| Commit message (Collapse) | Author | Age | Files | Lines |
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* feat: try to deduplicate imports in codegen
* feat: another attempt
* feat: start testing imports
* feat: clean all global imports
* feat: remove shared imports from CGDescriptor
* feat: remove redundant imports from CGDescriptor
* fix: formatting
* fix: remove libc (base level import)
* feat: roll back named path changes
* feat: last changes and tidy
* experiment: move imports into a separate file
* fix: extra parenthesis
* fix: remove repeated allow statement
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* clippy: fix `result_unit_err` warnings
* feat: fix result warnings in script
* doc: document `generate_key` return type
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* feat: add back result to RangeRequestBounds::get_final
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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* Create fake CreatePipelineAsync
* Update WebGPU CTS
* Update expectations and disable some webgpu tests
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Signed-off-by: RustAndMetal <111676747+RustAndMetal@users.noreply.github.com>
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* clippy: remove extra static lifetimes in generated code
* clippy: fix return and cast in generated code
* clippy: fix more warnings in codegen
* clippy: fix all errors from generated files
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* rusdoc: Add valid domstring link
* rustdoc: Replace unused idl link ref
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* fix: fixed warnings in components/script/dom
* fix: resolved comment by setting explicit link to HTMLConstructor
* fix: changed the format of WHATWG link
* Fix line breaking
* Remove trailing white space
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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* Fix rustdoc errors in components/script/dom
* Revert if to iff in audiobuffer.rs
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* Use get_desired_proto in htmlconstructor
* Update expectations
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We can use stable rust if we pass the unstable configuration as
command-line arguments to rustfmt itself. This prevents needing to
install an unstable rust toolchain.
The one downside here is that it doesn't seem that "ignore" is
supported so we have to start formatting the files in "third_party."
This shouldn't be a huge issue because we don't plan to check much more
rust code into those directories.
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* Rename buffer_source_type to buffer_source
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Code format
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* WedIDL: bring dom/bindings/typedarray further in line with spec
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Rename HeapBufferSourceTypes to HeapBufferSource
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* fmt code
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* Forbid casting DOM objects when JS runtime is shutting down.
* Remove media controls from document when element is removed from the tree.
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* script: Do not run layout in a thread
Instead of spawning a thread for layout that almost always runs
synchronously with script, simply run layout in the script thread.
This is a resurrection of #28708, taking just the bits that remove the
layout thread. It's a complex change and thus is just a first step
toward cleaning up the interface between script and layout. Messages are
still passed from script to layout via a `process()` method and script
proxies some messages to layout from other threads as well.
Big changes:
1. Layout is created in the script thread on Document load, thus every
live document is guaranteed to have a layout. This isn't completely
hidden in the interface, but we can safely `unwrap()` on a Document's
layout.
2. Layout configuration is abstracted away into a LayoutConfig struct
and the LayoutFactory is a struct passed around by the Constellation.
This is to avoid having to monomorphize the entire script thread
for each layout.
3. Instead of having the Constellation block on the layout thread to
figure out the current epoch and whether there are pending web fonts
loading, updates are sent synchronously to the Constellation when
rendering to a screenshot. This practically only used by the WPT.
A couple tests start to fail, which is probably inevitable since removing
the layout thread has introduced timing changes in "exit after load" and
screenshot behavior.
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
* Update test expectations
* Fix some issues found during review
* Clarify some comments
* Address review comments
---------
Co-authored-by: Josh Matthews <josh@joshmatthews.net>
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* WebIDL: Use Uint8ClampedArray instead of raw JSObject in bindings
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* fmt
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* introduce new_initialized_heap_typed_array function
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Remove unsed unsafe_code
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use doc comments for ImageData
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use get_internal instead of acquire_data
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Handle JS errors in ImageData GetData and new_initialized_heap_typed_array
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Fix wrong assert that causes CRASH in test
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Early return for error
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Address review comments
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* WebIDL: Use ArrayBufferViewU8 instead of raw JSObject in bindings
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Remove unused imports
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Address review comments
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* WebIDL: Use ArrayBuffer instead of raw JSObject in bindings
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Convert GPUBufferMapInfo mapping to Arc<Mutex>
* Remove #[allow(unsafe_code)] from GPUBuffer
* Add doc comments
* Implement trace for Arc<Mutex<Vec<T>>>
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use #[no_trace] for GPUBufferMapInfo.mapping
* Make create_new_external_array_buffer generic
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Address review comments
* Remove HeapTypedArray::new and avoid cloning Arc
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use expect for GetMappedRange and ReadAsArrayBuffer
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use doc comments for FileReaderSyncMethods
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Return for Error::JsFailed GetMappedRange and ReadAsArrayBuffer
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Fix detached_internal implementation and comments
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* format code
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Update expectations
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
Co-authored-by: sagudev <16504129+sagudev@users.noreply.github.com>
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`JSObject` (#31189)
* WebIDL use FLoat64Array
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use to_vec to convert array to vec
* avoid allocating a new vec
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* Make HeapFloat32Array generic
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Define all the methods defaults on the HeapTypedArray trait
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Use generic type instead of trait
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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(#31164)
<!-- Please describe your changes on the following line: -->
part #31064
---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by
`[X]` when the step is complete, and replace `___` with appropriate
data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
<!-- Either: -->
- [x] These changes do not require tests because there is no behavior
changes
<!-- Also, please make sure that "Allow edits from maintainers" checkbox
is checked, so that we can help you if you get stuck somewhere along the
way.-->
<!-- Pull requests that do not address these steps are welcome, but they
will require additional verification as part of the review process. -->
There types are not used we can migrate them, in next PR I will make
`HeapFloat32Array` generic and convert ArrayBufferView, ArrayBuffer,
Uint8ClampedArray and Float64Array.
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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This fixes many rustdoc errors that occur due to raw URLs in rustdoc
comments as well as unescaped Rust code that should be in backticks.
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* Use FLoat32Array in GamepadPose
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Remove unused create_typed_array
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* use FLoat32Array in XRRay
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
* Apply suggestions from code review
---------
Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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Signed-off-by: Bentaimia Haddadi <haddadi.taym@gmail.com>
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* use FLoat32Array in XRView
* handle error when calling set_data
Yes, we should handle this.
Co-authored-by: Taym Haddadi <haddadi.taym@gmail.com>
* fix: error handling
* chore: error message
---------
Co-authored-by: Taym Haddadi <haddadi.taym@gmail.com>
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* inital
* audiobuffer: return float 32 array as channel data
* add on heap float 32 array type
* fix warnings
* add list of webidl interfaces to ignore for float 32
* codegen: remove duplication of builtin return type handling
* bindings: derive default for float 32 array wrapper
* bindings: allow unsafe code in typedarrays module
* bindings: rename float 32 array wrapper
* bindings: rename HeapFloat32Array is_set method to is_initialized
* bindings: assert float 32 array is initialized before data can be acquired
* bindings: use let syntax for error handling in float 32 array wrapper
* bindings: use copy_from_slice where possible in float 32 array wrapper
* bindings: rename args in typedarray copy methods
* codegen: use idl type in builtin names for float 32 array
* bindings: add a util to create float 32 arrays, use in dom matrix readonly
* codegen: tidy
* bindings: box the heap inside heaped float 32 arrays
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* Remove script_plugins
* Use crown instead of script_plugins
* crown_is_not_used
* Use crown in command base
* bootstrap crown
* tidy happy
* disable sccache
* Bring crown in tree
* Install crown from tree
* fix windows ci
* fix warning
* fix mac
libscript_plugins.dylib is not available anymore
* Update components/script/lib.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
* Update for nightly-2023-03-18
Mostly just based off https://github.com/servo/servo/pull/30630
* Always install crown
it's slow only when there is new version
* Run crown test with `mach test-unit`
* Small fixups; better trace_in_no_trace tests
* Better doc
* crown in config.toml
* Fix tidy for real
* no sccache on rustc_wrapper
* document rustc overrides
* fixup of compiletest
* Make a few minor comment adjustments
* Fix a typo in python/servo/platform/base.py
Co-authored-by: Samson <16504129+sagudev@users.noreply.github.com>
* Proper test types
* Ignore tidy on crown/tests
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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Garbage collection means that the worklets might drop after the script
head has been cleaned up. The worklet now caches the thread pool in the
DOM object itself which should prevent it from needing to access script
thread TLS when being cleaned up. The value is stored as a OnceCell to
maintain the same lazy thread pool creation pattern as before.
Fixes #25838.
Fixes #25258.
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* Add TestNS with const
* Implement namespace const in codegen
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webidl (#30448)
* Codegen support multiple interfaces in single webidl file
* Merge GPU*.webidl into WebGPU.webidl
* Update gpu files to use WebGPUBinding module file
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* Update Codegen.py to emit Foo_Binding instead of FooBinding
* s/FooBinding/Foo_Binding/g
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* Update mozjs to sm115
* fix module stuff
https://phabricator.services.mozilla.com/D163949
* fix always allow cloning
https://bugzilla.mozilla.org/show_bug.cgi?id=1774866
* Update expectations
toStringTag now works on wasm object due to SM bump
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* strict imports formatting
* Reformat all imports
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* Update mozjs
* moztools4 in bootstrap
* no autoconf
* tidy
* switch to servo-build-deps
* update mozjs for real
* glue mozjs
* fmt
* move to servo/mozjs
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* remove extern crate
* Update components/script_plugins/lib.rs
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
---------
Co-authored-by: Martin Robinson <mrobinson@igalia.com>
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* MallocSizeOf for Index{Set, Map}
* like as iterable in WebIDL
* Codegen magic for like interfaces
* TestBinding for like
* Test for Setlike and Maplike test bindings
* Some fixes
* Switch to any.js
* nit
* Keep order
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Bumps [bitflags](https://github.com/bitflags/bitflags) from 1.3.2 to 2.3.1.
- [Release notes](https://github.com/bitflags/bitflags/releases)
- [Changelog](https://github.com/bitflags/bitflags/blob/main/CHANGELOG.md)
- [Commits](https://github.com/bitflags/bitflags/compare/1.3.2...2.3.1)
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`OnceCell` is now part of the standard library and we'll be able to use
it once we upgrade rust. For now we can use the version that's shipped
behind a feature flag in rust. This removes a dependency on one crate.
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Use the `libc::char` to represent a pointer to characters rather than
`i8`. This fixes the build for the Raspberry Pi and Android 32-bit.
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Some functions are now deprecated, so use the suggested ones and do a
general cleanup of the affected lines of code.
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* Allow noidl files in script/dom/webidls
* Upgrade wgpu to 0.16 and refresh whole webgpu implementation
* Update WebGPU test expectations
* misc
* MutNullableDom -> DomRefCell<Option<Dom for GPUTexture
* Direct use of GPUTextureDescriptor
* Remove config from GPUCanvasContext
* misc
* finally blue color
* gpubuffer "handle" error
* GPU object have non-null label
* gpu limits and info
* use buffer_size
* fix warnings
* Cleanup
* device destroy
* fallback adapter
* mach update-webgpu write webgpu commit hash in file
* Mising deps in CI for webgpu tests
* Updated expectations
* Fixups
* early reject
* DomRefCell<Option<Dom -> MutNullableDom for GPUTexture
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* Update mozjs
https://github.com/servo/mozjs/commit/64711ec2e6dc4595df691bffc7f1e5052ab86c8d also fixes https://github.com/servo/servo/issues/30043
* Move to mozjs Traceable and introduce CustomTraceable
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* Add `no_trace` option to JSTraceable derive
* NoTrace wrapper
* Port some types to no_trace schematics
* Fixing my unsafe mistakes (not tracing traceables)
* Add docs & safety guards for no_trace
Safety guards (trait shenanigans) guarantees safety usage of `no_trace`
* Port canvas_traits to no_trace
* Port servo_media to no_trace
* Port net_traits to no_trace
* Port style to no_trace
* Port webgpu to no_trace
* Port script_traits to no_trace
* Port canvas_traits, devtools_traits, embedder_traits, profile_traits to no_trace
* unrooted_must_root lint in seperate file
* Add trace_in_no_trace_lint as script_plugin
* Composable types in must_not_have_traceable
* Introduced HashMapTracedValues wrapper
* `HashMap<NoTrace<K>,V>`->`HashMapTracedValues<K,V>`
* Port rest of servo's types to no_trace
* Port html5ever, euclid, mime and http to no_trace
* Port remaining externals to no_trace
* Port webxr and Arc<Mutex<_>>
* Fix spelling in notrace doc
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CSS viewport removal
It was removed from the spec and it's disabled everywhere.
This also removes the meta viewport support (which was implemented on top), but that also had a single test and is disabled everywhere, so I'm not too concerned, it can be implemented again if / when needed.
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #26349
- [x] There are tests for these changes
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