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path: root/components/script/dom/gamepadbutton.rs
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* Generate a trait abstracting over all known DOM interfaces (#34357)Josh Matthews2024-11-241-1/+1
| | | | | | | | | | | | | | | | | * script: Generate trait for all DOM interfaces and parameterize generated Methods traits over it. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * script: Update trait implementations with new generic type. Signed-off-by: Josh Matthews <josh@joshmatthews.net> * Formatting. Signed-off-by: Josh Matthews <josh@joshmatthews.net> --------- Signed-off-by: Josh Matthews <josh@joshmatthews.net>
* Implement non-XR Gamepad discovery and input (#31200)Daniel Adams2024-02-171-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Create embedder event to send to constellation * Handle gamepad message in constellation, send to script thread * Handle GamepadEvent in script thread and dispatch event to document * Add missing Clones, fix event * Add gamepad task source * Adjust GamepadIndex type, remove unused imports * Add internal getter for gamepads list * Update gamepad new methods * Handle gamepad connect and disconnect events * Proto will be none, no need for HandleObject * Initialize buttons and axes to standard mapping * Adjust update type index types * Update GamepadButton update function * Adjust Gamepad mapping comments to match spec, add update logic * Amend comment * Update button and axis inputs on Updated event * Add GilRs as gamepad backend in servoshell * Add spec links, queue gamepad updates on task source * ./mach fmt * Fix comment length * Split out button init, update spec comments * Move gamepad event handling from document to global * Map and normalize axes/button values * Use std::time for gamepad timestamp * Adjust gamepad handling in event loop * Move button press/touch check into map+normalize function - Small change but is more in line with spec * ./mach fmt * Update comment spec links and warning messages * Doc comments -> regular comments * Add window event handlers for gamepad connect/disconnect * Adjust gamepad disconnect behavior * Add missing TODO's, adjust gamepad/gamepadbutton list methods and formatting * Update button handling from gilrs, add comments * Enable gamepad pref during WPT tests and update expectations * Update WPT expectations in meta-legacy-layout
* Strict import formatting (grouping and granularity) (#30325)Samson2023-09-111-2/+4
| | | | | * strict imports formatting * Reformat all imports
* Remove WebVRAlan Jeffrey2020-04-081-0/+4
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* Add trait DomObjectWrap to provide WRAP functionYUAN LYU2020-03-201-2/+0
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* Update MPL license to https (part 3)Jan Andre Ikenmeyer2018-11-191-1/+1
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* Reorder importsPyfisch2018-11-061-1/+1
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* `cargo fix --edition`Simon Sapin2018-11-061-6/+6
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* Format script componentchansuke2018-09-191-3/+5
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* Remove use of unstable box syntax.Simon Sapin2017-10-161-1/+1
| | | | | | | | | | | | | | | | | | | | http://www.robohornet.org gives a score of 101.36 on master, and 102.68 with this PR. The latter is slightly better, but probably within noise level. So it looks like this PR does not affect DOM performance. This is expected since `Box::new` is defined as: ```rust impl<T> Box<T> { #[inline(always)] pub fn new(x: T) -> Box<T> { box x } } ``` With inlining, it should compile to the same as box syntax.
* Rename Root<T> to DomRoot<T>Anthony Ramine2017-09-261-2/+2
| | | | | | | In a later PR, DomRoot<T> will become a type alias of Root<Dom<T>>, where Root<T> will be able to handle all the things that need to be rooted that have a stable traceable address that doesn't move for the whole lifetime of the root. Stay tuned.
* Rename dom::bindings::js to dom::bindings::rootAnthony Ramine2017-09-261-1/+1
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* Implement Gamepad APIImanol Fernandez2017-04-121-0/+61