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path: root/components/script/dom/webgl2renderingcontext.rs
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* Auto merge of #26354 - jdm:mmatyas__webgl_fns_getparam2, r=jdmbors-servo2020-04-291-17/+49
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| * Add support for some more WebGL2 limit parametersMátyás Mustoha2020-04-291-17/+49
* | Add support for WebGL2 buffer types in GetBufferParameterMátyás Mustoha2020-04-281-2/+4
* | Auto merge of #26289 - he4d:master, r=jdmbors-servo2020-04-241-9/+9
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| * | Replaced failible boolean with an enumTobias Tschinkowitz2020-04-231-9/+9
* | | webgl: Update IDL from upstream to avoid overloading issues.Josh Matthews2020-04-231-45/+46
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* / Fix InvalidateSubFramebuffer error handlingMátyás Mustoha2020-04-221-1/+1
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* Automatically enable WebGL 2 for specific domains.Josh Matthews2020-04-151-1/+22
* webgl: Only error when beginning transform feedback on programs that have no ...Josh Matthews2020-04-081-1/+1
* webgl: Fix active uniform block length check.Josh Matthews2020-04-071-1/+2
* Add initial support for VertexAttribI4*, VertexAttribIPointerIstvan2020-04-071-1/+133
* Update euclidManish Goregaokar2020-04-071-2/+1
* Auto merge of #26025 - szeged:webgl_draw_range_elements, r=jdmbors-servo2020-03-301-0/+68
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| * Add support for DrawRangeElements in WebGL2Istvan2020-03-301-0/+68
* | Make LayoutCanvasWebGLRenderingContextHelpers methods take selfAnthony Ramine2020-03-291-1/+1
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* Auto merge of #26048 - nox:layout-2020-transparent-data, r=jdmbors-servo2020-03-281-1/+1
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| * Give a lifetime parameter to LayoutDomAnthony Ramine2020-03-281-1/+1
* | Auto merge of #25998 - jdm:vao-drop, r=noxbors-servo2020-03-271-3/+3
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| * webgl: Ignore webgl communication errors when dropping vertex array objects.Josh Matthews2020-03-191-3/+3
* | Add trait DomObjectWrap to provide WRAP functionYUAN LYU2020-03-201-4/+2
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* Do not try to read pixels from an FBO without read bufferMátyás Mustoha2020-03-171-1/+5
* Add support for WebGL2 read and draw buffer settingsMátyás Mustoha2020-03-161-0/+69
* webgl: Don't panic on sampler3D and sampler2DArray uniforms.Josh Matthews2020-03-131-0/+3
* Add support for some more WebGL2 renderbuffer functionsMátyás Mustoha2020-03-131-2/+57
* Add VertexArrayObject support for WebGL2Istvan Miklos2020-03-131-1/+41
* Add support for WebGL2 GetIndexedParameterMátyás Mustoha2020-03-101-20/+115
* Add support for WebGL2 GetFragDataLocationMátyás Mustoha2020-03-091-0/+6
* Update SpiderMonkeyAnthony Ramine2020-03-061-0/+1
* Add support for WebGL2 FramebufferTextureLayerMátyás Mustoha2020-03-041-0/+30
* Add support for WebGL2 framebuffer invalidationMátyás Mustoha2020-03-031-0/+84
* Add support for WebGL2 clear buffer operationsMátyás Mustoha2020-02-241-0/+132
* Add support for WebGL2 getFramebufferAttachmentParameterMátyás Mustoha2020-02-211-3/+179
* Add support for WebGL2 framebuffer attachmentsMátyás Mustoha2020-02-211-4/+50
* Add initial support for WebGL2 read framebufferMátyás Mustoha2020-02-141-2/+47
* Add support for WebGL2 `MAX_COLOR_ATTACHMENTS` and `MAX_DRAW_BUFFERS`Mátyás Mustoha2020-02-141-0/+2
* Modify `script` to prevent further violations of snake_caseKunal Mohan2020-01-181-0/+2
* Auto merge of #25545 - szeged:mmatyas__webgl_fns_versions, r=jdmbors-servo2020-01-171-0/+10
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| * Add WebGL2 specific version stringsMátyás Mustoha2020-01-171-0/+10
* | Auto merge of #25543 - szeged:mmatyas__webgl_fns_uniforms_p3, r=jdmbors-servo2020-01-171-4/+217
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| * | Add support for WebGL2 uniform matrix operationsMátyás Mustoha2020-01-171-4/+217
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* | Auto merge of #25538 - szeged:mmatyas__webgl_fns_uniforms_p2, r=jdmbors-servo2020-01-161-46/+51
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| * Add support for WebGL2 uniform array operationsMátyás Mustoha2020-01-161-46/+51
* | Auto merge of #25519 - szeged:mmatyas__webgl_fns_uniforms, r=jdmbors-servo2020-01-151-4/+222
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| * Add support for WebGL2 unsigned uniform operationsMátyás Mustoha2020-01-151-4/+222
* | Add support for WebGL2 `RASTERIZER_DISCARD` enum.Mátyás Mustoha2020-01-141-4/+21
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* Add initial support for WebGL2 uniform buffer functionsMátyás Mustoha2020-01-091-15/+342
* Add support for WebGL2 ReadPixels functionsMátyás Mustoha2019-11-261-7/+360
* Add Support for WebGL TransormfeedbackIstvan Miklos2019-11-081-2/+232
* Implement the basic WebGL2 buffer data operationsMátyás Mustoha2019-11-051-8/+309
* Use surfman for managing GL surfacesPatrick Walton2019-11-011-1/+1