diff options
Diffstat (limited to 'support/hololens/ServoApp/Common/DirectXHelper.h')
-rw-r--r-- | support/hololens/ServoApp/Common/DirectXHelper.h | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/support/hololens/ServoApp/Common/DirectXHelper.h b/support/hololens/ServoApp/Common/DirectXHelper.h deleted file mode 100644 index 5ab0dae02c7..00000000000 --- a/support/hololens/ServoApp/Common/DirectXHelper.h +++ /dev/null @@ -1,65 +0,0 @@ -#pragma once - -namespace DX { -// Function that reads from a binary file asynchronously. -inline std::future<std::vector<byte>> -ReadDataAsync(const std::wstring_view &filename) { - using namespace winrt::Windows::Storage; - using namespace winrt::Windows::Storage::Streams; - - IBuffer fileBuffer = co_await PathIO::ReadBufferAsync(filename); - - std::vector<byte> returnBuffer; - returnBuffer.resize(fileBuffer.Length()); - DataReader::FromBuffer(fileBuffer) - .ReadBytes(winrt::array_view<uint8_t>(returnBuffer)); - return returnBuffer; -} - -// Converts a length in device-independent pixels (DIPs) to a length in physical -// pixels. -inline float ConvertDipsToPixels(float dips, float dpi) { - constexpr float dipsPerInch = 96.0f; - return floorf(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer. -} - -inline winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface -CreateDepthTextureInteropObject( - const Microsoft::WRL::ComPtr<ID3D11Texture2D> spTexture2D) { - // Direct3D interop APIs are used to provide the buffer to the WinRT API. - Microsoft::WRL::ComPtr<IDXGIResource1> depthStencilResource; - winrt::check_hresult(spTexture2D.As(&depthStencilResource)); - Microsoft::WRL::ComPtr<IDXGISurface2> depthDxgiSurface; - winrt::check_hresult( - depthStencilResource->CreateSubresourceSurface(0, &depthDxgiSurface)); - winrt::com_ptr<::IInspectable> inspectableSurface; - winrt::check_hresult(CreateDirect3D11SurfaceFromDXGISurface( - depthDxgiSurface.Get(), - reinterpret_cast<IInspectable **>(winrt::put_abi(inspectableSurface)))); - - return inspectableSurface - .as<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>(); -} - -#if defined(_DEBUG) -// Check for SDK Layer support. -inline bool SdkLayersAvailable() { - HRESULT hr = D3D11CreateDevice( - nullptr, - D3D_DRIVER_TYPE_NULL, // There is no need to create a real hardware - // device. - 0, - D3D11_CREATE_DEVICE_DEBUG, // Check for the SDK layers. - nullptr, // Any feature level will do. - 0, - D3D11_SDK_VERSION, // Always set this to D3D11_SDK_VERSION for Windows - // Runtime apps. - nullptr, // No need to keep the D3D device reference. - nullptr, // No need to know the feature level. - nullptr // No need to keep the D3D device context reference. - ); - - return SUCCEEDED(hr); -} -#endif -} // namespace DX |