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Diffstat (limited to 'src/components/script/layout_interface.rs')
-rw-r--r-- | src/components/script/layout_interface.rs | 204 |
1 files changed, 0 insertions, 204 deletions
diff --git a/src/components/script/layout_interface.rs b/src/components/script/layout_interface.rs deleted file mode 100644 index 1e5e23f9c9a..00000000000 --- a/src/components/script/layout_interface.rs +++ /dev/null @@ -1,204 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -//! The high-level interface from script to layout. Using this abstract interface helps reduce -/// coupling between these two components, and enables the DOM to be placed in a separate crate -/// from layout. - -use dom::bindings::js::JS; -use dom::node::{Node, LayoutDataRef}; - -use geom::point::Point2D; -use geom::rect::Rect; -use libc::c_void; -use script_traits::{ScriptControlChan, OpaqueScriptLayoutChannel}; -use servo_msg::constellation_msg::WindowSizeData; -use servo_util::geometry::Au; -use std::any::{Any, AnyRefExt}; -use std::cmp; -use std::comm::{channel, Receiver, Sender}; -use std::owned::BoxAny; -use style::Stylesheet; -use url::Url; - -use serialize::{Encodable, Encoder}; - -/// Asynchronous messages that script can send to layout. -pub enum Msg { - /// Adds the given stylesheet to the document. - AddStylesheetMsg(Stylesheet), - - /// Requests a reflow. - ReflowMsg(Box<Reflow>), - - /// Get an RPC interface. - GetRPCMsg(Sender<Box<LayoutRPC + Send>>), - - /// Destroys layout data associated with a DOM node. - /// - /// TODO(pcwalton): Maybe think about batching to avoid message traffic. - ReapLayoutDataMsg(LayoutDataRef), - - /// Requests that the layout task enter a quiescent state in which no more messages are - /// accepted except `ExitMsg`. A response message will be sent on the supplied channel when - /// this happens. - PrepareToExitMsg(Sender<()>), - - /// Requests that the layout task immediately shut down. There must be no more nodes left after - /// this, or layout will crash. - ExitNowMsg, -} - -/// Synchronous messages that script can send to layout. -/// -/// In general, you should use messages to talk to Layout. Use the RPC interface -/// if and only if the work is -/// -/// 1) read-only with respect to LayoutTaskData, -/// 2) small, -// 3) and really needs to be fast. -pub trait LayoutRPC { - /// Requests the dimensions of the content box, as in the `getBoundingClientRect()` call. - fn content_box(&self, node: TrustedNodeAddress) -> ContentBoxResponse; - /// Requests the dimensions of all the content boxes, as in the `getClientRects()` call. - fn content_boxes(&self, node: TrustedNodeAddress) -> ContentBoxesResponse; - /// Requests the node containing the point of interest - fn hit_test(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<HitTestResponse, ()>; - fn mouse_over(&self, node: TrustedNodeAddress, point: Point2D<f32>) -> Result<MouseOverResponse, ()>; -} - -/// The address of a node known to be valid. These must only be sent from content -> layout, -/// because we do not trust layout. -pub struct TrustedNodeAddress(pub *const c_void); - -impl<S: Encoder<E>, E> Encodable<S, E> for TrustedNodeAddress { - fn encode(&self, s: &mut S) -> Result<(), E> { - let TrustedNodeAddress(addr) = *self; - let node = addr as *const Node; - unsafe { - JS::from_raw(node).encode(s) - } - } -} - -/// The address of a node. Layout sends these back. They must be validated via -/// `from_untrusted_node_address` before they can be used, because we do not trust layout. -pub type UntrustedNodeAddress = *const c_void; - -pub struct ContentBoxResponse(pub Rect<Au>); -pub struct ContentBoxesResponse(pub Vec<Rect<Au>>); -pub struct HitTestResponse(pub UntrustedNodeAddress); -pub struct MouseOverResponse(pub Vec<UntrustedNodeAddress>); - -/// Determines which part of the -#[deriving(PartialEq, PartialOrd, Eq, Ord, Encodable)] -pub enum DocumentDamageLevel { - /// Reflow, but do not perform CSS selector matching. - ReflowDocumentDamage, - /// Perform CSS selector matching and reflow. - MatchSelectorsDocumentDamage, - /// Content changed; set full style damage and do the above. - ContentChangedDocumentDamage, -} - -impl DocumentDamageLevel { - /// Sets this damage to the maximum of this damage and the given damage. - pub fn add(&mut self, new_damage: DocumentDamageLevel) { - *self = cmp::max(*self, new_damage); - } -} - -/// What parts of the document have changed, as far as the script task can tell. -/// -/// Note that this is fairly coarse-grained and is separate from layout's notion of the document -#[deriving(Encodable)] -pub struct DocumentDamage { - /// The topmost node in the tree that has changed. - pub root: TrustedNodeAddress, - /// The amount of damage that occurred. - pub level: DocumentDamageLevel, -} - -/// Why we're doing reflow. -#[deriving(PartialEq)] -pub enum ReflowGoal { - /// We're reflowing in order to send a display list to the screen. - ReflowForDisplay, - /// We're reflowing in order to satisfy a script query. No display list will be created. - ReflowForScriptQuery, -} - -/// Information needed for a reflow. -pub struct Reflow { - /// The document node. - pub document_root: TrustedNodeAddress, - /// The style changes that need to be done. - pub damage: DocumentDamage, - /// The goal of reflow: either to render to the screen or to flush layout info for script. - pub goal: ReflowGoal, - /// The URL of the page. - pub url: Url, - /// The channel through which messages can be sent back to the script task. - pub script_chan: ScriptControlChan, - /// The current window size. - pub window_size: WindowSizeData, - /// The channel that we send a notification to. - pub script_join_chan: Sender<()>, - /// Unique identifier - pub id: uint -} - -/// Encapsulates a channel to the layout task. -#[deriving(Clone)] -pub struct LayoutChan(pub Sender<Msg>); - -impl LayoutChan { - pub fn new() -> (Receiver<Msg>, LayoutChan) { - let (chan, port) = channel(); - (port, LayoutChan(chan)) - } -} - -/// A trait to manage opaque references to script<->layout channels without needing -/// to expose the message type to crates that don't need to know about them. -pub trait ScriptLayoutChan { - fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> Self; - fn sender(&self) -> Sender<Msg>; - fn receiver(self) -> Receiver<Msg>; -} - -impl ScriptLayoutChan for OpaqueScriptLayoutChannel { - fn new(sender: Sender<Msg>, receiver: Receiver<Msg>) -> OpaqueScriptLayoutChannel { - let inner = (box sender as Box<Any+Send>, box receiver as Box<Any+Send>); - OpaqueScriptLayoutChannel(inner) - } - - fn sender(&self) -> Sender<Msg> { - let &OpaqueScriptLayoutChannel((ref sender, _)) = self; - (*sender.downcast_ref::<Sender<Msg>>().unwrap()).clone() - } - - fn receiver(self) -> Receiver<Msg> { - let OpaqueScriptLayoutChannel((_, receiver)) = self; - *receiver.downcast::<Receiver<Msg>>().unwrap() - } -} - -#[test] -fn test_add_damage() { - fn assert_add(mut a: DocumentDamageLevel, b: DocumentDamageLevel, - result: DocumentDamageLevel) { - a.add(b); - assert!(a == result); - } - - assert_add(ReflowDocumentDamage, ReflowDocumentDamage, ReflowDocumentDamage); - assert_add(ContentChangedDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage); - assert_add(ReflowDocumentDamage, MatchSelectorsDocumentDamage, MatchSelectorsDocumentDamage); - assert_add(MatchSelectorsDocumentDamage, ReflowDocumentDamage, MatchSelectorsDocumentDamage); - assert_add(ReflowDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage); - assert_add(ContentChangedDocumentDamage, ReflowDocumentDamage, ContentChangedDocumentDamage); - assert_add(MatchSelectorsDocumentDamage, ContentChangedDocumentDamage, ContentChangedDocumentDamage); - assert_add(ContentChangedDocumentDamage, MatchSelectorsDocumentDamage, ContentChangedDocumentDamage); -} |