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path: root/components/script/dom/gpuqueue.rs
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* changed `match` to 'matches!' (#31850)Aarya Khandelwal2024-03-251-4/+3
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* Move convert_* functions into gpuconvert.rs (#31521)eri2024-03-061-2/+5
| | | | | * feat: unify convert_* functions across gpu*.rs files #31104 * chore: reorder and format
* rustdoc: Fix many rustdoc errors (#31147)Martin Robinson2024-01-221-5/+5
| | | | This fixes many rustdoc errors that occur due to raw URLs in rustdoc comments as well as unescaped Rust code that should be in backticks.
* Codegen support multiple interfaces in single webidl file & WebGPU single ↵Samson2023-09-301-6/+4
| | | | | | | | | webidl (#30448) * Codegen support multiple interfaces in single webidl file * Merge GPU*.webidl into WebGPU.webidl * Update gpu files to use WebGPUBinding module file
* Strict import formatting (grouping and granularity) (#30325)Samson2023-09-111-7/+8
| | | | | * strict imports formatting * Reformat all imports
* Upgrade whole webgpu stack (#29795)Samson2023-08-201-12/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Allow noidl files in script/dom/webidls * Upgrade wgpu to 0.16 and refresh whole webgpu implementation * Update WebGPU test expectations * misc * MutNullableDom -> DomRefCell<Option<Dom for GPUTexture * Direct use of GPUTextureDescriptor * Remove config from GPUCanvasContext * misc * finally blue color * gpubuffer "handle" error * GPU object have non-null label * gpu limits and info * use buffer_size * fix warnings * Cleanup * device destroy * fallback adapter * mach update-webgpu write webgpu commit hash in file * Mising deps in CI for webgpu tests * Updated expectations * Fixups * early reject * DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
* No tracing of nop traceable fields (#29926)Samson2023-08-041-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add `no_trace` option to JSTraceable derive * NoTrace wrapper * Port some types to no_trace schematics * Fixing my unsafe mistakes (not tracing traceables) * Add docs & safety guards for no_trace Safety guards (trait shenanigans) guarantees safety usage of `no_trace` * Port canvas_traits to no_trace * Port servo_media to no_trace * Port net_traits to no_trace * Port style to no_trace * Port webgpu to no_trace * Port script_traits to no_trace * Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace * unrooted_must_root lint in seperate file * Add trace_in_no_trace_lint as script_plugin * Composable types in must_not_have_traceable * Introduced HashMapTracedValues wrapper * `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>` * Port rest of servo's types to no_trace * Port html5ever, euclid, mime and http to no_trace * Port remaining externals to no_trace * Port webxr and Arc<Mutex<_>> * Fix spelling in notrace doc
* Use Device limits and features provided by userKunal Mohan2020-09-231-7/+12
| | | | Spec update
* Change ErrorScopeId type to NonZeroU64Kunal Mohan2020-08-031-19/+25
| | | | And extract it from WebGPURequest
* Report errors from void returning operationsKunal Mohan2020-08-011-4/+21
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* Implement GPUCommandEncoder.copy commandsKunal Mohan2020-07-211-27/+8
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* Update GPUObjectBase webidl and cleanup valid flagsKunal Mohan2020-07-201-7/+6
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* Implement GPUQueue.writeBuffer and GPUQueue.writeTextureKunal Mohan2020-07-041-2/+112
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* Implement GPUBuffer.mapAsync and update wgpu-coreKunal Mohan2020-06-271-1/+1
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* Update wgpu-core and wgpu-typesKunal Mohan2020-06-041-2/+2
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* Add trait DomObjectWrap to provide WRAP functionYUAN LYU2020-03-201-6/+2
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* Fixing some style related issues in WebGPU.Istvan Miklos2020-02-271-2/+5
| | | | | | Changed the Requests/Response from tuples to named struct variants and also sorted in alphabetical order. Replaced the ID generator functions from `globalscope` with a single function, which returns a `RefMut` and can call the appropriate method to generate resource IDs.
* Initial implementation of GPUQueueZakor2020-02-131-0/+73
Added WebIDL bindings for `GPUQueue`. Implemented the `submit` function of `GPUQueue` and `defaultQueue` function of `GPUDevice`.