diff options
Diffstat (limited to 'support/magicleap/Servo2D/code')
-rw-r--r-- | support/magicleap/Servo2D/code/inc.gen/scenesGen.h | 2 | ||||
-rw-r--r-- | support/magicleap/Servo2D/code/inc/Servo2D.h | 20 | ||||
-rw-r--r-- | support/magicleap/Servo2D/code/src.gen/scenesGen.cpp | 6 | ||||
-rw-r--r-- | support/magicleap/Servo2D/code/src/Servo2D.cpp | 106 |
4 files changed, 105 insertions, 29 deletions
diff --git a/support/magicleap/Servo2D/code/inc.gen/scenesGen.h b/support/magicleap/Servo2D/code/inc.gen/scenesGen.h index eae1ce2e957..4b2304ddbdb 100644 --- a/support/magicleap/Servo2D/code/inc.gen/scenesGen.h +++ b/support/magicleap/Servo2D/code/inc.gen/scenesGen.h @@ -22,10 +22,12 @@ #include <SceneDescriptor.h> namespace Servo2D_exportedNodes { + extern const std::string contentPanel; extern const std::string content; extern const std::string backButton; extern const std::string fwdButton; extern const std::string urlBar; + extern const std::string laser; } namespace scenes { diff --git a/support/magicleap/Servo2D/code/inc/Servo2D.h b/support/magicleap/Servo2D/code/inc/Servo2D.h index 559817ea280..2209a181f6f 100644 --- a/support/magicleap/Servo2D/code/inc/Servo2D.h +++ b/support/magicleap/Servo2D/code/inc/Servo2D.h @@ -2,16 +2,20 @@ * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#include <GLES/gl.h> #include <lumin/LandscapeApp.h> #include <lumin/Prism.h> #include <lumin/event/ServerEvent.h> #include <lumin/event/GestureInputEventData.h> #include <lumin/event/KeyInputEventData.h> #include <lumin/event/ControlTouchPadInputEventData.h> +#include <lumin/event/ControlPose6DofInputEventData.h> +#include <lumin/node/LineNode.h> #include <lumin/node/QuadNode.h> #include <lumin/resource/PlanarResource.h> #include <lumin/ui/KeyboardDefines.h> #include <lumin/ui/node/UiButton.h> +#include <lumin/ui/node/UiPanel.h> #include <lumin/ui/node/UiTextEdit.h> #include <SceneDescriptor.h> @@ -100,22 +104,32 @@ protected: * Handle events from the server */ virtual bool eventListener(lumin::ServerEvent* event) override; - bool touchpadEventListener(lumin::ControlTouchPadInputEventData* event); + bool pose6DofEventListener(lumin::ControlPose6DofInputEventData* event); void urlBarEventListener(); bool gestureEventListener(lumin::GestureInputEventData* event); /** - * Get the current cursor position, with respect to the viewport. + * Convert a point in prism coordinates to viewport coordinates + * (ignoring the z value). */ - glm::vec2 viewportCursorPosition(); + glm::vec2 viewportPosition(glm::vec3 prism_pos); bool pointInsideViewport(glm::vec2 pt); + /** + * Redraw the laser. Returns the laser endpoint, in viewport coordinates. + */ + glm::vec2 redrawLaser(); + private: lumin::Prism* prism_ = nullptr; // represents the bounded space where the App renders. lumin::PlanarResource* plane_ = nullptr; // the plane we're rendering into lumin::QuadNode* content_node_ = nullptr; // the node containing the plane + lumin::ui::UiPanel* content_panel_ = nullptr; // the panel containing the node lumin::ui::UiButton* back_button_ = nullptr; // the back button lumin::ui::UiButton* fwd_button_ = nullptr; // the forward button lumin::ui::UiTextEdit* url_bar_ = nullptr; // the URL bar + lumin::LineNode* laser_ = nullptr; // The laser pointer + glm::vec3 controller_position_; // The last recorded position of the controller (in world coords) + glm::quat controller_orientation_; // The last recorded orientation of the controller (in world coords) ServoInstance* servo_ = nullptr; // the servo instance we're embedding }; diff --git a/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp b/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp index 6c40880be9e..b6927f8aec8 100644 --- a/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp +++ b/support/magicleap/Servo2D/code/src.gen/scenesGen.cpp @@ -20,19 +20,23 @@ #include <scenesGen.h> namespace Servo2D_exportedNodes { + const std::string contentPanel = "contentPanel"; const std::string content = "content"; const std::string backButton = "backButton"; const std::string fwdButton = "fwdButton"; const std::string urlBar = "urlBar"; + const std::string laser = "laser"; } namespace scenes { const SceneDescriptor::ExportedNodeReferences Servo2D_exportedNodesMap = { + {"contentPanel", Servo2D_exportedNodes::contentPanel}, {"content", Servo2D_exportedNodes::content}, {"backButton", Servo2D_exportedNodes::backButton}, {"fwdButton", Servo2D_exportedNodes::fwdButton}, - {"urlBar", Servo2D_exportedNodes::urlBar} + {"urlBar", Servo2D_exportedNodes::urlBar}, + {"laser", Servo2D_exportedNodes::laser} }; const SceneDescriptor Servo2D( diff --git a/support/magicleap/Servo2D/code/src/Servo2D.cpp b/support/magicleap/Servo2D/code/src/Servo2D.cpp index 1b7fb3463db..2eb2b310824 100644 --- a/support/magicleap/Servo2D/code/src/Servo2D.cpp +++ b/support/magicleap/Servo2D/code/src/Servo2D.cpp @@ -22,9 +22,12 @@ const int VIEWPORT_H = 500; const float HIDPI = 1.0; // The prism dimensions (in m). -const float PRISM_W = 0.5; -const float PRISM_H = 0.5; -const float PRISM_D = 0.5; +const float PRISM_W = 2.0; +const float PRISM_H = 2.0; +const float PRISM_D = 2.0; + +// The length of the laser pointer (in m). +const float LASER_LENGTH = 10.0; // A function which calls the ML logger, suitable for passing into Servo typedef void (*MLLogger)(MLLogLevel lvl, char* msg); @@ -103,6 +106,14 @@ int Servo2D::init() { } content_node_->setTriggerable(true); + content_panel_ = lumin::ui::UiPanel::CastFrom(prism_->findNode(Servo2D_exportedNodes::contentPanel, root_node)); + if (!content_panel_) { + ML_LOG(Error, "Servo2D Failed to get content panel"); + abort(); + return 1; + } + lumin::ui::UiPanel::RequestFocus(content_panel_); + lumin::ResourceIDType plane_id = prism_->createPlanarEGLResourceId(); if (!plane_id) { ML_LOG(Error, "Servo2D Failed to create EGL resource"); @@ -161,6 +172,15 @@ int Servo2D::init() { return 1; } url_bar_->onFocusLostSub(std::bind(&Servo2D::urlBarEventListener, this)); + + // Add the laser pointer + laser_ = lumin::LineNode::CastFrom(prism_->findNode(Servo2D_exportedNodes::laser, root_node)); + if (!laser_) { + ML_LOG(Error, "Servo2D Failed to get laser"); + abort(); + return 1; + } + return 0; } @@ -209,28 +229,28 @@ void Servo2D::instanceInitialScenes() { } bool Servo2D::updateLoop(float fDelta) { - // Hook into servo + glm::vec2 pos = redrawLaser(); + move_servo(servo_, pos.x, pos.y); heartbeat_servo(servo_); - - // Return true for your app to continue running, false to terminate the app. return true; } bool Servo2D::eventListener(lumin::ServerEvent* event) { // Dispatch based on event type - switch (event->getServerEventType()) { - case lumin::ServerEventType::kControlTouchPadInputEvent: - return touchpadEventListener(static_cast<lumin::ControlTouchPadInputEventData*>(event)); + lumin::ServerEventType typ = event->getServerEventType(); + switch (typ) { case lumin::ServerEventType::kGestureInputEvent: return gestureEventListener(static_cast<lumin::GestureInputEventData*>(event)); + case lumin::ServerEventType::kControlPose6DofInputEvent: + return pose6DofEventListener(static_cast<lumin::ControlPose6DofInputEventData*>(event)); default: return false; } } -glm::vec2 Servo2D::viewportCursorPosition() { +glm::vec2 Servo2D::viewportPosition(glm::vec3 prism_pos) { // Get the cursor position relative to the origin of the content node (in m) - glm::vec3 pos = lumin::ui::Cursor::GetPosition(prism_) - content_node_->getPrismPosition(); + glm::vec3 pos = prism_pos - content_node_->getPrismPosition(); // Get the size of the content node (in m) glm::vec2 sz = content_node_->getSize(); @@ -246,21 +266,56 @@ bool Servo2D::pointInsideViewport(glm::vec2 pt) { return (0 <= pt.x && 0 <= pt.y && pt.x <= VIEWPORT_W && pt.y <= VIEWPORT_H); } -bool Servo2D::touchpadEventListener(lumin::ControlTouchPadInputEventData* event) { - // Only respond when the cursor is enabled - if (!lumin::ui::Cursor::IsEnabled(prism_)) { - return false; - } +bool Servo2D::pose6DofEventListener(lumin::ControlPose6DofInputEventData* event) { + // Get the controller position in world coordinates + event->get6DofPosition(controller_position_.x, controller_position_.y, controller_position_.z); + // Get the controller orientation + event->getQuaternion(controller_orientation_.w, controller_orientation_.x, + controller_orientation_.y, controller_orientation_.z); + // Bubble up to any other 6DOF handlers + return false; +} - // Only respond when the cursor is inside the viewport - glm::vec2 pos = viewportCursorPosition(); - if (!pointInsideViewport(pos)) { - return false; +glm::vec2 Servo2D::redrawLaser() { + // Return (-1, -1) if the laser doesn't intersect z=0 + glm::vec2 result = glm::vec2(-1.0, -1.0); + + // Convert to prism coordinates + glm::vec3 position = glm::inverse(prism_->getTransform()) * glm::vec4(controller_position_, 1.0f); + glm::quat orientation = glm::inverse(prism_->getRotation()) * controller_orientation_; + + // 1m in the direction of the controller + glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); + // The endpoint of the laser, in prism coordinates + glm::vec3 endpoint = position + direction * LASER_LENGTH; + + // The laser color + glm::vec4 color = glm::vec4(0.0, 0.0, 0.0, 0.0); + + // Check to see if the cursor is over the content + glm::vec2 cursor = viewportPosition(lumin::ui::Cursor::GetPosition(prism_)); + + // Is the laser active and does the laser intersect z=0? + if (pointInsideViewport(cursor) && ((position.z < 0) ^ (endpoint.z < 0))) { + // How far along the laser did it intersect? + float ratio = 1.0 / (1.0 - (endpoint.z / position.z)); + // The intersection point + glm::vec3 intersection = ((1 - ratio) * position) + (ratio * endpoint); + // Is the intersection inside the viewport? + result = viewportPosition(intersection); + if (pointInsideViewport(result)) { + color = glm::vec4(0.0, 1.0, 0.0, 1.0); + endpoint = intersection; + } else { + color = glm::vec4(1.0, 0.0, 0.0, 1.0); + } } - // Inform Servo of the move - move_servo(servo_, pos.x, pos.y); - return true; + laser_->clearPoints(); + laser_->addPoints(position); + laser_->addPoints(endpoint); + laser_->setColor(color); + return result; } bool Servo2D::gestureEventListener(lumin::GestureInputEventData* event) { @@ -276,12 +331,13 @@ bool Servo2D::gestureEventListener(lumin::GestureInputEventData* event) { } // Only respond when the cursor is inside the viewport - glm::vec2 pos = viewportCursorPosition(); - if (!pointInsideViewport(pos)) { + glm::vec2 cursor = viewportPosition(lumin::ui::Cursor::GetPosition(prism_)); + if (!pointInsideViewport(cursor)) { return false; } // Inform Servo of the trigger + glm::vec2 pos = redrawLaser(); trigger_servo(servo_, pos.x, pos.y, typ == lumin::input::GestureType::TriggerDown); return true; } |