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Diffstat (limited to 'src/components/main/layout/construct.rs')
-rw-r--r-- | src/components/main/layout/construct.rs | 614 |
1 files changed, 614 insertions, 0 deletions
diff --git a/src/components/main/layout/construct.rs b/src/components/main/layout/construct.rs new file mode 100644 index 00000000000..a190783f8d5 --- /dev/null +++ b/src/components/main/layout/construct.rs @@ -0,0 +1,614 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +//! Creates flows and boxes from a DOM tree via a bottom-up, incremental traversal of the DOM. +//! +//! Each step of the traversal considers the node and existing flow, if there is one. If a node is +//! not dirty and an existing flow exists, then the traversal reuses that flow. Otherwise, it +//! proceeds to construct either a flow or a `ConstructionItem`. A construction item is a piece of +//! intermediate data that goes with a DOM node and hasn't found its "home" yet—maybe it's a render +//! box, maybe it's an absolute or fixed position thing that hasn't found its containing block yet. +//! Construction items bubble up the tree from children to parents until they find their homes. +//! +//! TODO(pcwalton): There is no incremental reflow yet. This scheme requires that nodes either have +//! weak references to flows or that there be some mechanism to efficiently (O(1) time) "blow +//! apart" a flow tree and have the flows migrate "home" to their respective DOM nodes while we +//! perform flow tree construction. The precise mechanism for this will take some experimentation +//! to get right. +//! +//! TODO(pcwalton): This scheme should be amenable to parallelization, but, of course, that's not +//! yet implemented. + +use css::node_style::StyledNode; +use layout::block::BlockFlow; +use layout::box::{GenericRenderBox, ImageRenderBox, RenderBox, RenderBoxBase}; +use layout::box::{UnscannedTextRenderBox}; +use layout::context::LayoutContext; +use layout::float::FloatFlow; +use layout::float_context::FloatType; +use layout::flow::{FlowContext, FlowData, MutableFlowUtils}; +use layout::inline::InlineFlow; +use layout::text::TextRunScanner; +use layout::util::LayoutDataAccess; + +use script::dom::element::HTMLImageElementTypeId; +use script::dom::node::{AbstractNode, CommentNodeTypeId, DoctypeNodeTypeId}; +use script::dom::node::{DocumentFragmentNodeTypeId, DocumentNodeTypeId, ElementNodeTypeId}; +use script::dom::node::{LayoutView, PostorderNodeTraversal, TextNodeTypeId}; +use servo_util::slot::Slot; +use servo_util::tree::TreeNodeRef; +use std::util; +use style::computed_values::{display, float}; + +/// The results of flow construction for a DOM node. +pub enum ConstructionResult { + /// This node contributes nothing at all (`display: none`). Alternately, this is what newly + /// created nodes have their `ConstructionResult` set to. + NoConstructionResult, + + /// This node contributed a flow at the proper position in the tree. Nothing more needs to be + /// done for this node. + FlowConstructionResult(~FlowContext:), + + /// This node contributed some object or objects that will be needed to construct a proper flow + /// later up the tree, but these objects have not yet found their home. + ConstructionItemConstructionResult(ConstructionItem), +} + +/// Represents the output of flow construction for a DOM node that has not yet resulted in a +/// complete flow. Construction items bubble up the tree until they find a `FlowContext` to be +/// attached to. +enum ConstructionItem { + /// Inline boxes and associated {ib} splits that have not yet found flows. + InlineBoxesConstructionItem(InlineBoxesConstructionResult), +} + +/// Represents inline boxes and {ib} splits that are bubbling up from an inline. +struct InlineBoxesConstructionResult { + /// Any {ib} splits that we're bubbling up. + /// + /// TODO(pcwalton): Small vector optimization. + splits: Option<~[InlineBlockSplit]>, + + /// Any render boxes that succeed the {ib} splits. + boxes: ~[@RenderBox], +} + +/// Represents an {ib} split that has not yet found the containing block that it belongs to. This +/// is somewhat tricky. An example may be helpful. For this DOM fragment: +/// +/// <span> +/// A +/// <div>B</div> +/// C +/// </span> +/// +/// The resulting `ConstructionItem` for the outer `span` will be: +/// +/// InlineBoxesConstructionItem(Some(~[ +/// InlineBlockSplit { +/// predecessor_boxes: ~[ +/// A +/// ], +/// block: ~BlockFlow { +/// B +/// }, +/// }),~[ +/// C +/// ]) +struct InlineBlockSplit { + /// The inline render boxes that precede the flow. + /// + /// TODO(pcwalton): Small vector optimization. + predecessor_boxes: ~[@RenderBox], + + /// The flow that caused this {ib} split. + flow: ~FlowContext:, +} + +/// Methods on optional vectors. +/// +/// TODO(pcwalton): I think this will no longer be necessary once Rust #8981 lands. +trait OptVector<T> { + /// Turns this optional vector into an owned one. If the optional vector is `None`, then this + /// simply returns an empty owned vector. + fn to_vec(self) -> ~[T]; + + /// Pushes a value onto this vector. + fn push(&mut self, value: T); + + /// Pushes a vector onto this vector, consuming the original. + fn push_all_move(&mut self, values: ~[T]); + + /// Pushes an optional vector onto this vector, consuming the original. + fn push_opt_vec_move(&mut self, values: Self); + + /// Returns the length of this optional vector. + fn len(&self) -> uint; +} + +impl<T> OptVector<T> for Option<~[T]> { + #[inline] + fn to_vec(self) -> ~[T] { + match self { + None => ~[], + Some(vector) => vector, + } + } + + #[inline] + fn push(&mut self, value: T) { + match *self { + None => *self = Some(~[value]), + Some(ref mut vector) => vector.push(value), + } + } + + #[inline] + fn push_all_move(&mut self, values: ~[T]) { + match *self { + None => *self = Some(values), + Some(ref mut vector) => vector.push_all_move(values), + } + } + + #[inline] + fn push_opt_vec_move(&mut self, values: Option<~[T]>) { + match values { + None => {} + Some(values) => self.push_all_move(values), + } + } + + #[inline] + fn len(&self) -> uint { + match *self { + None => 0, + Some(ref vector) => vector.len(), + } + } +} + +/// An object that knows how to create flows. +pub struct FlowConstructor<'self> { + /// The layout context. + /// + /// FIXME(pcwalton): Why does this contain `@`??? That destroys parallelism!!! + layout_context: &'self LayoutContext, + + /// The next flow ID to assign. + /// + /// FIXME(pcwalton): This is going to have to be atomic; can't we do something better? + next_flow_id: Slot<int>, + + /// The next box ID to assign. + /// + /// FIXME(pcwalton): This is going to have to be atomic; can't we do something better? + next_box_id: Slot<int>, +} + +impl<'self> FlowConstructor<'self> { + /// Creates a new flow constructor. + pub fn init<'a>(layout_context: &'a LayoutContext) -> FlowConstructor<'a> { + FlowConstructor { + layout_context: layout_context, + next_flow_id: Slot::init(0), + next_box_id: Slot::init(0), + } + } + + /// Returns the next flow ID and bumps the internal counter. + fn next_flow_id(&self) -> int { + let id = self.next_flow_id.get(); + self.next_flow_id.set(id + 1); + id + } + + /// Returns the next render box ID and bumps the internal counter. + fn next_box_id(&self) -> int { + let id = self.next_box_id.get(); + self.next_box_id.set(id + 1); + id + } + + /// Builds a `RenderBox` for the given image. This is out of line to guide inlining. + fn build_box_for_image(&self, base: RenderBoxBase, node: AbstractNode<LayoutView>) + -> @RenderBox { + // FIXME(pcwalton): Don't copy URLs. + let url = node.with_imm_image_element(|image_element| { + image_element.image.as_ref().map(|url| (*url).clone()) + }); + + match url { + None => @GenericRenderBox::new(base) as @RenderBox, + Some(url) => { + // FIXME(pcwalton): The fact that image render boxes store the cache in the + // box makes little sense to me. + @ImageRenderBox::new(base, url, self.layout_context.image_cache) as @RenderBox + } + } + } + + /// Builds a `RenderBox` for the given node. + fn build_box_for_node(&self, node: AbstractNode<LayoutView>) -> @RenderBox { + let base = RenderBoxBase::new(node, self.next_box_id()); + match node.type_id() { + ElementNodeTypeId(HTMLImageElementTypeId) => self.build_box_for_image(base, node), + TextNodeTypeId => @UnscannedTextRenderBox::new(base) as @RenderBox, + _ => @GenericRenderBox::new(base) as @RenderBox, + } + } + + /// Creates an inline flow from a set of inline boxes and adds it as a child of the given flow. + /// + /// `#[inline(always)]` because this is performance critical and LLVM will not inline it + /// otherwise. + #[inline(always)] + fn flush_inline_boxes_to_flow(&self, + boxes: ~[@RenderBox], + flow: &mut ~FlowContext:, + node: AbstractNode<LayoutView>) { + if boxes.len() > 0 { + let inline_base = FlowData::new(self.next_flow_id(), node); + let mut inline_flow = ~InlineFlow::from_boxes(inline_base, boxes) as ~FlowContext:; + TextRunScanner::new().scan_for_runs(self.layout_context, inline_flow); + flow.add_new_child(inline_flow) + } + } + + /// Creates an inline flow from a set of inline boxes, if present, and adds it as a child of + /// the given flow. + fn flush_inline_boxes_to_flow_if_necessary(&self, + opt_boxes: &mut Option<~[@RenderBox]>, + flow: &mut ~FlowContext:, + node: AbstractNode<LayoutView>) { + let opt_boxes = util::replace(opt_boxes, None); + if opt_boxes.len() > 0 { + self.flush_inline_boxes_to_flow(opt_boxes.to_vec(), flow, node) + } + } + + /// Builds the children flows underneath a node with `display: block`. After this call, + /// other `BlockFlow`s or `InlineFlow`s will be populated underneath this node, depending on + /// whether {ib} splits needed to happen. + fn build_children_of_block_flow(&self, + flow: &mut ~FlowContext:, + node: AbstractNode<LayoutView>) { + // Gather up boxes for the inline flows we might need to create. + let mut opt_boxes_for_inline_flow = None; + let mut first_box = true; + for kid in node.children() { + match kid.swap_out_construction_result() { + NoConstructionResult => {} + FlowConstructionResult(kid_flow) => { + // Strip ignorable whitespace from the start of this flow per CSS 2.1 § + // 9.2.1.1. + if first_box { + strip_ignorable_whitespace_from_start(&mut opt_boxes_for_inline_flow); + first_box = false + } + + // Flush any inline boxes that we were gathering up. This allows us to handle + // {ib} splits. + self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow, + flow, + node); + flow.add_new_child(kid_flow); + } + ConstructionItemConstructionResult(InlineBoxesConstructionItem( + InlineBoxesConstructionResult { + splits: opt_splits, + boxes: boxes + })) => { + // Add any {ib} splits. + match opt_splits { + None => {} + Some(splits) => { + for split in splits.move_iter() { + // Pull apart the {ib} split object and push its predecessor boxes + // onto the list. + let InlineBlockSplit { + predecessor_boxes: predecessor_boxes, + flow: kid_flow + } = split; + opt_boxes_for_inline_flow.push_all_move(predecessor_boxes); + + // If this is the first box in flow, then strip ignorable + // whitespace per CSS 2.1 § 9.2.1.1. + if first_box { + strip_ignorable_whitespace_from_start( + &mut opt_boxes_for_inline_flow); + first_box = false + } + + // Flush any inline boxes that we were gathering up. + self.flush_inline_boxes_to_flow_if_necessary( + &mut opt_boxes_for_inline_flow, + flow, + node); + + // Push the flow generated by the {ib} split onto our list of + // flows. + flow.add_new_child(kid_flow); + } + } + } + + // Add the boxes to the list we're maintaining. + opt_boxes_for_inline_flow.push_all_move(boxes) + } + } + } + + // Perform a final flush of any inline boxes that we were gathering up to handle {ib} + // splits, after stripping ignorable whitespace. + strip_ignorable_whitespace_from_end(&mut opt_boxes_for_inline_flow); + self.flush_inline_boxes_to_flow_if_necessary(&mut opt_boxes_for_inline_flow, + flow, + node); + } + + /// Builds a flow for a node with `display: block`. This yields a `BlockFlow` with possibly + /// other `BlockFlow`s or `InlineFlow`s underneath it, depending on whether {ib} splits needed + /// to happen. + fn build_flow_for_block(&self, node: AbstractNode<LayoutView>) -> ~FlowContext: { + let base = FlowData::new(self.next_flow_id(), node); + let box = self.build_box_for_node(node); + let mut flow = ~BlockFlow::from_box(base, box) as ~FlowContext:; + self.build_children_of_block_flow(&mut flow, node); + flow + } + + /// Builds the flow for a node with `float: {left|right}`. This yields a `FloatFlow` with a + /// `BlockFlow` underneath it. + fn build_flow_for_floated_block(&self, node: AbstractNode<LayoutView>, float_type: FloatType) + -> ~FlowContext: { + let base = FlowData::new(self.next_flow_id(), node); + let box = self.build_box_for_node(node); + let mut flow = ~FloatFlow::from_box(base, float_type, box) as ~FlowContext:; + self.build_children_of_block_flow(&mut flow, node); + flow + } + + /// Concatenates the boxes of kids, adding in our own borders/padding/margins if necessary. + /// Returns the `InlineBoxesConstructionResult`, if any. There will be no + /// `InlineBoxesConstructionResult` if this node consisted entirely of ignorable whitespace. + fn build_boxes_for_nonreplaced_inline_content(&self, node: AbstractNode<LayoutView>) + -> ConstructionResult { + let mut opt_inline_block_splits = None; + let mut opt_box_accumulator = None; + + // Concatenate all the render boxes of our kids, creating {ib} splits as necessary. + for kid in node.children() { + match kid.swap_out_construction_result() { + NoConstructionResult => {} + FlowConstructionResult(flow) => { + // {ib} split. Flush the accumulator to our new split and make a new + // accumulator to hold any subsequent `RenderBox`es we come across. + let split = InlineBlockSplit { + predecessor_boxes: util::replace(&mut opt_box_accumulator, None).to_vec(), + flow: flow, + }; + opt_inline_block_splits.push(split) + } + ConstructionItemConstructionResult(InlineBoxesConstructionItem( + InlineBoxesConstructionResult { + splits: opt_splits, + boxes: boxes + })) => { + // Bubble up {ib} splits. + match opt_splits { + None => {} + Some(splits) => { + for split in splits.move_iter() { + let InlineBlockSplit { + predecessor_boxes: boxes, + flow: kid_flow + } = split; + opt_box_accumulator.push_all_move(boxes); + + let split = InlineBlockSplit { + predecessor_boxes: util::replace(&mut opt_box_accumulator, + None).to_vec(), + flow: kid_flow, + }; + opt_inline_block_splits.push(split) + } + } + } + + // Push residual boxes. + opt_box_accumulator.push_all_move(boxes) + } + } + } + + // TODO(pcwalton): Add in our own borders/padding/margins if necessary. + + // Finally, make a new construction result. + if opt_inline_block_splits.len() > 0 || opt_box_accumulator.len() > 0 { + let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult { + splits: opt_inline_block_splits, + boxes: opt_box_accumulator.to_vec(), + }); + ConstructionItemConstructionResult(construction_item) + } else { + NoConstructionResult + } + } + + /// Creates an `InlineBoxesConstructionResult` for replaced content. Replaced content doesn't + /// render its children, so this just nukes a child's boxes and creates a `RenderBox`. + fn build_boxes_for_replaced_inline_content(&self, node: AbstractNode<LayoutView>) + -> ConstructionResult { + for kid in node.children() { + kid.set_flow_construction_result(NoConstructionResult) + } + + let construction_item = InlineBoxesConstructionItem(InlineBoxesConstructionResult { + splits: None, + boxes: ~[ + self.build_box_for_node(node) + ], + }); + ConstructionItemConstructionResult(construction_item) + } + + /// Builds one or more render boxes for a node with `display: inline`. This yields an + /// `InlineBoxesConstructionResult`. + fn build_boxes_for_inline(&self, node: AbstractNode<LayoutView>) -> ConstructionResult { + // Is this node replaced content? + if !node.is_replaced_content() { + // Go to a path that concatenates our kids' boxes. + self.build_boxes_for_nonreplaced_inline_content(node) + } else { + // Otherwise, just nuke our kids' boxes, create our `RenderBox` if any, and be done + // with it. + self.build_boxes_for_replaced_inline_content(node) + } + } +} + +impl<'self> PostorderNodeTraversal for FlowConstructor<'self> { + // `#[inline(always)]` because this is always called from the traversal function and for some + // reason LLVM's inlining heuristics go awry here. + #[inline(always)] + fn process(&self, node: AbstractNode<LayoutView>) -> bool { + // Get the `display` property for this node, and determine whether this node is floated. + let (display, float) = match node.type_id() { + ElementNodeTypeId(_) => (node.style().Box.display, node.style().Box.float), + TextNodeTypeId => (display::inline, float::none), + CommentNodeTypeId | + DoctypeNodeTypeId | + DocumentFragmentNodeTypeId | + DocumentNodeTypeId(_) => (display::none, float::none), + }; + + // Switch on display and floatedness. + match (display, float) { + // `display: none` contributes no flow construction result. Nuke the flow construction + // results of children. + (display::none, _) => { + for child in node.children() { + child.set_flow_construction_result(NoConstructionResult) + } + } + + // Inline items contribute inline render box construction results. + (display::inline, float::none) => { + let construction_result = self.build_boxes_for_inline(node); + node.set_flow_construction_result(construction_result) + } + + // Block flows that are not floated contribute block flow construction results. + // + // TODO(pcwalton): Make this only trigger for blocks and handle the other `display` + // properties separately. + (_, float::none) => { + let flow = self.build_flow_for_block(node); + node.set_flow_construction_result(FlowConstructionResult(flow)) + } + + // Floated flows contribute float flow construction results. + (_, float_value) => { + let float_type = FloatType::from_property(float_value); + let flow = self.build_flow_for_floated_block(node, float_type); + node.set_flow_construction_result(FlowConstructionResult(flow)) + } + } + + true + } +} + +/// A utility trait with some useful methods for node queries. +trait NodeUtils { + /// Returns true if this node doesn't render its kids and false otherwise. + fn is_replaced_content(self) -> bool; + + /// Sets the construction result of a flow. + fn set_flow_construction_result(self, result: ConstructionResult); + + /// Replaces the flow construction result in a node with `NoConstructionResult` and returns the + /// old value. + fn swap_out_construction_result(self) -> ConstructionResult; + + /// Returns true if this node consists entirely of ignorable whitespace and false otherwise. + /// Ignorable whitespace is defined as whitespace that would be removed per CSS 2.1 § 16.6.1. + fn is_ignorable_whitespace(self) -> bool; +} + +impl NodeUtils for AbstractNode<LayoutView> { + fn is_replaced_content(self) -> bool { + match self.type_id() { + TextNodeTypeId | + CommentNodeTypeId | + DoctypeNodeTypeId | + DocumentFragmentNodeTypeId | + DocumentNodeTypeId(_) | + ElementNodeTypeId(HTMLImageElementTypeId) => true, + ElementNodeTypeId(_) => false, + } + } + + #[inline(always)] + fn set_flow_construction_result(self, result: ConstructionResult) { + match *self.mutate_layout_data().ptr { + Some(ref mut layout_data) => layout_data.flow_construction_result = result, + None => fail!("no layout data"), + } + } + + #[inline(always)] + fn swap_out_construction_result(self) -> ConstructionResult { + match *self.mutate_layout_data().ptr { + Some(ref mut layout_data) => { + util::replace(&mut layout_data.flow_construction_result, NoConstructionResult) + } + None => fail!("no layout data"), + } + } + + fn is_ignorable_whitespace(self) -> bool { + self.is_text() && self.with_imm_text(|text| text.element.data.is_whitespace()) + } +} + +/// Strips ignorable whitespace from the start of a list of boxes. +fn strip_ignorable_whitespace_from_start(opt_boxes: &mut Option<~[@RenderBox]>) { + match util::replace(opt_boxes, None) { + None => return, + Some(boxes) => { + // FIXME(pcwalton): This is slow because vector shift is broken. :( + let mut found_nonwhitespace = false; + let mut result = ~[]; + for box in boxes.move_iter() { + if !found_nonwhitespace && box.is_whitespace_only() { + continue + } + + found_nonwhitespace = true; + result.push(box) + } + + *opt_boxes = Some(result) + } + } +} + +/// Strips ignorable whitespace from the end of a list of boxes. +fn strip_ignorable_whitespace_from_end(opt_boxes: &mut Option<~[@RenderBox]>) { + match *opt_boxes { + None => {} + Some(ref mut boxes) => { + while boxes.len() > 0 && boxes.last().is_whitespace_only() { + let _ = boxes.pop(); + } + } + } + if opt_boxes.len() == 0 { + *opt_boxes = None + } +} + |