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Diffstat (limited to 'tests/wpt/metadata/webgl/webgl2-idlharness.any.js.ini')
-rw-r--r--tests/wpt/metadata/webgl/webgl2-idlharness.any.js.ini4164
1 files changed, 4164 insertions, 0 deletions
diff --git a/tests/wpt/metadata/webgl/webgl2-idlharness.any.js.ini b/tests/wpt/metadata/webgl/webgl2-idlharness.any.js.ini
index 51577de30cb..5e69c3cca06 100644
--- a/tests/wpt/metadata/webgl/webgl2-idlharness.any.js.ini
+++ b/tests/wpt/metadata/webgl/webgl2-idlharness.any.js.ini
@@ -2,8 +2,4172 @@
[webgl2-idlharness]
expected: FAIL
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawBuffers([object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation beginTransformFeedback(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2ui(WebGLUniformLocation, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3ui(WebGLUniformLocation, GLuint, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindTransformFeedback(GLenum, WebGLTransformFeedback)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getUniformBlockIndex(WebGLProgram, DOMString)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformBlockBinding(WebGLProgram, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGLSampler interface object length]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation fenceSync(GLenum, GLbitfield)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getIndexedParameter(GLenum, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawElementsInstanced(GLenum, GLsizei, GLenum, GLintptr, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation samplerParameteri(WebGLSampler, GLenum, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation transformFeedbackVaryings(WebGLProgram, [object Object\], GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation resumeTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferfv(GLenum, GLint, Float32List, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation samplerParameterf(WebGLSampler, GLenum, GLfloat)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readBuffer(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getUniformIndices(WebGLProgram, [object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix4x3fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getSyncParameter(WebGLSync, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getTransformFeedbackVarying(WebGLProgram, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getFragDataLocation(WebGLProgram, DOMString)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferfi(GLenum, GLint, GLfloat, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isQuery(WebGLQuery)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createSampler()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4iv(GLuint, Int32List)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferuiv(GLenum, GLint, Uint32List, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferiv(GLenum, GLint, Int32List, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation framebufferTextureLayer(GLenum, GLenum, WebGLTexture, GLint, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getActiveUniformBlockParameter(WebGLProgram, GLuint, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferSubData(GLenum, GLintptr, BufferSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, ArrayBufferView, GLenum, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindVertexArray(WebGLVertexArrayObject)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix3x2fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clientWaitSync(WebGLSync, GLbitfield, GLuint64)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateFramebuffer(GLenum, [object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, BufferSource, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getQuery(GLenum, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isSync(WebGLSync)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation waitSync(WebGLSync, GLbitfield, GLint64)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation beginQuery(GLenum, WebGLQuery)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation pauseTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGLSync interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createVertexArray()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindSampler(GLuint, WebGLSampler)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteSampler(WebGLSampler)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getBufferSubData(GLenum, GLintptr, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getActiveUniforms(WebGLProgram, [object Object\], GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getSamplerParameter(WebGLSampler, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1ui(WebGLUniformLocation, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface object name]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindBufferBase(GLenum, GLuint, WebGLBuffer)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4uiv(GLuint, Uint32List)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteSync(WebGLSync)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateSubFramebuffer(GLenum, [object Object\], GLint, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawArraysInstanced(GLenum, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteVertexArray(WebGLVertexArrayObject)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getActiveUniformBlockName(WebGLProgram, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix3x4fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix4fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isVertexArray(WebGLVertexArrayObject)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createQuery()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isSampler(WebGLSampler)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteQuery(WebGLQuery)]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4ui(WebGLUniformLocation, GLuint, GLuint, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getQueryParameter(WebGLQuery, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isTransformFeedback(WebGLTransformFeedback)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteTransformFeedback(WebGLTransformFeedback)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation endTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribDivisor(GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation endQuery(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferSubData(GLenum, GLintptr, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix3fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getInternalformatParameter(GLenum, GLenum, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindBufferRange(GLenum, GLuint, WebGLBuffer, GLintptr, GLsizeiptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix2x3fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix2x4fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLSync interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix4x2fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4i(GLuint, GLint, GLint, GLint, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix2fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface prototype object]
+ expected: FAIL
+
[webgl2-idlharness.any.worker.html]
[webgl2-idlharness]
expected: FAIL
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawBuffers([object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation beginTransformFeedback(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2ui(WebGLUniformLocation, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3ui(WebGLUniformLocation, GLuint, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindTransformFeedback(GLenum, WebGLTransformFeedback)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getUniformBlockIndex(WebGLProgram, DOMString)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformBlockBinding(WebGLProgram, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGLSampler interface object length]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation fenceSync(GLenum, GLbitfield)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getIndexedParameter(GLenum, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawElementsInstanced(GLenum, GLsizei, GLenum, GLintptr, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation samplerParameteri(WebGLSampler, GLenum, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation transformFeedbackVaryings(WebGLProgram, [object Object\], GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BUFFER_BINDINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation resumeTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage3D(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferfv(GLenum, GLint, Float32List, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation samplerParameterf(WebGLSampler, GLenum, GLfloat)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readBuffer(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant OBJECT_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getUniformIndices(WebGLProgram, [object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix4x3fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getSyncParameter(WebGLSync, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getTransformFeedbackVarying(WebGLProgram, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getFragDataLocation(WebGLProgram, DOMString)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferfi(GLenum, GLint, GLfloat, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isQuery(WebGLQuery)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createSampler()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4iv(GLuint, Int32List)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferuiv(GLenum, GLint, Uint32List, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER0 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clearBufferiv(GLenum, GLint, Int32List, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation framebufferTextureLayer(GLenum, GLenum, WebGLTexture, GLint, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_OUTPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_DEFAULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getActiveUniformBlockParameter(WebGLProgram, GLuint, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_IGNORED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CONDITION_SATISFIED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_WRITE_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_RED_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferSubData(GLenum, GLintptr, BufferSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_UNPACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4ui(GLuint, GLuint, GLuint, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STREAM_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, ArrayBufferView, GLenum, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PACK_SKIP_ROWS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_ARRAY_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texStorage2D(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindVertexArray(WebGLVertexArrayObject)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix3x2fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_ROWS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation clientWaitSync(WebGLSync, GLbitfield, GLuint64)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT_AVAILABLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateFramebuffer(GLenum, [object Object\])]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, BufferSource, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getQuery(GLenum, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant HALF_FLOAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isSync(WebGLSync)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation waitSync(WebGLSync, GLbitfield, GLint64)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation beginQuery(GLenum, WebGLQuery)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_24_8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_CUBE_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation pauseTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_IMAGE_HEIGHT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGLSync interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VERTEX_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createVertexArray()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAGMENT_SHADER_DERIVATIVE_HINT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COMPARE_REF_TO_TEXTURE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT6 on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindSampler(GLuint, WebGLSampler)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_CUBE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteSampler(WebGLSampler)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getBufferSubData(GLenum, GLintptr, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGLQuery interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_ROW_LENGTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getActiveUniforms(WebGLProgram, [object Object\], GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getSamplerParameter(WebGLSampler, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_OFFSET_ALIGNMENT on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R11F_G11F_B10F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENT_INDEX on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_MODE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_COPY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RENDERBUFFER_SAMPLES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_DATA_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGLQuery interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation readPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1ui(WebGLUniformLocation, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_TYPE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT13 on interface prototype object]
+ expected: FAIL
+
+ [WebGLSampler interface object name]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindBufferBase(GLenum, GLuint, WebGLBuffer)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ARRAY_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT24 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ARRAY_TEXTURE_LAYERS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation renderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER15 on interface prototype object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLAGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4uiv(GLuint, Uint32List)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteSync(WebGLSync)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TIMEOUT_EXPIRED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_ACTIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation invalidateSubFramebuffer(GLenum, [object Object\], GLint, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawArraysInstanced(GLenum, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteVertexArray(WebGLVertexArrayObject)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getActiveUniformBlockName(WebGLProgram, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT5 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER6 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant PIXEL_PACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB10_A2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation compressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING on interface object]
+ expected: FAIL
+
+ [WebGLVertexArrayObject interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_CUBE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix3x4fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_WRAP_R on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH24_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant CURRENT_QUERY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_VARYING_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_SAMPLER_3D on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BASE_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MIN_LOD on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RASTERIZER_DISCARD on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation drawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, GLintptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix4fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RED_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isVertexArray(WebGLVertexArrayObject)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED_CONSERVATIVE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation createQuery()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STATIC_COPY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COLOR_ATTACHMENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT11 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation blitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT12 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation copyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_CLIENT_WAIT_TIMEOUT_WEBGL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isSampler(WebGLSampler)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ACTIVE_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGLSync interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_LEVELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ANY_SAMPLES_PASSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteQuery(WebGLQuery)]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT15 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform4ui(WebGLUniformLocation, GLuint, GLuint, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SRGB8_ALPHA8 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER13 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getQueryParameter(WebGLQuery, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FLUSH_COMMANDS_BIT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_5_9_9_9_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation isTransformFeedback(WebGLTransformFeedback)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, ArrayBufferView, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNED_NORMALIZED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_ACTIVE_UNIFORMS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferData(GLenum, GLsizeiptr, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT4x2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INT_2_10_10_10_REV on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation deleteTransformFeedback(WebGLTransformFeedback)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_INPUT_COMPONENTS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_FUNC on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: existence and properties of interface prototype object's "constructor" property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_START on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation copyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_2D_ARRAY on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER1 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_STATUS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB_INTEGER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant ALREADY_SIGNALED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation endTransformFeedback()]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribDivisor(GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1uiv(WebGLUniformLocation, Uint32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant QUERY_RESULT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_FENCE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant READ_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DYNAMIC_READ on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG_INTEGER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT2 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform1iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_PAUSED on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SAMPLES on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_DRAW_BUFFERS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8_SNORM on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface object]
+ expected: FAIL
+
+ [WebGLQuery interface object length]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_2D_ARRAY_SHADOW on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_GPU_COMMANDS_COMPLETE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_VEC3 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER14 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA16F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_PIXELS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant STENCIL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation endQuery(GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SIGNALED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bufferSubData(GLenum, GLintptr, ArrayBufferView, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_SAMPLER_3D on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R8UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SAMPLER_BINDING on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_COMPARE_MODE on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_COMPONENT32F on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_32_UNSIGNED_INT_24_8_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH_STENCIL_ATTACHMENT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix3fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNPACK_SKIP_IMAGES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG16I on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation getInternalformatParameter(GLenum, GLenum, GLenum)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation bindBufferRange(GLenum, GLuint, WebGLBuffer, GLintptr, GLsizeiptr)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform2iv(WebGLUniformLocation, Int32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INVALID_INDEX on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COPY_READ_BUFFER on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGLSampler interface: existence and properties of interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNSIGNED_INT_10F_11F_11F_REV on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_MATRIX_STRIDE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BUFFER_BINDING on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix2x3fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant WAIT_FAILED on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix2x4fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SYNC_CONDITION on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant R16UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_FRAMEBUFFER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT10 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, TexImageSource)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGBA32UI on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_BINDING on interface object]
+ expected: FAIL
+
+ [WebGLSync interface object name]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_MAX_LEVEL on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix4x2fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant SEPARATE_ATTRIBS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant INTERLEAVED_ATTRIBS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_IMMUTABLE_FORMAT on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT2x4 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_COMPONENTS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant FLOAT_MAT3x4 on interface object]
+ expected: FAIL
+
+ [WebGLTransformFeedback interface: existence and properties of interface prototype object's @@unscopables property]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_3D_TEXTURE_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MIN_PROGRAM_TEXEL_OFFSET on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DEPTH32F_STENCIL8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant UNIFORM_IS_ROW_MAJOR on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT9 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniform3fv(WebGLUniformLocation, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB9_E5 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TEXTURE_BINDING_2D_ARRAY on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB32I on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_INDICES on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant TRANSFORM_FEEDBACK_VARYINGS on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_FRAGMENT_UNIFORM_BLOCKS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation texSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, ArrayBufferView)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant DRAW_BUFFER11 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_SERVER_WAIT_TIMEOUT on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant VERTEX_ATTRIB_ARRAY_DIVISOR on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_TEXTURE_LOD_BIAS on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RG8 on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant RGB8UI on interface prototype object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation vertexAttribI4i(GLuint, GLint, GLint, GLint, GLint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_UNIFORM_BLOCK_SIZE on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant COLOR_ATTACHMENT7 on interface object]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: operation uniformMatrix2fv(WebGLUniformLocation, GLboolean, Float32List, GLuint, GLuint)]
+ expected: FAIL
+
+ [WebGL2RenderingContext interface: constant MAX_ELEMENTS_VERTICES on interface prototype object]
+ expected: FAIL
+