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path: root/components/canvas/webgl_thread.rs
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| * Integrate swapchain surface provider changes into webgl and webxr implementat...Josh Matthews2020-03-091-54/+53
* | Add support for WebGL2 GetFragDataLocationMátyás Mustoha2020-03-091-0/+6
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* Auto merge of #25863 - servo:synup, r=jdmbors-servo2020-03-051-2/+3
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| * Remove syn 0.15 from our crate graph (fixes #24421)Anthony Ramine2020-03-051-2/+3
* | Add support for WebGL2 FramebufferTextureLayerMátyás Mustoha2020-03-041-0/+13
* | Add support for WebGL2 framebuffer invalidationMátyás Mustoha2020-03-031-0/+6
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* Add support for WebGL2 clear buffer operationsMátyás Mustoha2020-02-241-0/+12
* Add profiling for WebXRManish Goregaokar2020-02-221-4/+27
* Add support for WebGL2 uniform matrix operationsMátyás Mustoha2020-01-171-0/+60
* Add support for WebGL2 unsigned uniform operationsMátyás Mustoha2020-01-151-0/+38
* Add initial support for WebGL2 uniform buffer functionsMátyás Mustoha2020-01-091-0/+67
* webgl: Set more ANGLE shader translation properties for WebGL 2.Josh Matthews2020-01-071-6/+13
* Add extra debug assertions for WebGL errorsAlan Jeffrey2019-12-061-0/+7
* Add support for WebGL2 ReadPixels functionsMátyás Mustoha2019-11-261-0/+11
* Avoid recompiling script every time surfman changesAlan Jeffrey2019-11-181-0/+1
* Auto merge of #24676 - Manishearth:unpatch, r=jdmbors-servo2019-11-111-18/+50
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| * Update surfman to use Git versionManish Goregaokar2019-11-111-0/+4
| * Remove patched webxrManish Goregaokar2019-11-081-18/+46
* | Add Support for WebGL TransormfeedbackIstvan Miklos2019-11-081-2/+55
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* Implement the basic WebGL2 buffer data operationsMátyás Mustoha2019-11-051-0/+21
* Use surfman for managing GL surfacesPatrick Walton2019-11-011-727/+926
* webgl: Lazily clear the canvas right before the first webgl command of the ne...Josh Matthews2019-10-101-80/+77
* webgl: Clear the drawing buffer when preserveDrawingBuffer is false.Josh Matthews2019-10-091-0/+38
* Add WebGLSampler supportMátyás Mustoha2019-10-081-0/+24
* Initial implementation of WebGLSyncIstvan Miklos2019-10-021-0/+27
* Initial implementation of WebGLQueriesMátyás Mustoha2019-10-011-0/+17
* webxr: Use the same texture format as the original GL context's framebuffer w...Josh Matthews2019-09-201-5/+6
* webgl: Support vertex array objects on macOS.Josh Matthews2019-09-131-9/+69
* Replace use of gleam in webgl with sparkle.Josh Matthews2019-09-111-25/+20
* Fallback to old extensions API if NUM_EXTENSIONS errorsAlan Jeffrey2019-09-031-0/+5
* Fix extension querying when using WebGL2Mátyás Mustoha2019-08-261-1/+12
* Drop webgl main thread data during shutdown.Josh Matthews2019-07-291-6/+8
* Replace use of callbacks in webxr by channelsAlan Jeffrey2019-07-261-20/+2
* When using the WebGL external image API, use sync calls if we happen to be on...Alan Jeffrey2019-07-261-79/+88
* Remove extra webgl message pumping thread.Josh Matthews2019-07-251-19/+17
* Support running WebGL in its own thread or on the main thread.Josh Matthews2019-07-251-42/+153
* Update euclid.Emilio Cobos Álvarez2019-07-231-1/+1
* Make GL/GLES decisions based on the API in use.Josh Matthews2019-07-121-1/+6
* Auto merge of #23516 - pcwalton:webrenderup, r=pcwalton,jdmbors-servo2019-07-121-1/+1
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| * WebRender units are no longer reexported.Patrick Walton2019-07-091-1/+1
* | Use separate IPC-only locking mechanism when locking from webxrManish Goregaokar2019-07-111-4/+20
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* Introduce WebrenderExternalImageRegistryFernando Jiménez Moreno2019-07-041-7/+21
* Webrender external image handler demuxFernando Jiménez Moreno2019-07-041-47/+0
* Add initial support for WebGL compressed texturesMátyás Mustoha2019-05-211-0/+37
* Auto merge of #23000 - jdm:invisible-webgl, r=noxbors-servo2019-03-081-0/+4
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| * Ensure that removed contexts are made active before removal.Josh Matthews2019-03-081-0/+4
* | Remove offscreen_gl_context dependency from canvas_traits and script.Josh Matthews2019-03-071-7/+5
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* Pass the GL context to the VRDisplay when renderingAlan Jeffrey2019-02-271-9/+13
* Report all messages processed by the webgl thread.Josh Matthews2019-01-311-2/+3
* Ensure that resized GL contexts do not destroy their resources while in use b...Josh Matthews2019-01-171-2/+27