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-rw-r--r--src/components/main/layout/float.rs10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/components/main/layout/float.rs b/src/components/main/layout/float.rs
index 8aee9e4837a..47f6dd12f9b 100644
--- a/src/components/main/layout/float.rs
+++ b/src/components/main/layout/float.rs
@@ -137,7 +137,7 @@ impl FlowContext for FloatFlow {
}
fn assign_widths(&mut self, _: &mut LayoutContext) {
- debug!("assign_widths_float: assigning width for flow %?", self.base.id);
+ debug!("assign_widths_float: assigning width for flow {}", self.base.id);
// position.size.width is set by parent even though we don't know
// position.origin yet.
let mut remaining_width = self.base.position.size.width;
@@ -174,7 +174,7 @@ impl FlowContext for FloatFlow {
let width = MaybeAuto::from_style(style.Box.width,
remaining_width).specified_or_default(shrink_to_fit);
- debug!("assign_widths_float -- width: %?", width);
+ debug!("assign_widths_float -- width: {}", width);
model.margin.top = margin_top;
model.margin.right = margin_right;
@@ -210,7 +210,7 @@ impl FlowContext for FloatFlow {
}
fn assign_height_inorder(&mut self, _: &mut LayoutContext) {
- debug!("assign_height_inorder_float: assigning height for float %?", self.base.id);
+ debug!("assign_height_inorder_float: assigning height for float {}", self.base.id);
// assign_height_float was already called by the traversal function
// so this is well-defined
@@ -250,7 +250,7 @@ impl FlowContext for FloatFlow {
}
fn assign_height(&mut self, ctx: &mut LayoutContext) {
- debug!("assign_height_float: assigning height for float %?", self.base.id);
+ debug!("assign_height_float: assigning height for float {}", self.base.id);
let has_inorder_children = self.base.num_floats > 0;
if has_inorder_children {
let mut float_ctx = FloatContext::new(self.floated_children);
@@ -298,7 +298,7 @@ impl FlowContext for FloatFlow {
Au::new(0)).specified_or_zero();
height = geometry::max(height, height_prop) + noncontent_height;
- debug!("assign_height_float -- height: %?", height);
+ debug!("assign_height_float -- height: {}", height);
position.size.height = height;
}