5
* Fix WebGL tests & Implement WebGLRenderingContext::{validateProgram, getProgr...Imanol Fernandez2016-10-031-4/+66
* webgl: Add isProgram() support.Eric Anholt2016-08-281-0/+4
* Use wrappers for GL IDsAnthony Ramine2016-06-281-7/+15
* Move DOMString back to scriptAnthony Ramine2016-05-241-1/+1
* Implement IsShader fn and IsTexture fn for WebGLRenderingContextDaniel2016-05-091-0/+10
* Auto merge of #10443 - emilio:webgl-teximage2d-overload, r=jdmbors-servo2016-04-221-6/+16
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| * webgl: Refactor WebGLProgram::linkEmilio Cobos Álvarez2016-04-191-6/+16
* | Prevent use of reserved names in BindAttribLocationDavid Zbarsky2016-04-171-1/+5
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* Implement GetActiveAttribDavid Zbarsky2016-04-111-0/+11
* Implement WebGLRenderingContext.getActiveUniform()Saurav Sachidanand2016-04-061-1/+12
* webgl: finish, flush, detachShader, generateMipmap, Uniform1iConnor Brewster2016-04-021-1/+30
* #10211: Stop re-exporting webrender_traits WebGL types from canvas_traitsJan-Fabian Humann2016-03-301-10/+11
* Change old references of ecoal95Emilio Cobos Álvarez2016-03-231-1/+1
* webgl: Check shader compilation status on use_program.Emilio Cobos Álvarez2016-01-131-1/+12
* webgl: Track uniformlocation's programEmilio Cobos Álvarez2016-01-131-0/+4
* Implement various WebGL functionsDavid Zbarsky2015-12-131-1/+25
* Replaced DOMString constructor by conversion functions.Alan Jeffrey2015-11-121-2/+6
* Make DOMString a newtype around String, rather than a typedef.Ms2ger2015-11-041-4/+5
* merge from masterrohan.prinja2015-11-031-1/+7
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| * webgl: Add destructors for texture, program, shader, buffer and framebufferEmilio Cobos Álvarez2015-11-011-1/+7
* | more refactoringrohan.prinja2015-10-301-1/+1
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* Make get() and set() on MutNullableHeap use the correct types.Eli Friedman2015-10-151-1/+1
* sorted the extern crate, mod & use declarationsRavi Shankar2015-09-241-1/+1
* Fix reported test-tidy errors for unmerged import blocksBrandon Fairchild2015-09-191-4/+2
* Remove helper traitsAnthony Ramine2015-08-271-16/+8
* make dom_struct derive HeapSizeOf,João Oliveira2015-08-271-1/+0
* sort all usesJohann Tuffe2015-08-201-1/+1
* Measure heap memory usage for more types. Fixes #6951Bogdan Cuza2015-08-131-0/+2
* script: Make most of 2D canvas and WebGL run over IPC.Patrick Walton2015-07-251-8/+9
* address review commentsecoal952015-07-061-3/+4
* webgl: Make bind* calls more spec-compliantecoal952015-07-061-4/+12
* webgl: Refactor implementation to move logic inside the DOM interfacesecoal952015-07-061-6/+93
* Upgrade to SM 39Michael Wu2015-06-191-5/+5
* Fix WebGL objects inheritanceecoal952015-05-041-3/+4
* It implements enough WebGL spec to draw a triangleDiego Marcos2015-05-021-0/+38