| Commit message (Collapse) | Author | Age | Files | Lines |
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1. When updating the animation timeline, ensure that nodes that are
animating are marked dirty, if necessary, so any style queries will
force an layout flush.
2. Disable the problematic transition test suites, as they are in Gecko.
These suites often fail when Servo is so overloaded that it cannot
deliver frames fast enough to get more than two samples during the
animation lifecycle.
Fixes #28334.
Fixes #26435.
Fixes #21486.
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ref_slice::ref_slice is deprecated in ref_slice-1.2.1,
because it's redundant with std since rust 1.28.
Signed-off-by: Adrian Willenbücher <willenbuecher@xq-tec.com>
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without a user gesture
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alarsyo:23053-layout-queries-disconnected-frames-panic, r=jdm
Return Option for Window's layout channel
<!-- Please describe your changes on the following line: -->
`Window::layout_chan()` now returns an `Option<Sender<Msg>>`, returning `None` if the window is dead.
FIX #26969
FIX #26429
FIX #21208
FIX #19092
FIX #22559
FIX #22584
FIX #22652
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #23053
<!-- Either: -->
- [x] There are tests for these changes
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
This is my first contribution, I'm trying to figure things out!
This fix passes the test case shown in #23053, however I don't know what the behavior should be in `Document` and `ScriptThread` if `Window::is_alive()` is false : simply ignore it, don't do anything ? Or is this something that should not happen now that we return false in `Window::force_reflow()` ?
I'm not sure about the directory where the test case should go, any advice?
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Cancel animations for nodes which are removed from the DOM
This includes nodes which are being reparented.
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] There are tests for these changes
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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This includes nodes which are being reparented.
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Implement GPUSwapChain and GPUCanvasContext and interface with Webrender
<!-- Please describe your changes on the following line: -->
r?@kvark
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #___ (GitHub issue number if applicable)
<!-- Either: -->
- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because ___
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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Instead of having `ScriptThread` handle rooting nodes, do this in
`Animations`. This makes it easier to know when it is appropriate to
root and unroot nodes instead of relying on a certain order of events.
This also allows reducing quite a bit the amount of unsafe code.
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This event is triggered when an animation iterates. This change also
moves iteration out of style calculation to an "update animations" which
is the next part of having animation event handling match the HTML spec.
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check http_state in determine_request_referrer
<!-- Please describe your changes on the following line: -->
Check https status inside determine_request_referrer.
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `___` with appropriate data: -->
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix #14506 (GitHub issue number if applicable)
<!-- Either: -->
- [ ] There are tests for these changes OR
- [ ] These changes do not require tests because ___
<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->
<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->
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Add creator URL, creator base URL and creator origin to browsing context
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #24944 and fix (partially) #26287
- [x] There are tests for these changes
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This is preparation for sharing this code with layout_2020 and
implementing selective off-the-main-thread animations.
We still look for nodes not in the flow tree in the layout thread.
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This is a small step toward fixing #19242. The main idea is that the
clock for animations should advance as the event loop ticks. We
accomplish this by moving the clock from layout and naming it the
"animation timeline" which is the spec language. This should fix
flakiness with animations and transitions tests where a reflow could
move animations forward while script was running.
This change also starts to break out transition and animation events
into their own data structure, because it's quite likely that the next
step in fixing #19242 is to no longer send these events through a
channel.
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