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Diffstat (limited to 'src/components/gfx/render_context.rs')
-rw-r--r-- | src/components/gfx/render_context.rs | 419 |
1 files changed, 0 insertions, 419 deletions
diff --git a/src/components/gfx/render_context.rs b/src/components/gfx/render_context.rs deleted file mode 100644 index 68449cdff19..00000000000 --- a/src/components/gfx/render_context.rs +++ /dev/null @@ -1,419 +0,0 @@ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -use font_context::FontContext; -use style::computed_values::border_style; - -use azure::azure_hl::{B8G8R8A8, A8, Color, ColorPattern, DrawOptions, DrawSurfaceOptions, DrawTarget}; -use azure::azure_hl::{Linear, SourceOp, StrokeOptions}; -use azure::AZ_CAP_BUTT; -use azure::AzFloat; -use geom::point::Point2D; -use geom::rect::Rect; -use geom::size::Size2D; -use geom::side_offsets::SideOffsets2D; -use libc::types::common::c99::uint16_t; -use libc::size_t; -use png::{RGB8, RGBA8, K8, KA8}; -use servo_net::image::base::Image; -use servo_util::geometry::Au; -use servo_util::opts::Opts; -use sync::Arc; - -pub struct RenderContext<'a> { - pub draw_target: &'a DrawTarget, - pub font_ctx: &'a mut Box<FontContext>, - pub opts: &'a Opts, - /// The rectangle that this context encompasses in page coordinates. - pub page_rect: Rect<f32>, - /// The rectangle that this context encompasses in screen coordinates (pixels). - pub screen_rect: Rect<uint>, -} - -enum Direction { - Top, - Left, - Right, - Bottom -} - -enum DashSize { - DottedBorder = 1, - DashedBorder = 3 -} - -impl<'a> RenderContext<'a> { - pub fn get_draw_target(&self) -> &'a DrawTarget { - self.draw_target - } - - pub fn draw_solid_color(&self, bounds: &Rect<Au>, color: Color) { - self.draw_target.make_current(); - self.draw_target.fill_rect(&bounds.to_azure_rect(), &ColorPattern::new(color), None); - } - - pub fn draw_border(&self, - bounds: &Rect<Au>, - border: SideOffsets2D<Au>, - color: SideOffsets2D<Color>, - style: SideOffsets2D<border_style::T>) { - let border = border.to_float_px(); - self.draw_target.make_current(); - - self.draw_border_segment(Top, bounds, border, color, style); - self.draw_border_segment(Right, bounds, border, color, style); - self.draw_border_segment(Bottom, bounds, border, color, style); - self.draw_border_segment(Left, bounds, border, color, style); - } - - pub fn draw_line(&self, - bounds: &Rect<Au>, - color: Color, - style: border_style::T) { - self.draw_target.make_current(); - - self.draw_line_segment(bounds, color, style); - } - - pub fn draw_push_clip(&self, bounds: &Rect<Au>) { - let rect = bounds.to_azure_rect(); - let path_builder = self.draw_target.create_path_builder(); - - let left_top = Point2D(rect.origin.x, rect.origin.y); - let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y); - let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height); - let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height); - - path_builder.move_to(left_top); - path_builder.line_to(right_top); - path_builder.line_to(right_bottom); - path_builder.line_to(left_bottom); - - let path = path_builder.finish(); - self.draw_target.push_clip(&path); - } - - pub fn draw_pop_clip(&self) { - self.draw_target.pop_clip(); - } - - pub fn draw_image(&self, bounds: Rect<Au>, image: Arc<Box<Image>>) { - let size = Size2D(image.width as i32, image.height as i32); - let (pixel_width, pixels, source_format) = match image.pixels { - RGBA8(ref pixels) => (4, pixels.as_slice(), B8G8R8A8), - K8(ref pixels) => (1, pixels.as_slice(), A8), - RGB8(_) => fail!("RGB8 color type not supported"), - KA8(_) => fail!("KA8 color type not supported"), - }; - let stride = image.width * pixel_width; - - self.draw_target.make_current(); - let draw_target_ref = &self.draw_target; - let azure_surface = draw_target_ref.create_source_surface_from_data(pixels, - size, - stride as i32, - source_format); - let source_rect = Rect(Point2D(0u as AzFloat, 0u as AzFloat), - Size2D(image.width as AzFloat, image.height as AzFloat)); - let dest_rect = bounds.to_azure_rect(); - let draw_surface_options = DrawSurfaceOptions::new(Linear, true); - let draw_options = DrawOptions::new(1.0f64 as AzFloat, 0); - draw_target_ref.draw_surface(azure_surface, - dest_rect, - source_rect, - draw_surface_options, - draw_options); - } - - pub fn clear(&self) { - let pattern = ColorPattern::new(Color::new(0.0, 0.0, 0.0, 0.0)); - let rect = Rect(Point2D(self.page_rect.origin.x as AzFloat, - self.page_rect.origin.y as AzFloat), - Size2D(self.screen_rect.size.width as AzFloat, - self.screen_rect.size.height as AzFloat)); - let mut draw_options = DrawOptions::new(1.0, 0); - draw_options.set_composition_op(SourceOp); - self.draw_target.make_current(); - self.draw_target.fill_rect(&rect, &pattern, Some(&draw_options)); - } - - fn draw_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: SideOffsets2D<Color>, style: SideOffsets2D<border_style::T>) { - let (style_select, color_select) = match direction { - Top => (style.top, color.top), - Left => (style.left, color.left), - Right => (style.right, color.right), - Bottom => (style.bottom, color.bottom) - }; - - match style_select{ - border_style::none => { - } - border_style::hidden => { - } - //FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code. - border_style::dotted => { - self.draw_dashed_border_segment(direction, bounds, border, color_select, DottedBorder); - } - border_style::dashed => { - self.draw_dashed_border_segment(direction, bounds, border, color_select, DashedBorder); - } - border_style::solid => { - self.draw_solid_border_segment(direction,bounds,border,color_select); - } - border_style::double => { - self.draw_double_border_segment(direction, bounds, border, color_select); - } - border_style::groove | border_style::ridge => { - self.draw_groove_ridge_border_segment(direction, bounds, border, color_select, style_select); - } - border_style::inset | border_style::outset => { - self.draw_inset_outset_border_segment(direction, bounds, border, style_select, color_select); - } - } - } - - fn draw_line_segment(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) { - let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px(); - - match style{ - border_style::none | border_style::hidden => {} - border_style::dotted => { - self.draw_dashed_border_segment(Right, bounds, border, color, DottedBorder); - } - border_style::dashed => { - self.draw_dashed_border_segment(Right, bounds, border, color, DashedBorder); - } - border_style::solid => { - self.draw_solid_border_segment(Right,bounds,border,color); - } - border_style::double => { - self.draw_double_border_segment(Right, bounds, border, color); - } - border_style::groove | border_style::ridge => { - self.draw_groove_ridge_border_segment(Right, bounds, border, color, style); - } - border_style::inset | border_style::outset => { - self.draw_inset_outset_border_segment(Right, bounds, border, style, color); - } - } - } - - fn draw_border_path(&self, - bounds: Rect<f32>, - direction: Direction, - border: SideOffsets2D<f32>, - color: Color) { - let left_top = bounds.origin; - let right_top = left_top + Point2D(bounds.size.width, 0.0); - let left_bottom = left_top + Point2D(0.0, bounds.size.height); - let right_bottom = left_top + Point2D(bounds.size.width, bounds.size.height); - let draw_opts = DrawOptions::new(1.0, 0); - let path_builder = self.draw_target.create_path_builder(); - match direction { - Top => { - path_builder.move_to(left_top); - path_builder.line_to(right_top); - path_builder.line_to(right_top + Point2D(-border.right, border.top)); - path_builder.line_to(left_top + Point2D(border.left, border.top)); - } - Left => { - path_builder.move_to(left_top); - path_builder.line_to(left_top + Point2D(border.left, border.top)); - path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom)); - path_builder.line_to(left_bottom); - } - Right => { - path_builder.move_to(right_top); - path_builder.line_to(right_bottom); - path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom)); - path_builder.line_to(right_top + Point2D(-border.right, border.top)); - } - Bottom => { - path_builder.move_to(left_bottom); - path_builder.line_to(left_bottom + Point2D(border.left, -border.bottom)); - path_builder.line_to(right_bottom + Point2D(-border.right, -border.bottom)); - path_builder.line_to(right_bottom); - } - } - let path = path_builder.finish(); - self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts); - - } - - fn draw_dashed_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - color: Color, - dash_size: DashSize) { - let rect = bounds.to_azure_rect(); - let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t); - let mut stroke_opts = StrokeOptions::new(0u as AzFloat, 10u as AzFloat); - let mut dash: [AzFloat, ..2] = [0u as AzFloat, 0u as AzFloat]; - - stroke_opts.set_cap_style(AZ_CAP_BUTT as u8); - - let border_width = match direction { - Top => border.top, - Left => border.left, - Right => border.right, - Bottom => border.bottom - }; - - stroke_opts.line_width = border_width; - dash[0] = border_width * (dash_size as int) as AzFloat; - dash[1] = border_width * (dash_size as int) as AzFloat; - stroke_opts.mDashPattern = dash.as_mut_ptr(); - stroke_opts.mDashLength = dash.len() as size_t; - - let (start, end) = match direction { - Top => { - let y = rect.origin.y + border.top * 0.5; - let start = Point2D(rect.origin.x, y); - let end = Point2D(rect.origin.x + rect.size.width, y); - (start, end) - } - Left => { - let x = rect.origin.x + border.left * 0.5; - let start = Point2D(x, rect.origin.y + rect.size.height); - let end = Point2D(x, rect.origin.y + border.top); - (start, end) - } - Right => { - let x = rect.origin.x + rect.size.width - border.right * 0.5; - let start = Point2D(x, rect.origin.y); - let end = Point2D(x, rect.origin.y + rect.size.height); - (start, end) - } - Bottom => { - let y = rect.origin.y + rect.size.height - border.bottom * 0.5; - let start = Point2D(rect.origin.x + rect.size.width, y); - let end = Point2D(rect.origin.x + border.left, y); - (start, end) - } - }; - - self.draw_target.stroke_line(start, - end, - &ColorPattern::new(color), - &stroke_opts, - &draw_opts); - } - - fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) { - let rect = bounds.to_azure_rect(); - self.draw_border_path(rect, direction, border, color); - } - - fn get_scaled_bounds(&self, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - shrink_factor: f32) -> Rect<f32> { - let rect = bounds.to_azure_rect(); - let scaled_border = SideOffsets2D::new(shrink_factor * border.top, - shrink_factor * border.right, - shrink_factor * border.bottom, - shrink_factor * border.left); - let left_top = Point2D(rect.origin.x, rect.origin.y); - let scaled_left_top = left_top + Point2D(scaled_border.left, - scaled_border.top); - return Rect(scaled_left_top, - Size2D(rect.size.width - 2.0 * scaled_border.right, rect.size.height - 2.0 * scaled_border.bottom)); - } - - fn scale_color(&self, color: Color, scale_factor: f32) -> Color { - return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a); - } - - fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, color: Color) { - let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top, - (1.0/3.0) * border.right, - (1.0/3.0) * border.bottom, - (1.0/3.0) * border.left); - let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0); - // draw the outer portion of the double border. - self.draw_solid_border_segment(direction, bounds, scaled_border, color); - // draw the inner portion of the double border. - self.draw_border_path(inner_scaled_bounds, direction, scaled_border, color); - } - - fn draw_groove_ridge_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - color: Color, - style: border_style::T) { - // original bounds as a Rect<f32>, with no scaling. - let original_bounds = self.get_scaled_bounds(bounds, border, 0.0); - // shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border - let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 0.5); - let scaled_border = SideOffsets2D::new(0.5 * border.top, - 0.5 * border.right, - 0.5 * border.bottom, - 0.5 * border.left); - let is_groove = match style { - border_style::groove => true, - border_style::ridge => false, - _ => fail!("invalid border style") - }; - let darker_color = self.scale_color(color, if is_groove { 1.0/3.0 } else { 2.0/3.0 }); - let (outer_color, inner_color) = match (direction, is_groove) { - (Top, true) | (Left, true) | (Right, false) | (Bottom, false) => (darker_color, color), - (Top, false) | (Left, false) | (Right, true) | (Bottom, true) => (color, darker_color) - }; - // outer portion of the border - self.draw_border_path(original_bounds, direction, scaled_border, outer_color); - // inner portion of the border - self.draw_border_path(inner_scaled_bounds, direction, scaled_border, inner_color); - } - - fn draw_inset_outset_border_segment(&self, - direction: Direction, - bounds: &Rect<Au>, - border: SideOffsets2D<f32>, - style: border_style::T, - color: Color) { - let is_inset = match style { - border_style::inset => true, - border_style::outset => false, - _ => fail!("invalid border style") - }; - // original bounds as a Rect<f32> - let original_bounds = self.get_scaled_bounds(bounds, border, 0.0); - // select and scale the color appropriately. - let scaled_color = match direction { - Top => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }), - Left => self.scale_color(color, if is_inset { 1.0/6.0 } else { 0.5 }), - Right | Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 }) - }; - self.draw_border_path(original_bounds, direction, border, scaled_color); - } - -} - -trait ToAzureRect { - fn to_azure_rect(&self) -> Rect<AzFloat>; -} - -impl ToAzureRect for Rect<Au> { - fn to_azure_rect(&self) -> Rect<AzFloat> { - Rect(Point2D(self.origin.x.to_nearest_px() as AzFloat, - self.origin.y.to_nearest_px() as AzFloat), - Size2D(self.size.width.to_nearest_px() as AzFloat, - self.size.height.to_nearest_px() as AzFloat)) - } -} - -trait ToSideOffsetsPx { - fn to_float_px(&self) -> SideOffsets2D<AzFloat>; -} - -impl ToSideOffsetsPx for SideOffsets2D<Au> { - fn to_float_px(&self) -> SideOffsets2D<AzFloat> { - SideOffsets2D::new(self.top.to_nearest_px() as AzFloat, - self.right.to_nearest_px() as AzFloat, - self.bottom.to_nearest_px() as AzFloat, - self.left.to_nearest_px() as AzFloat) - } -} |