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A GLSL to C++ translator.
Translates GLSL to vectorized C++. Intended for use with WebRender software backend.
-
-Architecture
-------------
-GLSL code is parsed by the glsl crate. In hir.rs we traverse the resulting AST
-and build a higher level representation by doing type checking and name
-resolution. The resulting hir tree is traversed by lib.rs to output C++ code.
-
-The generated C++ code is 4x wider then the original glsl. i.e. a glsl 'float'
-becomes a C++ 'Float' which is represented by a xmm register (a vector of 4 floats).
-Likewise, a vec4 becomes a struct of 4 'Float's for a total of 4 xmm registers and
-16 floating point values.
-
-Vector branching is flattened to non-branching code that unconditionally runs both
-sides of the branch and combines the results with a mask based on the condition.
-
-The compiler also supports scalarization. Values that are known to be the same
-across all vector lanes are translated to scalars instead of vectors. Branches on
-scalars are translated as actual branches.