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-rw-r--r--src/components/gfx/render_context.rs419
1 files changed, 0 insertions, 419 deletions
diff --git a/src/components/gfx/render_context.rs b/src/components/gfx/render_context.rs
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index 68449cdff19..00000000000
--- a/src/components/gfx/render_context.rs
+++ /dev/null
@@ -1,419 +0,0 @@
-/* This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
-
-use font_context::FontContext;
-use style::computed_values::border_style;
-
-use azure::azure_hl::{B8G8R8A8, A8, Color, ColorPattern, DrawOptions, DrawSurfaceOptions, DrawTarget};
-use azure::azure_hl::{Linear, SourceOp, StrokeOptions};
-use azure::AZ_CAP_BUTT;
-use azure::AzFloat;
-use geom::point::Point2D;
-use geom::rect::Rect;
-use geom::size::Size2D;
-use geom::side_offsets::SideOffsets2D;
-use libc::types::common::c99::uint16_t;
-use libc::size_t;
-use png::{RGB8, RGBA8, K8, KA8};
-use servo_net::image::base::Image;
-use servo_util::geometry::Au;
-use servo_util::opts::Opts;
-use sync::Arc;
-
-pub struct RenderContext<'a> {
- pub draw_target: &'a DrawTarget,
- pub font_ctx: &'a mut Box<FontContext>,
- pub opts: &'a Opts,
- /// The rectangle that this context encompasses in page coordinates.
- pub page_rect: Rect<f32>,
- /// The rectangle that this context encompasses in screen coordinates (pixels).
- pub screen_rect: Rect<uint>,
-}
-
-enum Direction {
- Top,
- Left,
- Right,
- Bottom
-}
-
-enum DashSize {
- DottedBorder = 1,
- DashedBorder = 3
-}
-
-impl<'a> RenderContext<'a> {
- pub fn get_draw_target(&self) -> &'a DrawTarget {
- self.draw_target
- }
-
- pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) {
- self.draw_target.make_current();
- self.draw_target.fill_rect(&bounds.to_azure_rect(), &ColorPattern::new(color), None);
- }
-
- pub fn draw_border(&self,
- bounds: &Rect<Au>,
- border: SideOffsets2D<Au>,
- color: SideOffsets2D<Color>,
- style: SideOffsets2D<border_style::T>) {
- let border = border.to_float_px();
- self.draw_target.make_current();
-
- self.draw_border_segment(Top, bounds, border, color, style);
- self.draw_border_segment(Right, bounds, border, color, style);
- self.draw_border_segment(Bottom, bounds, border, color, style);
- self.draw_border_segment(Left, bounds, border, color, style);
- }
-
- pub fn draw_line(&self,
- bounds: &Rect<Au>,
- color: Color,
- style: border_style::T) {
- self.draw_target.make_current();
-
- self.draw_line_segment(bounds, color, style);
- }
-
- pub fn draw_push_clip(&self, bounds: &Rect<Au>) {
- let rect = bounds.to_azure_rect();
- let path_builder = self.draw_target.create_path_builder();
-
- let left_top = Point2D(rect.origin.x, rect.origin.y);
- let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
- let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
- let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
-
- path_builder.move_to(left_top);
- path_builder.line_to(right_top);
- path_builder.line_to(right_bottom);
- path_builder.line_to(left_bottom);
-
- let path = path_builder.finish();
- self.draw_target.push_clip(&path);
- }
-
- pub fn draw_pop_clip(&self) {
- self.draw_target.pop_clip();
- }
-
- pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<Box<Image>>) {
- let size = Size2D(image.width as i32, image.height as i32);
- let (pixel_width, pixels, source_format) = match image.pixels {
- RGBA8(ref pixels) => (4, pixels.as_slice(), B8G8R8A8),
- K8(ref pixels) => (1, pixels.as_slice(), A8),
- RGB8(_) => fail!("RGB8 color type not supported"),
- KA8(_) => fail!("KA8 color type not supported"),
- };
- let stride = image.width * pixel_width;
-
- self.draw_target.make_current();
- let draw_target_ref = &self.draw_target;
- let azure_surface = draw_target_ref.create_source_surface_from_data(pixels,
- size,
- stride as i32,
- source_format);
- let source_rect = Rect(Point2D(0u as AzFloat, 0u as AzFloat),
- Size2D(image.width as AzFloat, image.height as AzFloat));
- let dest_rect = bounds.to_azure_rect();
- let draw_surface_options = DrawSurfaceOptions::new(Linear, true);
- let draw_options = DrawOptions::new(1.0f64 as AzFloat, 0);
- draw_target_ref.draw_surface(azure_surface,
- dest_rect,
- source_rect,
- draw_surface_options,
- draw_options);
- }
-
- pub fn clear(&self) {
- let pattern = ColorPattern::new(Color::new(0.0, 0.0, 0.0, 0.0));
- let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat,
- self.page_rect.origin.y as AzFloat),
- Size2D(self.screen_rect.size.width as AzFloat,
- self.screen_rect.size.height as AzFloat));
- let mut draw_options = DrawOptions::new(1.0, 0);
- draw_options.set_composition_op(SourceOp);
- self.draw_target.make_current();
- self.draw_target.fill_rect(&rect, &pattern, Some(&draw_options));
- }
-
- fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) {
- let (style_select, color_select) = match direction {
- Top => (style.top, color.top),
- Left => (style.left, color.left),
- Right => (style.right, color.right),
- Bottom => (style.bottom, color.bottom)
- };
-
- match style_select{
- border_style::none => {
- }
- border_style::hidden => {
- }
- //FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
- border_style::dotted => {
- self.draw_dashed_border_segment(direction, bounds, border, color_select, DottedBorder);
- }
- border_style::dashed => {
- self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder);
- }
- border_style::solid => {
- self.draw_solid_border_segment(direction,bounds,border,color_select);
- }
- border_style::double => {
- self.draw_double_border_segment(direction, bounds, border, color_select);
- }
- border_style::groove | border_style::ridge => {
- self.draw_groove_ridge_border_segment(direction, bounds, border, color_select, style_select);
- }
- border_style::inset | border_style::outset => {
- self.draw_inset_outset_border_segment(direction, bounds, border, style_select, color_select);
- }
- }
- }
-
- fn draw_line_segment(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
- let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
-
- match style{
- border_style::none | border_style::hidden => {}
- border_style::dotted => {
- self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder);
- }
- border_style::dashed => {
- self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder);
- }
- border_style::solid => {
- self.draw_solid_border_segment(Right,bounds,border,color);
- }
- border_style::double => {
- self.draw_double_border_segment(Right, bounds, border, color);
- }
- border_style::groove | border_style::ridge => {
- self.draw_groove_ridge_border_segment(Right, bounds, border, color, style);
- }
- border_style::inset | border_style::outset => {
- self.draw_inset_outset_border_segment(Right, bounds, border, style, color);
- }
- }
- }
-
- fn draw_border_path(&self,
- bounds: Rect<f32>,
- direction: Direction,
- border: SideOffsets2D<f32>,
- color: Color) {
- let left_top = bounds.origin;
- let right_top = left_top + Point2D(bounds.size.width, 0.0);
- let left_bottom = left_top + Point2D(0.0, bounds.size.height);
- let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height);
- let draw_opts = DrawOptions::new(1.0, 0);
- let path_builder = self.draw_target.create_path_builder();
- match direction {
- Top => {
- path_builder.move_to(left_top);
- path_builder.line_to(right_top);
- path_builder.line_to(right_top + Point2D(-border.right, border.top));
- path_builder.line_to(left_top + Point2D(border.left, border.top));
- }
- Left => {
- path_builder.move_to(left_top);
- path_builder.line_to(left_top + Point2D(border.left, border.top));
- path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
- path_builder.line_to(left_bottom);
- }
- Right => {
- path_builder.move_to(right_top);
- path_builder.line_to(right_bottom);
- path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
- path_builder.line_to(right_top + Point2D(-border.right, border.top));
- }
- Bottom => {
- path_builder.move_to(left_bottom);
- path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom));
- path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom));
- path_builder.line_to(right_bottom);
- }
- }
- let path = path_builder.finish();
- self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
-
- }
-
- fn draw_dashed_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- color: Color,
- dash_size: DashSize) {
- let rect = bounds.to_azure_rect();
- let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
- let mut stroke_opts = StrokeOptions::new(0u as AzFloat, 10u as AzFloat);
- let mut dash: [AzFloat, ..2] = [0u as AzFloat, 0u as AzFloat];
-
- stroke_opts.set_cap_style(AZ_CAP_BUTT as u8);
-
- let border_width = match direction {
- Top => border.top,
- Left => border.left,
- Right => border.right,
- Bottom => border.bottom
- };
-
- stroke_opts.line_width = border_width;
- dash[0] = border_width * (dash_size as int) as AzFloat;
- dash[1] = border_width * (dash_size as int) as AzFloat;
- stroke_opts.mDashPattern = dash.as_mut_ptr();
- stroke_opts.mDashLength = dash.len() as size_t;
-
- let (start, end) = match direction {
- Top => {
- let y = rect.origin.y + border.top * 0.5;
- let start = Point2D(rect.origin.x, y);
- let end = Point2D(rect.origin.x + rect.size.width, y);
- (start, end)
- }
- Left => {
- let x = rect.origin.x + border.left * 0.5;
- let start = Point2D(x, rect.origin.y + rect.size.height);
- let end = Point2D(x, rect.origin.y + border.top);
- (start, end)
- }
- Right => {
- let x = rect.origin.x + rect.size.width - border.right * 0.5;
- let start = Point2D(x, rect.origin.y);
- let end = Point2D(x, rect.origin.y + rect.size.height);
- (start, end)
- }
- Bottom => {
- let y = rect.origin.y + rect.size.height - border.bottom * 0.5;
- let start = Point2D(rect.origin.x + rect.size.width, y);
- let end = Point2D(rect.origin.x + border.left, y);
- (start, end)
- }
- };
-
- self.draw_target.stroke_line(start,
- end,
- &ColorPattern::new(color),
- &stroke_opts,
- &draw_opts);
- }
-
- fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
- let rect = bounds.to_azure_rect();
- self.draw_border_path(rect, direction, border, color);
- }
-
- fn get_scaled_bounds(&self,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- shrink_factor: f32) -> Rect<f32> {
- let rect = bounds.to_azure_rect();
- let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
- shrink_factor * border.right,
- shrink_factor * border.bottom,
- shrink_factor * border.left);
- let left_top = Point2D(rect.origin.x, rect.origin.y);
- let scaled_left_top = left_top + Point2D(scaled_border.left,
- scaled_border.top);
- return Rect(scaled_left_top,
- Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom));
- }
-
- fn scale_color(&self, color: Color, scale_factor: f32) -> Color {
- return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
- }
-
- fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) {
- let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
- (1.0/3.0) * border.right,
- (1.0/3.0) * border.bottom,
- (1.0/3.0) * border.left);
- let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
- // draw the outer portion of the double border.
- self.draw_solid_border_segment(direction, bounds, scaled_border, color);
- // draw the inner portion of the double border.
- self.draw_border_path(inner_scaled_bounds, direction, scaled_border, color);
- }
-
- fn draw_groove_ridge_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- color: Color,
- style: border_style::T) {
- // original bounds as a Rect<f32>, with no scaling.
- let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
- // shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
- let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5);
- let scaled_border = SideOffsets2D::new(0.5 * border.top,
- 0.5 * border.right,
- 0.5 * border.bottom,
- 0.5 * border.left);
- let is_groove = match style {
- border_style::groove => true,
- border_style::ridge => false,
- _ => fail!("invalid border style")
- };
- let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 });
- let (outer_color, inner_color) = match (direction, is_groove) {
- (Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color),
- (Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color)
- };
- // outer portion of the border
- self.draw_border_path(original_bounds, direction, scaled_border, outer_color);
- // inner portion of the border
- self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color);
- }
-
- fn draw_inset_outset_border_segment(&self,
- direction: Direction,
- bounds: &Rect<Au>,
- border: SideOffsets2D<f32>,
- style: border_style::T,
- color: Color) {
- let is_inset = match style {
- border_style::inset => true,
- border_style::outset => false,
- _ => fail!("invalid border style")
- };
- // original bounds as a Rect<f32>
- let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
- // select and scale the color appropriately.
- let scaled_color = match direction {
- Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
- Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }),
- Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
- };
- self.draw_border_path(original_bounds, direction, border, scaled_color);
- }
-
-}
-
-trait ToAzureRect {
- fn to_azure_rect(&self) -> Rect<AzFloat>;
-}
-
-impl ToAzureRect for Rect<Au> {
- fn to_azure_rect(&self) -> Rect<AzFloat> {
- Rect(Point2D(self.origin.x.to_nearest_px() as AzFloat,
- self.origin.y.to_nearest_px() as AzFloat),
- Size2D(self.size.width.to_nearest_px() as AzFloat,
- self.size.height.to_nearest_px() as AzFloat))
- }
-}
-
-trait ToSideOffsetsPx {
- fn to_float_px(&self) -> SideOffsets2D<AzFloat>;
-}
-
-impl ToSideOffsetsPx for SideOffsets2D<Au> {
- fn to_float_px(&self) -> SideOffsets2D<AzFloat> {
- SideOffsets2D::new(self.top.to_nearest_px() as AzFloat,
- self.right.to_nearest_px() as AzFloat,
- self.bottom.to_nearest_px() as AzFloat,
- self.left.to_nearest_px() as AzFloat)
- }
-}