Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Replaced failible boolean with an enum | Tobias Tschinkowitz | 2020-04-23 | 1 | -12/+11 |
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* | Add initial support for VertexAttribI4*, VertexAttribIPointer | Istvan | 2020-04-07 | 1 | -1/+21 |
| | | | | Adds initial support for the WebGL2 `VertexAttribI4i`, `VertexAttribI4iv`, `VertexAttribI4ui`, `VertexAttribI4uiv` and `VertexAttribIPointer` calls. | ||||
* | webgl: Ignore webgl communication errors when dropping vertex array objects. | Josh Matthews | 2020-03-19 | 1 | -5/+5 |
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* | Add VertexArrayObject support for WebGL2 | Istvan Miklos | 2020-03-13 | 1 | -0/+296 |
The implementation was already in place for OpenGL ES. My approach with this patch is to add support for WebGL2 by sharing the implementation between the WebGL2 and GLES. |